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Everyone loves an epic movie, one that has everything; action, romance,
unexpected twists and a heart-stopping ending. You may be willing
to pay around £7 for a sticky seat at your UCI for the privilege,
or wait years for it to be broadcast on TV, ad breaks and all. Now
at the generous platinum price, you can have a magnificent interactive,
cinematic experience with Final Fantasy X. Gape at the mesmerising
beauty, learn dazzling sword and magic techniques and enjoy the
plethora of imaginative side-games in another RPG quest to save
the world.
To
cut a long but engaging story short, Final Fantasy X is the journey
through the land of Spira, a world governed by the religious Maesters
of Yevon and one which is under the threat of obliteration by uber-monster
Sin. You control the fortunes of seven companions in their mission
to destroy Sin and relieve Spira's inhabitants from its menacing
existence. Amongst the group travels Yuna, a summoner with the capabilities
to call upon Aeons during battle, god-like spirits with flamboyant
(and devastating) attack skills. The rest of the party act as her
guardians but are by no means grunts by her side; each has a unique
style of fighting to make them a collective kick-ass battle crew.
The
Final Fantasy series exploits the full power of the PlayStation
2 for the first time, resulting in a game that is graphically stunning;
you might want to ask your local game shop for a three month popcorn
subscription. The visual quality of the interactive world is a massive
leap from Final Fantasy IX, with the characters taking a much more
lifelike appearance. In close up your heroes can be seen to express
emotion and the saga effortlessly slips into cinematic scenes of
breathtaking quality. Coupled with that is the addition of an audio
narrative to accompany the traditional text information system and
another bumper soundtrack of sickly-sweet tunes to characterise
each part of Spira. There isn't a full map of the world to consult
(simply because the world is so large) but there is an invaluable
mini-map in the corner of your screen to avoid those frustrating
moments of aimless wandering. The game also offers full tutorials
and in-fight games help to teach you all the tricks of the trade.
Squaresoft
have stuck to the traditional turn-based fight system, with some
welcome adjustments in contrast to previous editions. The most notable
is the ability to switch freely between your characters without
the loss of a turn and the ability to change weapons and armour
within a fight. Squaresoft have also reverted back to the three-character
fighting method after the unnecessary experiment with four in Final
Fantasy IX. Fighting the monsters of Spira wins points, which are
translated into moves on the character's Sphere Grid, the game's
equivalent of the "level-up" method of progression. Each character's
Sphere Grid is identical, containing all the physical, magical and
special techniques available in the game, it's just that each starts
off at a different location with a different path to follow. No
longer are certain characters allowed to learn certain techniques
alone: participate in enough fights and each character will be able
to learn absolutely everything.
Building
up your characters through fights alone would be rather repetitive
and would probably require a detachment from any social ties for
about three weeks - so the heavy inclusion of side-games is welcome
on two fronts; an appealing distraction from the main game and a
way to build your characters to amazing strength. The national sport
of Spira, Blitzball, is included as such a large and absorbing activity
that it feels like a completely different game. Admittedly, some
of the side games are complex and scandalously hard and you may
want to get your hands on a walkthrough to 100% complete the game.
But there'll be no problems reaching the end using your initiative
alone.
If
you get this game, keep a copy of the Yellow Pages ear-marked on
the Home Help page -a willing matron supplying bed-baths and spoon
fed dinners may be needed as you turn your characters into mini
Goliaths. I don't think there is a bigger game on the market, or
many others that can eat up as many hours of you life and still
be refreshingly enjoyable to the end. Good RPG's suck you into fantasy
worlds and make you feel like part of the action by switching on
your imagination. Final Fantasy X almost makes the need for an imagination
redundant, with its awe-inspiring visuals and unforeseen twists.
I'm an advocate for the "computer games don't influence real life"
way of thinking, but felt a near disturbing amount of genuine compassion
for the characters during the poignant story points and many a time
did a solitary jig after their greatest triumphs. By far the best
instalment of an already distinguished series, you will truly feel
that you've been on an epic journey once you've completed Final
Fantasy X.
Reviewed by AceGamez (All Rights Reserved).
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