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Wow. Every now and then a game comes along that you know you'll
remember for a very long time, a game that offers something so different
and engrossing that it has the potential to change the way developers
think about games and their possibilities. Games that have left
a lasting impression on me in the past include Jet Set Willy, Another
World, Final Fantasy VII, Metal Gear Solid, Shenmue 1 & 2, Ico and
now Fahrenheit. This is one game that definitely needs to be played
by any self-respecting gamer. I just hope and pray it sells as well
as it should, as only that way will it get the opportunity to make
a difference. It would be a crime if Fahrenheit went the same way
as Ico or Beyond Good & Evil; both were amazing games but unfortunately
nobody bought them.
So
what's it all about then? You initially play the part of a character
call Lucas Kane, taking control of him just after he's gone into
a trance and stabbed a guy three times in a diner toilet. There's
a policeman drinking coffee and it's only a matter of time before
he needs to siphon the python, so you need to get your thinking
cap on. You move Kane with the left thumbstick and as you move towards
objects, you interact with them by pushing the relevant direction
on the right thumbstick. So what do you do now? Quickly run out
of the back door? Hide the body, mop up the blood and stash the
evidence? Go back to your table and carry on with your food as if
nothing happened? It's up to you.
Throughout
the game you constantly have to make decisions that affect the mood
of your character and the outcome of various situations. Even something
as mundane as making yourself a cup of coffee can lighten your character's
mood; they start off neutral, then get tense, then stressed, then
depressed, then they're a wreck. They'll probably get sectioned
or commit suicide if you don't keep their spirits up.
Once
the diner scene is over, you are introduced to another two playable
characters, Carla and Tyler, the cops on the case of hunting the
killer. This may seem like a conflict of interest but it works really
well, as you don't just get to see the other side of the story in
the form of cut scenes, you actually have to play it, where you
are yet again faced with an abundance of choices.
The
overall presentation of Farenheit is excellent; the graphics are
well drawn and animated, while the settings are varied and large
in scale. There're some really nice touches as well; the use of
split screen is first class - it's like watching 24. It works out
as a really clever way to show where you're meant to be going without
having to bring up a map, or shows you how close you are to being
sprung, spotted or in trouble. The number of locations is large
and varied, each one successfully sporting its own unique look or
feel. Kane's apartment for example is sparse and cold; he still
has stuff lying around in boxes, whilst Tylers' is suitably groovy
and you can even play his Motown LP's! The snow beats down relentlessly
in all the outdoor locations, yet each one still manages to look
unique and give the impression of being a lot bigger than they actually
are; you have to walk some way before the character tells you to
turn back.
The
sound is great; the voice acting is the best I've heard in a video
game and rarely gets repetitive or strained. The soundtrack is also
excellent, more akin to a film than a game. But that's the whole
point; this game has been created as an interactive movie and they've
managed to make it work.
Cut
scenes are never a drawn out affair, as you have to progress the
action using carefully timed directional taps of the analogue pad.
The only complaint with this is that you're so busy concentrating
that you might actually miss what you're acting out. Thankfully,
the developers have had the foresight to include an option to replay
these sections from the main menu once they've been completed, so
you can sit back and enjoy them. In addition to this, whenever your
character has to do anything strenuous, you have to either hammer
the left and right shoulder buttons as quickly as possible, or at
a specific rhythm depending on the action. Some of the sequences
are great when you watch them back, with plenty of action, well
directed and at times suitably Matrix-esque. That can often be a
bad thing, but here there's just the right amount of cheese for
it to work perfectly. There are also a couple of stealth sections
in the form of flashbacks to Kane's childhood, which work quite
well and again have some nice graphical touches; the edge of the
screen is blurred and hazy, giving it a dream like feel.
The
storyline is the game's main driving force and it's excellent; you
want to know what happens and you care about the characters. I'll
not go into the plot specifics however, I'll leave you to find out
for yourself. There are a couple of little niggles, but nothing
major. David Cage (the game's creator) is no doubt in hiding from
the stereotype police, as every time Tyler (the black character)
comes on screen, he's accompanied by a funky soundtrack and walks
like a pimp. Carla's gay next door neighbour is also a bit embarrassing,
but it doesn't detract from the game too much.
It
might have been interesting to be able to play this game with a
friend maybe linking you together online, one of you controlling
Kane and the other taking control of the police; after all, it's
easy to look for clues when you know where exactly where you hid
stuff. Perhaps Cage is saving something like that for next time.
There's
only one major problem with Farenheit and that's how quickly you'll
get through it; I finished it after a day's solid play. I want to
play though it again though and take my time this time around. I
think I'll take the tube at the beginning instead of getting a cab,
radically change some life choices I made for Tyler and examine
all of the locations a lot more thoroughly. This is unusual for
me - I have rarely felt like playing a game through again once I've
completed it.
In
my opinion this is one of the most fresh, exiting and original games
to come out for a long time; it's well presented, sounds great and
offers something completely new. There are even a few sex scenes!
You're unlikely to want to pause them for any reason (unless you're
a little odd) but at least it's trying to do something different.
Please go buy this game, you'll really enjoy it and if it sells
enough copies you will be doing your bit for the evolution of videogames.
Reviewed by Mark Hayhurst for AceGamez (All Rights Reserved).
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