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I've been sat here for hours now. I'm trying to think of some clever
words to kick off my review of FlatOut 2. See, this is the challenge
when you're reviewing something - you have to captivate your audience
without losing their interest in the very opener that you are casting
your eyes over right this moment. It's the same with a videogame.
You have to grip the player in the first ten minutes of that player
booting it up. FlatOut 2 isn't short of that carrot-on-a-stick factor
though; you only have to play it for five minutes and you're hooked
- chasing that carrot though loads of destructible tracks. Before
you know it, you're racing your cheap car, ready to crash into other
cheap cars and really ruin other enemy players' chances of winning
by driving them into the nearest tree. Ah, FlatOut - welcome back.
The
first FlatOut, which made its underrated debut some time ago now,
really did well with me. Scoring a well deserved nine out of ten
with its unique charm; I could hardly fault the enjoyable experience
FlatOut gave to me. Flash forward to the sequel - FlatOut 2 and
you'll be glad to know that Bugbear has done it again. They've made
a beauty out of a banger and they've turned a scrapper into a dapper
- how could anybody refuse that?
Much
like the first game, you start off with a set budget with which
you buy three Derby cars to participate in Derby events. The three
on offer are all in your price range, but the highest car in the
range of three will fleece you completely of you budget, whereas
the worst car of the three will leave you with some spending money
to upgrade your ride. It's swings and roundabouts though, as whatever
vehicle you pick, you're bound to go from strength to strength in
the first of many Derby events. When you've picked a car, you're
ready to race in the single player career mode. To burn your poorly
formed rubber tires on the curvy dirt tracks of nature's very own
forest.
This,
ladies and gentlemen, is where I run out of inspiration. I had trouble
with the intro, and now I've run out of fuel for the middle of this
review. It's not easy, I assure you. So I went to check out the
FlatOut
review I wrote a while ago. In doing so, I discovered a very
sad fact. Everything I put in the first FlatOut review could be
pasted into this one. It's almost like FlatOut 2 is a carbon copy
of the original, with a few added tweaks - but nothing else. The
Nitro system hasn't changed at all, for example. Okay, if you've
got a good formula then there's no point in making changes, but
being awarded Nitro for crashing into objects dotted around the
environment, crashing into other people and making leaps over bumps
and jumps is something of a déjà vu.
And
the races, like I put in the original review, always feel dangerously
close. You're always either winning or coming close to winning by
the skin of your teeth. You cross the finish line and the other
players cross it in the next couple of seconds - you'll never win
hands down and you'll never wipe the floor with the competition.
That's something I liked in the first and still enjoy in the second.
If it's not broken, you don't fix it, do you?
The
environments, loaded with hundreds of objects, from fences, to barrels
and little trees to large signs, can all be crashed into and destroyed.
But when you crash into them, they don't all disappear. A good few
always make their way onto the track and if you've foolishly crashed
into everything the first lap around, you'll have some things to
avoid during your consecutive loops around the course. It seems
as if the courses have more of these objects to collide with, but
the same concept is here, I praised it in the first, and I'll praise
it again.
All
the tips and tricks that I learnt in the first game - cutting corners
with Nitro for example - could easily be applied to this game too.
But the best addition to the FlatOut series, at least on the PS2,
is the online mode. This meant I could now take my powerhouse of
scrap online and race with other people across the globe, crashing,
speeding and laughing as I go. The only small problem with this
is that finding a game was like trying to find Apple's customer
service department. In other words, it wasn't easy! I'm putting
this down to FlatOut 2 being as underrated as the first title. It's
a crying shame that FlatOut seems to be ignored when gamers are
browsing the shelves of that game store, virtual or otherwise, and
you can almost count on this title following the same fate as the
last. Another shame - because when you do get a game online up and
running, you can have a blast. Racing the AI is one thing, but going
against real people, all with the same enthusiasm that you hold
towards the game, is an amazing feeling.
Even
if you don't venture online, FlatOut 2 can offer so much offline
that it's worth the entry price regardless. You have your career
mode, which is split up into three sections, Derby, Race and Street
- each section giving you access to better (looking) cars and new
tracks to race them upon, and each section is split up into about
ten cups, with a few races to each cup, so you do the maths and
you'll come up with the same answer as me - there's a lot of races
to complete! And now there's a garage and a shop to buy and equip
new parts for newly acquired cars; earning money and then spending
it to advance is an old practice in gaming, but it's one that always
keeps me happy.
Other
single player modes come in the shape of Single Races - just like
the career without the hassle, Single Stunts, which is home to many
exciting mini-games, such as crashing, diving through the windscreen
and getting your torso through the ring of fire in the appropriately
titled Ring of Fire game. Single Event sees you racing special complicated
tracks that loop back around, for four laps, and Single Derby -
which is a mode I could play for hours, were it not for the harsh
AI - is a game in itself, where you're forced into an arena with
seven other opponents, to slam into each other and destroy the opposition.
Last person with their car still standing wins! Multiplayer mode
allows you to play races and events split screen, but people without
extra controllers can have up to eight people passing the controller,
taking it in turns to complete any of the twelve stunts (Ring of
Fire, Ski Jump, Bowling, Baseball and many more) in any order, passing
the controller as you go.
Graphically,
the game has improved slightly - but the first FlatOut had some
really nice looking visuals, so it's difficult to spot the improvements.
I think the environments now carry a lot more items without any
slowdown and the crashes look a little bit more dangerous too. The
smart car denting is perfect and the rag doll physics when you come
out of your car, head first through the windshield, are absolutely
amazing. Character models haven't been improved, something that
I wanted from the last time; I would have loved to have seen expressions
of pain and spurts of blood as the character flew through the air
and hit the electric fence in front. Still, this is overall a great
graphical job from Bugbear and when you smash your car up, wreckage
really does fly!
The
sounds are still great, especially for all the crashing, smashing
and revving - but off the courses and into the garage, we're treated
to lots of recognisable indie, rock and heavy metal songs that compliment
the menus, as well as the races themselves. The music is really
fitting when you consider the overall objective of the game - which
is to have fun and destroy cars. Perfect.
I
might not have been able to compose the perfect intro, and I might
have lost inspiration in the middle of this review, but I'm lacking
no ideas for this closing paragraph. And besides, it'd be shame
if all my reviews were perfect - this one was different and I'm
sure many of you appreciate a little bit of diversity. FlatOut 2
isn't really much different from the original game, so those of
you that don't like change, and were a bit perturbed by my unusual
reviewing style, should lap up the excellent gameplay of FlatOut
2 and enjoy the relatively small changes. The game is still brilliant
and the second coming gives another chance to all those people who
wished they'd played the first - but there's something a little
too familiar about it, and if you were refreshed by my change in
approach, then you might find the lack of change in FlatOut 2 somewhat
repetitive. Although this game could never really get repetitive,
some folks will have to consider if the sometimes hidden tweaks
are enough to warrant purchasing the sequel. It looks as if the
FlatOut licence isn't about to take off like I hoped it would in
my first review - but if Bugbear was to acquire the Vigilante licence
and bring us a next-gen offering of that title, then they'd be laughing
all the way to the bank. Still, I take my hat off to Bugbear, because
they still have that spark and they have the potential to be fantastic,
if the gaming public would only realise it.
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
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