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"Enter
the world of Frequency and let your senses take control". The tag
line on the back of the box sums this game up a treat.
With
so many games out there that follow similar themes, it's really
nice to see one that dares to be different. This is a truly excellent
example of originality. Now stick with me, because when I explain
how this works it's going to sound odd. And that's because it is.
But then, so was Albert Einstein.
Gameplay
wise you are taken on a visually and sonically impressive journey
through a psychedelic, three dimensional, octagonal tunnel. Six
of its sides represent the various instruments that make up a song
(bass, vocal, guitar etc.) and scattered across these sides on either
the left, middle or the right are diamond shaped objects that represent
the notes or beats. These are activated by pressing square (Left),
X (Middle) or circle (Right) as you pass over them.
Once
you have successfully activated 2 bars or eight beats of music on
a particular side, it begins to play automatically, so you then
move left or right to begin activating the next instrument. Provided
you're accurate and quick enough, you'll eventually get the whole
track playing. You can now use the two remaining sides of the octagon
for free styling. This is represented by a stylus that you control
with the analogue stick to scratch and doing this takes your points
through the roof.
Told
you it sounds odd. However, after a few clumsy attempts you'll soon
be making sweet music and although the choice of music wasn't to
my particular taste, it really didn't matter; you get so lost in
what you're doing that you grow to appreciate every song in the
game, probably because you realise how much work went into each
one. The list of titles is impressive and they're all by major artists
including Orbital, Paul Oakenfold, No Doubt and Roni Size, to name
just a few.
The
various tunnels and backdrops are all visually stunning, not that
you have much time to appreciate them while you're actually playing,
but it's colourful, smooth and, like the rest of the game, slightly
bizarre.
There's
a definite puzzle quality to Frequency, as scattered across the
tunnel are multipliers and bonuses, essential to you securing an
excellent score and progressing through to the expert difficulty
mode. It's these puzzle elements that make the game a cut above
your usual rhythm action game. It also has that "just one more go"
quality that made Tetris and Bust-a-Move so appealing. The puzzle
element comes into its own when competing with a friend; which is
done on a split screen and easily competes with the aforementioned
puzzle games in terms of addictiveness, charm and an overwhelming
urge to beat your opponent.
The
game doesn't end there though; there's also a neat remix mode where
you choose a song and are presented with a blank tunnel in which
to place your own diamonds, thus creating your own unique version
of the song. The process is ingenious in its simplicity; you lay
down some beats and if you're happy with them you activate the channel
to loop them and move on to the next one (this can be done simultaneously
with a friend). You can then save these remixes and either just
play them back and admire your handy work, or alternatively play
through them as you would any other song, even in multiplayer, which
makes the lifespan of this game endless. This ingredient is ideal
for those who want to make their own music but wouldn't know where
to start with most of the music creators out on the market. That
said, if you want something more detailed and are more interested
in making music than playing games, you should probably go for something
like MTV Music Generator.
So
are there any bad points? Unfortunately, yes. Firstly if you have
no rhythm you've got no chance - I found this when playing this
with my friends; they could either do it or they couldn't and there
was no in between, much like Parappa The Rappa. Also the game gets
extremely tough as you get through to the later stages and it tests
your patience as much as your ability. Don't let this put you off
though, as there are literally hours of fun to be had from exploring
the other parts of the game should you hit a brick wall doing the
single player. Oh, and the intro video is awful; it looks like an
advert for the worst nightclub in the world.
Niggles
aside, I really like Frequency and if you want something different
from a game then this is spot on, it's unique, fun, addictive and
an excellent addition to any collection. This is also one game you
won't be trading in, great for when your mates come round and ideal
to dip into when you've run out of cash and completed everything
else on your shelf.
Reviewed by Mark Hayhurst for AceGamez (All Rights Reserved).
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