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It's an old film, Fight Club, but one that remains a real favourite.
Fantastic cast, mind-bending twists and an outstanding script makes
the film a real classic. [I'll second that! Ed]. So deep and so
refreshing - which is more than can be said for the game. It's taken
them long enough to come up with the idea that the film should be
turned into a game; sadly, the game bears almost no resemblance
to classic film, one of the only similarities being that it shares
the same name.
There
are a few ground rules to Fight Club. Firstly, do not talk about
Fight Club. Secondly - with more emphasis on the 'do not' - do not
talk about Fight Club. The rest don't stick in the mind as well
as the first two, but I'm sure we can invent some new rules to tie
into the game. The first rule of Fight Club the game is do not bother
playing Fight Club the game. Hopefully you'll remember that one
- it's key.
See,
I've broken all three rules above. I am talking about Fight Club
and I have been playing Fight Club. When you first power up Fight
Club you may see some glimmer of hope. The menu system is well presented,
with a fantastic scene behind, which changes as you change menus.
But these promises soon slip away like Fight Club's luxurious bar
of soap when you select any one of the many modes on offer and they
slip down the plughole and into the sewer, where this stinker truly
belongs!
The
first thing that lets this game down is the story mode. At first
glance, the story mode, like the menu system, looks rather promising.
That is until the story is portrayed in almost still images. You
see comic book style images, with poor vocals behind, telling the
story. But describing the story as a comic gives it credit it really
doesn't deserve, because the story is drawn in such a way that you
can only frown upon it. But once you've gotten your head around
the poor method of storytelling, the actual story lets you down.
If you are expecting half of what the film delivered then you're
going to be disappointed indefinitely. But why, you ask? Well to
start off with, you're searching for Fight Club's front man - Tyler
Durden. The search for Tyler sees you talking to many people - and
every time you meet somebody they talk to you for a while, with
still images and then they put you up to a fight. "Let's get to
know each other better." Okay, shall we talk? No, it's a fight.
"These guys won't trust you till you fight." Not again?! "Fight
me, before you buy me a drink" Nooo! "New guys have to fight, that's
rule number 8." Yeah, I think I better be going now…
Obviously,
this game is about fighting; it's in the name for crying out loud!
But some of the ways the story addresses the fights are beyond a
joke. They probably couldn't have entered the battles any differently,
but it still doesn't alter the fact that the story is poor. Poorer
still has to be the fighting engine.
Now,
keeping in tradition with the promising glimmer that appears before
the infamous letdown, the fighting engine shows some cracking graphics
before you start to fight. The sweaty men all look fresh, detailed
and some true to the film. I especially like Bob, the man with bigger
breasts than Jordan, who blames it on his testicular cancer, saying
that the "drugs did this to me" - how I laughed at his poor attempt
at fighting. But we will cover the graphical aspect later. The fighting
engine is appalling, so what you see is a rather polished looking
environment, with decent character textures, all let down by the
poor engine.
But
why is it poor, I hear you cry? Well, in fighting games I have experienced
over the years, most have a nice combination of punches, kicks,
grabs and special 'all singing, all dancing, all lights flashing'
moves that are lovely to pull off. Fight Club on the other hand
has a basic punch, a basic kick, a more powerful punch and a more
powerful kick. As you'd imagine, this doesn't allow for much scope
really - punch, punch, kick will probably become your favourite
after experiencing the other failing combinations. I will say that
there is an odd special move, but these moves are too hard to pull
off for the amount of damage they actually cause. You pull off a
nice looking head butt, which took you all your time to get right,
only to find that you could have taken the same amount off with
a much quicker punch. The same goes for all the other limited amount
of moves in the game - they look nice, but they don't feel nice.
And to think, people joined Fight Club for the refreshing fights,
not for the repetitive moves, displayed all too frequently in this
game.
There's
actually three fighting stances for you to choose from, again, promising
so much. But you won't be surprised when I tell you that it doesn't
deliver. Martial Arts stance, Grappling stance and the Brawler stance.
Now, like me, you're probably thinking that the martial arts stance
seems interesting - but let me tell you, these stances do not really
differ from each other at all. Apart from the fact that martial
arts is much quicker than the brawler, the brawler is much stronger
than the martial arts, and the grappling uses more technique then
the pair of them, there's not much difference when you look at the
moves.
With
such a poor fighting engine, you're going to get bored very quickly;
tapping on one button isn't going to please most fighting fans..
If you like simple-minded gameplay then you might enjoy some of
the modes on offer here - first off there's a rather promising create
a character mode. Did I just say promising? Do Fight Club the game
promises ever deliver? You should know the answer by now - of course
they don't! You are able to customise your 'member' by selecting
one of the stances and then by selecting various body types (three
in total), shirt colours, pant colours, skin colours and tattoos.
I've seen better character customisation on my sister's Barbie doll
set, where you can at least change their hairstyles and such.
Your
newly created 'member' can then fight, fight and fight some more.
No doubt you will undergo some type of injury while giving the opponent
your all, so you will have to visit the hospital! While this is
a funny novelty, it gets quite old rather quickly, having to go
down to the A & E every time Bob crushes you with his breasts!
What
other modes are on offer here then? Well aside from the Story mode,
there's an Arcade mode for even more mindless button bashing, a
Survival mode, which is my favourite aspect of any fighting game,
except this one, a Training mode where you can train and a Network
mode where you can fight online. I don't think you'll find many
people online though - especially if they stuck to the first rule
about Fight Club the game.
Graphically
the game is rather good in places. The fighting arenas are quite
impressive, with 360-degree backgrounds viewable from every angle
as you rotate around. The character models also look very smooth
and definitely stand out as one of Fight Club's stronger points.
I like some of the special move-blood effects, and when you perform
moves such as head butts they look so realistic that you can almost
feel the pain yourself. It's just a shame that the head butts only
take as much off as a small punch. Occasionally you end up breaking
your opponent's bones and when you do, you see the other character
in an x-ray fashion, actually witnessing their bones break as you
perform your move. This is a nice effect indeed but more of a rarity;
you don't go around breaking bones half as often as I'd like. But
with that glimmer of hope and promise, there's a letdown that points
straight to the story mode. There's hardly any FMV cut scenes at
all - and all you see is a couple of pictures to tell the next part
of the story. This really does take points away from the graphics,
because they could have done easily created cut scenes with the
in-game graphics and it still would have looked nice. As it is now,
the still images don't do the graphics any justice at all.
And
to flatter these crummy pictures, we also get some poor voiceovers
to boot. Firstly, if you've ever seen the film then you'll feel
let down by the voices in game, as they sound nothing like the film
characters. Some character's voices sound better than others, but
the worst cases have gone terribly wrong, where they have used a
deep voice for somebody who's meant to have a softer one. It doesn't
add much familiarity to a game that is supposedly named after the
film. Continuing with the voices, all I seem to be able to hear
is F word this and F word that. Now, I'm not the kind of person
who gets offended by swear words, but constantly swearing in unnecessary
places makes no sense at all. I like swearing when they use the
words in the right places, such as the GTA games, or the Sopranos,
but in this game it seems like a clean script has been written and
then somebody has gone along with a marker pen and written in a
load of obscenities that don't seem to fit. [Kind of like reverse
editing then! Ed].
To
let the sound down even further, the in-game music isn't very good
at all. Sometimes the music is too faint during battle, when you
want to hear the music the most and other times it doesn't seem
to fit in with the game when the track changes and you can actually
hear it. And with a message on the front cover saying that the music
is by famous bands, you'd expect some decent tracks - it should
at this point come as no surprise that I was disappointed. The only
good part in the sound section has to be the bone-crunching sound
effects and the sounds that are made when punches and kicks make
a connection - they're very realistic but not enough to save the
rest of the game's dire sound department.
In
the end, Fight Club should not be played by anyone. Even die-hard
Fight Club fans who give it a little try, just to play as their
favourite characters from the film will be woefully disappointed
at the wasted use of the license. Fight Club doesn't have much going
for it, except lots of disappointment - the in-game graphics are
nice, but then again, not as nice as better fighting games like
Mortal Kombat: Deception, which actually have gameplay too. You've
probably already guessed the second rule of Fight Club the game,
so say it with me - the second rule of Fight Club the game is DO
NOT bother playing Fight Club the game!
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
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