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In the course of my online dialogues over the last few weeks I have
been privy to the mention of 'Evercrack'. Not being fully versed
in MMORPG speak, I decided not to make a fool of myself and ask
what it was, instead favouring the covert option of using an unidentifiable
handle in a few gaming forums. One or two of said message boards
mocked the anonymous ignorance whilst many ignored my questions
completely, (favouring to put their efforts into threads about how
to slay giants with only a bucket and some frogs hair or something)
but in the end I got two printable responses. Firstly, that Evercrack
is a name referring to Everquest Online Adventures, cleverly comparing
its addictiveness to that of crack cocaine and secondly, that Everquest
is such a poor game that it is, in this witty pseudonym, being closely
associated with another type of crack altogether. Two ends of the
spectrum, but is Everquest a top crack or, if you'll pardon the
lewdness, a bottom crack?
The
first Massively Multiplayer Online Role Playing Game on the PS2
has the benefit of years and years of genre refinement on the PC
as well as a huge popularity base. MMORPGs are the zenith of online
gaming; with no limits on the number of players and cavernously
deep gameplay they are a loner's dream, a place where a spotty nerd
can become a god and forgo his earthly life for a virtual one. Friends
can be made without the uneasiness of physical proximity and enemies
challenged without fear of bodily harm. This genre definitely has
its place in the gaming world but does it overlap onto consoles?
The
main cause for concern with a PC-to-console port is a watering down
of the gameplay. In all fairness this is an issue of technological
grunt rather than a conscious effort to 'dumb down' a title and
in this respect, Everquest follows tradition and whilst it feels
by no means shoddy, you do feel a little like the poor relation
compared to PC gamers. Essentially the gameplay revolves not so
much around completing tasks but around furthering your character.
Standard stats like agility, dexterity, wisdom, strength and stamina
are issued to you at the beginning of your journey and as you slay
beasts and complete quests, training points are issued. These training
points can be used however you like, allowing you to create a highly
customised virtual self. Most things within the world can be bought
or, if you have the right ability and materials, made by yourself
or a friendly tradesman. A new element, trade skills, has been thrown
into the mix, allowing your character to develop various abilities
such as fishing and jewellery making.
Life
in the online world can be lived much the same as in real life.
Instead of running out and slaughtering foes for cash, begging is
just as much a viable option to start with. Most of the online suckers…
erm sorry, gamers, are generous and forthcoming with both advice
and cash. It's possible, although difficult and dull, to make a
living as a merchant, buying and selling artefacts that others need.
By far the most common profession is that of bug killer, as for
the majority of the first five hours, you're taking on beetles and
flies to further your career. This can be a bit of a downer at times,
because the only way to increase your experience is to batter monsters,
most of which could take you with one hand (or paw) tied behind
their back.
Journeying
across the land takes up a huge amount of play time and if you haven't
got a few friendly adventurers with you, getting anywhere can be
tough. It can take a good twenty minutes on auto run to get to some
places and to be mauled by a giant badger within sight of a homely
looking town can be a turnoffable irritation. These are all teething
problems however and getting into the game properly requires a stout
group of friends and a real desire to increase your character's
stats.
Combat,
despite featuring heavily in Everquest, is one of the most tiresome
parts of the game. I was initially shocked at how basic the mechanics
are, simply holding down the X button is about as complex as it
gets. There are no combos or fancy attacking manoeuvres and spells
can be awkward to select in the heat of battle. Most combat is melee
based, although bows and crossbows can be bought pretty much anywhere.
Even the ranged combat doesn't differ much from the hand-to-hand
stuff and I really can't see anyone enjoying this title for the
battling sections.
The
learning curve is quite a nice one, with new abilities and skills
cropping up often enough to keep you interested, but the main focus,
quite rightly, seems to be on picking stuff up by yourself, either
via chatting to others or just plain old footwork. To begin with,
quests are difficult to find and challenging to the point of impossibility
but past the initial sessions as long as there are people around
to point you in the right direction, the world opens up and the
game begins in earnest. And it can be an awful lot of fun, again
the right people are needed to enhance the experience but with enough
players around, you can't help but be wowed by the amount of stuff
you can do. It's an incredibly open world, with no restrictions
on trading or alliances. Even the dull cross-country runs are awe
inspiring, simply because of the vastness of it all.
Everquest
does have elements that simply don't work, the combat for one. I
want to put a little skill into my battles and have the outcome
decided not only on the level of the character but also the quality
of my thumbmanship. Whilst I realise that the sheer size of the
area necessitates a certain level of sparseness, the stark nature
of the towns and villages doesn't really make the environments real
enough for the level of immersion you might desire from a game of
this type. The other major downside is the subscription charge,
which once you have paid for the game, you have to pay in order
to play for more than a month. This puts the value for money aspect
right down and means that the average gamer should think very carefully
about a purchase.
Despite
the Spartan environments, the graphics complement the game nicely
and are of sufficient quality to draw you in. Where things fall
down a little, however, is with the animation, which is repetitive
and dull. Paradoxically, although you can tailor your character's
stats, race and type, making your virtual self look unique is quite
a difficult thing to do, as the starting options are surprisingly
limited. This all changes as you progress however, as altering armaments
and wargear affects what you look like on screen. Something that
has been overlooked is the sound, which, regardless of a few quality
tunes, comes off as the weakest area of the game. The grunting and
sword clashing is both out of place and irritating after long periods
and some of the background noises are horrific, making you jump
in all the wrong places.
Everquest
Online Adventures is for the role-playing enthusiast only. The casual
gamer will get little from the experience bar a dent in their wallet.
In time, however, the Everquest world will open up as more players
seek to try their hand at console MMORPGing. If you're not too sure
about a purchase now, wait for a while, as unlike most titles, Everquest
will become more and more desirable with age. As far as the term
'Evercrack' goes, I don't think either of the explanations given
above is appropriate. Yes, some will find the realm of Norrath preferable
to the real world and some will judge it in terms of GTA or Final
Fantasy, but it's the only MMORPG around for the PS2 and not a bad
entry onto the console market, so it's worth playing. Just don't
buy it without having had a crack on a rental copy.
Reviewed by Tom Leclerc for AceGamez (All Rights Reserved).
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