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You can ask almost anybody and they'll have a preference. They're
either a dog person, or a cat person. And they don't even have to
have any pets to make that judgement - their best friend might have
a dog they adore, which makes them a dog person, or they might have
a nice cat that lives on their street that they often lure into
their home with mini cheddars, which makes them a cat person. Hell,
they might even have a vendetta against either dogs or cats, especially
if that particular animal soiled their land while walking past.
Me? Well, I'm a dog person. We had a very lovely looking cat a couple
of years ago, before I got my dog, and Scampi played us like a very
clever busty blonde would string along unwitting men. He came to
us for all three meals, but he'd also go elsewhere; he was playing
us, using our home for food, and others for more food. It wasn't
until we moved house that he showed his true colours and ran away
- probably back to our old home, where he probably found a couple
more new suckers, er, I mean owners!
Not
all cats are bad though. Some are sarcastic, and ginger. Garfield
is his name, and living the life of luxury is normally his game
- in Garfield 2 (better known as Garfield: A Tail of Two Kitties)
you assume the role of Garfield and friends in a platforming adventure
that, Game Factory insists, appeals to all ages. It's a good thing
I have my very own test tribe of varied ages at my disposal then,
isn't it? But before putting my sisters to good use, allow me to
break down the principles of this fairly basic game.
You
can play as three characters, the main one being Garfield, but you
can also take control of a little mouse, and a goose as well. Garfield
and friends have various missions to complete on each level; one
goal might be dancing to music, which I feel isn't the strongest
mini-game on offer, as the dancing really doesn't fit in time to
the music, causing complications with people who are even slightly
familiar with the whole dancing with a pad genre. Other distractions
include navigating levels, platforming and jumping around, and killing
giant rats with Garfield's spin or dive attack. In addition to those
two moves that are rather self explanatory, Garfield can also double
jump or check his mission status during gameplay.
I'd
normally consider a game like this to be quite stale. I mean, jumping
around, finding the odd object and talking to other animals around
the garden isn't normally my idea of fun. But luckily, the levels
change before you get bored of them. There are a handful of missions
for each area, before another area is unlocked for you to explore
and complete. This is a good thing, and I suppose the developer
could have easily jammed in another handful of missions into the
same areas, but with each level offering something nice to look
at (like the gothic castles or the cheerful gardens with giant hedges
that create a maze for our feline hero), you have to appreciate
the fact that before the environment become tedious, the level is
changed, and there are new things to take in. Of course, the dancing
missions stay put, and appear throughout the game, leaving a bitter
taste in my fur, but missions that have you looking for things will
always offer something new, so long as the environment changes.
My
tribe of sisters had mixed things to say about Garfield 2. My seven-year-old
sister enjoyed walking and jumping about, but didn't really like
navigating nasty jumps or looking for hidden items - I guess the
game isn't just as user friendly as Game Factory would like it to
be. My oldest tester of fourteen is far too grown up the associate
herself with the likes of Garfield, but my ten-year-old sister absolutely
adored this game. She loved the visuals - even though they aren't
anything spectacular, they do have a distinct Garfield flavour about
them, and she loved running around saving people too. I'd say this
game is probably aimed at that nine to twelve age group, but maybe
older Garfield fanatics will find something here that they'll like.
However,
to a Garfield fanatic's dismay, I don't think that the voice of
Bill Murray has been lent to the game. Maybe sound clips are taken
from the film, but some of the voice acting sounds far too fast,
or slow, or distorted to be from the film. Other animals that talk
seem to have no emotion; their voices sound flat and you can almost
guarantee that the dialogue written on screen, punctuated with commas
and periods, doesn't quite match up with the voiceovers that seem
to read everything without ever stopping for a breath. Garfield
sounds the best, but I can't help feeling that some Bill Murray
sound-alike was behind the voice of Garfield, not Bill Murray himself.
As mentioned earlier, while the graphics aren't so mind blowing,
they're functional and do the job well. Some environments and characters
look great, some not so great, Garfield looks nice for example,
whereas his little dog friend looks more like a pig - and the pig,
well, he looks like a squirrel! Don't even get me started on the
squirrel, but trust me when I say that the kids won't complain when
they're jumping around a fully functional 3D environment.
Garfield
2 isn't nearly as flea bitten as its DS
counterpart, but there are a few things that stand in its way
of being a universally friendly platforming stunner. What we have
here is a game for the cat person. If you adore Garfield, or you're
not too young or too old to enjoy jumping around and spinning into
giant rats, then you'll find everything you need in this title.
For the price you can pick this title up at nowadays, I'd definitely
say that it's worth a look if you fit through the cat-flap-criteria
that I have described!
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
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