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With the wait for Square-Enix's Final Fantasy XII being so very,
very long you'd be forgiven for having transferred your attentions
to the myriad of other RPGs that have come out on the market. Every
now and again we'd hear a little bit more about FFXII to spike our
anticipation but with the game releasing in Japan over six months
ago to critical acclaim, it felt like we wouldn't ever have the
chance to play it for ourselves. However, all is not in vain, as
the time has finally come. We've heard that it's awesome, the greatest,
the best Final Fantasy yet, perhaps even the PS2's defining title,
but is it really? With some amazing RPG titles out there, such as
Oblivion
and Dragon
Quest, can Final Fantasy win back its throne?
Final
Fantasy just wouldn't be the same without a cracking story and this
one begins with an invasion. An evil and violent empire, the Archadians,
have invaded the neutral country of Dalmasca. The King of Dalmasca,
keen to reach a peaceful end for his people, has signed a treaty
granting the Archadians occupational rights in return for the cessation
of the war. On the eve of the signing of the treaty, the Kind of
Dalmasca is assassinated and his daughter, the princess, commits
suicide when she hears of her father's death. The game picks up
the story two years later and Archadia still controls the lands
of Damasca, much to everyone's disgust. Particularly unhappy is
Vaan, a young store worker who sneaks out into the city streets
to steal at night. His brother, a soldier who died during the King's
murder two years before, has compelled Vaan to try and win back
Dalmasca from the evil Archadians a little at a time.
You
join Vaan when it looks like he's possibly taken on more than he
can handle. He decides to break into the royal palace on the day
a welcoming banquet is taking place for the city's newly elected
Consul. By a stroke of coincidence, the Dalmascan resistance have
had the very same idea, as has a Sky Pirate called Balthier and
his comrade Fran. Naturally everything kicks off and Vaan makes
some new friends with whom to embark upon his quest. I really don't
want to give away any more at this stage, as the story in this game
is so exceptional that I would ruin it for you all. Suffice to say,
it's a fantastic beginning to the game and Final Fantasy XII is
absolutely filled to the brim with spectacular plot twists and surprises,
more so than any other game in recent memory.
You
start the game on your lonesome as Vaan but the cast soon expands
to include lots of interesting and varied characters. As you wander
around the world it genuinely feels like a living, breathing place.
Cities are vast and densely populated, countryside environments
are sprawling and packed with things that want to tear you limb
from limb. The NPCs, including enemies, wander around and do their
own thing but you can interact with them all. Plus it's even easier
than ever, as the game provides you with a brief but comprehensive
tutorial on your controls, so it takes very little time to feel
completely at ease and, before you know it, you're hooked into an
awesome and hugely enjoyable journey.
As
you progress on your epic adventure, like every Final Fantasy before
this one, there are literally heaps of monsters and enemies between
you and your final goal. Defeating these enemies is always a pleasure
in any good RPG, but this game takes it even further by introducing
a 'gambit' system. The gambit system allows you to set up preconfigured
reactions for each of your party members to be used in battles.
So for example, whenever a party member's health drops below 30%,
you can set Vaan to always heal them instantly. Or you can set everyone
to follow Vaan's lead, so whoever he attacks, they follow suit.
This new system will likely receive a mixed reception, depending
on players' preferences. Whilst the gambit system makes the combat
run much smoother, eliminating a lot of the hard work and repetitive
button bashing, it does also remove a little bit of the fun. It
makes it feel more like an action game instead of an RPG and makes
the player's reference point in a battle slightly less grounded,
as your party can survive pretty much without you. You can actually
play the whole game without using gambits, but this will likely
add another twenty+ hours to your playing time, so it's advisable
to use them to at least a minimum extent.
It's
very easy to acquire a good command of the combat basics, which
sets you up perfectly for taking on the more advanced stuff later
on. You'll need to refine your gambit system if you're going to
successfully take on some of the foes that appear later in the game.
The breadth and variety of enemies here is truly spectacular and
you'll need to have all your wits about you if you're to get past
some of the bigger ones. A mastery of the combat system will determine
whether you will progress, but the difficulty curve is nicely balanced,
so you shouldn't find yourself too overwhelmed at any stage. By
the time you reach the really big enemies, you should have perfected
your gambits to create an ultimate, automated fighting force that
could take on the world and his mates.
As
you progress and take down successive foes, you can beef up your
characters by increasing in level and boosting their stats, as well
as unlocking new armour, weapons, spells and battle techniques.
You can explore and define the abilities of each character as you
see fit, refining your characters' skills in your own unique way.
You do this by way of using Licences (aka skills) which you accrue
for each NPC kill. Each character has access to exactly the same
Licences, so it's up to you to choose what you'd like to buy for
each character. This means that if you have a chap who specialises
in kicking ass with axes, he can also be a specialist in healing,
or your female mage can sideline her magic and get handy with a
double-edged blade. This system even allows you to change the basic
class of your character, so you can take a mage and instead train
them up to be a warrior. If you really get a kick out of customising
your character, FFXIII offers a vast array of possibilities, again
more so than in any other RPG to date, in my humble opinion.
The
storyline in Final Fantasy XII is extremely well constructed, with
a plot that would be the envy of many a Hollywood movie, bolstered
by a phenomenal musical score and some excellent in-game sounds
and voice acting. The storyline is also very sweetly balanced, as
you can veer off the main quest and do your own thing, still supported
by just as much story as the main crux of the game. You can navigate
around the game world to your heart's content, zipping about via
a network of giant birds called Chocobos (a staple of previous Final
Fantasy games), warp stones and airships, so you're very mobile
and it removes the pain you often find in RPGs when you find out
you have to travel back across the game map. The game also looks
fantastic, particularly the cut scenes, which look almost like real
life. I did say in my Okami
review that I'd never seen such impressive visuals, but Final Fantasy
XII just edges out Okami and stands as a portent of the graphical
quality that the PS2 has still to offer. The environments are beautifully
rendered and the draw rate, when you're outside the cities in the
countryside, is very impressive. It's obvious that a lot of love
has been lavished on the visuals and you'll feel almost obliged
to stop as you explore, just to take in the sumptious vistas.
Final
Fantasy XII is an exceptional title in every way. It has all the
elements you need for a potential classic; massive production values,
jaw-dropping visuals and sound, intricate and engaging storyline,
fast-paced and immersive gameplay. That said, this game is still
very much Final Fantasy, so if you're not a fan of the series then
you likely won't get what everyone's raving about. For fans of the
series and RPGs as a whole, I cannot recommend this game enough.
With dozens of hours of gameplay on offer, it's well worth the asking
price and is indeed one of the finest games ever made. For me, it's
a perfect 10 out of 10 - need I say more?
Reviewed by Ross Alexander for AceGamez (All Rights Reserved).
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