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It's great to see a game so refreshingly different that you finish
it feeling not only pleased with the entire duration and the outcome,
but changed and improved as a gamer by the whole experience. Sounds
unbelievable? Well read on.
Full
Spectrum Warrior is a squad-based tactical war game, in which you
play the part of a squad leader. The crucial difference is that,
rather than directly controlling a character or characters (like
in Rainbow Six), you are simply issuing orders and commands to your
troops. Stick with me here, because this is a lot less boring than
it sounds. For a start, the game engine was originally created as
a training simulator for the U.S. Army and, as such, offers some
extremely realistic landscapes to cover and intense situations to
overcome.
The
presentation of FSW achieves an extremely high standard and is complemented
by easy to follow menus and an intuitive control system. It takes
the whole squad idea and adds in far more detail than we've seen
before, eclipsing games like Ghost Recon while managing to be a
lot more accessible and much more fun to play. If you've ever played
the original Ghost Recon, where you had to use the map screen to
issue orders to the other team, you'll know exactly what I mean.
It was clumsy, awkward, time consuming and you never actually knew
the outcome of your actions until it was too late. So, how does
it all work here?
At
the start of each level you are greeted with a well directed and
presented cut scene, which positions the story so far and outlines
your next mission objectives. Then you're thrown into the game to
complete the task at hand. The first level teaches you the basics
of controlling your men and to look at the game it appears exactly
like an extremely well polished third person shooter. In reality
however, it's quite different. Your men are positioned on the screen
directly in front of you and when you move the analogue pad, a marker
on the floor moves. Putting this marker near certain objects, such
as abandoned cars or crates, causes it to change shape, representing
that you can use these items as cover. Simply click on the automatic
formation and your men automatically run to the area, organising
themselves intelligently behind cover. Once they get to this point,
you may need to take out an enemy, which is done simply by clicking
on the enemy and choosing to attack. However, you must bear in mind
that these enemies have cover too, so you may have to use different
strategies to succeed. For example, an enemy behind strong cover
might need suppressing, where a couple of men fire round after round
of suppressing fire at the enemy, forcing him to keep his head down,
whilst you move the others into a position with a clear line of
sight past the cover to take him out. Each game map is broken up
into several objectives, these may include rescuing hostages or
destroying targets and you simply work your way around, ticking
all the mission boxes until you've finished. You can also at certain
points call air strikes, reinforcements or throw grenades, although
all these options are limited depending on the level, so you can't
just go blasting your way through everything like some sort of arcade
shooter.
So
how will this change you as a gamer? Well, it's certainly changed
both myself and all of my friends who have played Full Spectrum
Warrior; if we decide to venture out onto Rainbow Six on Xbox Live,
people better watch their ass. No longer do we wonder around waiting
for our opponents to pop up so we can fire a few slugs at them;
we're organised. We look around the room and assess cover points.
We work as team to ensure we're safe from each angle and we only
use our grenades when we have to. This goes for playing first person
shooters in single player as well. Whereas before I'd just run around
all over the place to avoid being hit, now I seek cover and, provided
you're playing a FPS with good AI it improves your game. As you
progress through Full Spectrum Warrior and the levels become more
difficult, you are forced and conditioned to think tactically at
each and every juncture. You're no longer just steaming in, but
analysing and weighing up the pros and cons of every possible outcome
before you decide to make your move. It's without doubt a thinking
man's shooter.
Each
of the levels looks excellent; they're all war torn urban maps with
destroyed buildings and blown out cars dotted around, complemented
by a very subtle but detailed audio that really adds to creating
an intense and realistic atmosphere. The wind howls, you can hear
gunfire and your enemies in the distance - even the chatter between
your squad doesn't get repetitive. To put the cherry on this cake
of realism, the enemy AI is outstanding; they all find good cover
and they're all sharpshooters. You really need to keep your wits
about you, especially later on in the game when the snipers start
taking a pop. By the time you're a few missions in, you start to
really care about your men too. You constantly feel concerned for
the safety of your squad and if someone is wounded badly, then one
of your team may have to carry him around, slowing you down and
leaving you even more vulnerable to attack. It may be necessary
to backtrack to get him fixed up, or even worse, rush onward to
find help. Later on you'll be controlling more than one squad, which
makes for an even more intense and open playing experience.
Although
this game is fantastic, it could have benefited from being able
to command vehicles and tanks; you would have had a lot more options
and it would have offered more variety in the way you execute your
orders and tackle the objectives. However, I'm not complaining too
much, as the whole experience is a fulfilling one and this is one
of the few games once finished, I immediately started again to try
and improve my tactics. I wanted to take a different route through
the levels to see what I'd missed and finish with my entire team
alive and well. This is a good job really, because the single player
game is a little on the short side if you were to play through it
just the once.
Thankfully
to aid its lifespan, Full Spectrum Warrior boasts co-operative online
play and it's handled excellently. Pandemic are making some great
games at the moment, these are the folks who brought us the excellent
online action of Star Wars: Battlefront and the fantastic offline
experience of Mercenaries. If they keep up the quality they're knocking
out at the minute, they're definitely going to be one of the key
developers to keep an eye on for future releases.
Full
Spectrum Warrior is excellent in almost every way; it dares to do
something different by taking an otherwise pretty stale genre and
cramming it with innovation and creativity. Any self-respecting
gamer should have this in their collection; it will appeal to pretty
much everyone. RTS fans will appreciate it, FPS fans will enjoy
it and because it challenges your brain, even people who prefer
puzzle games will find something here to keep them interested. I
don't give away 10 scores lightly, in fact, this is the first game
I've given a perfect score since I began reviewing. But when something
pushes the boundaries of its genre and sets a new standard in gaming,
it wholeheartedly deserves it. See you on the battlefield, soldier.
Reviewed by Mark Hayhurst for AceGamez (All Rights Reserved).
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