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It
has to be said that fish are very under done in the modern day games
market. Unless we are trying our up most to catch the slippery little
blighter's ala Bass Fishing then they really don't get a look in.
The last big fish hero that I can recall was James Pond but he has
since gone so far undercover (or is that underwater?) that almost
no one will remember him should he ever resurface. It has to be
said that niche games do find an audience in the Japanese market
and bless their cotton socks they've given us a new fish one. OK
so you don't actually play a fish and there aren't any main characters
played by fish but it does have plenty of fish in it. In fact there
are hundreds of the things and not a chippie in sight either.
Everblue
2 sees you resume the role of Leonardo (Leo to his friends, so everyone)
this time in the Caribbean seas still with your old friend the aging
Zuccho aboard the Falco2. Of course you buddy would go and forget
to check the weather in the area and there would just happen to
be a big storm that will of course nearly but not quite completely
wreck your boat. So to a near by island called Valentir you head
and limping into port you discover a small island with a decent
sized community on. Your reason for being in the region concern
the long held family quest to find some ancient stone tablets buried
under the seabed but as you are now stranded upon this island you
had better find some way of earning some cash to pay for the repairs
to your boat. As luck would have it the island is packed with locals
needing the aid of an experienced Scuba diver to locate and or retrieve
something for them and luckily you just happen to be a world famous
Scuba diver. So far it's all been rather convenient really. You
quickly attract the attention of a young woman / girl called Ellis
who just happens to be part of a group called the amigos whom all
just happen to be Scuba divers to. Though dubious about your frankly
nakerd diving gear they accept you into their little gang and proceed
to bring you up to speed with local events and the island in general.
You quickly find that there is another organisation diving in these
waters who of course are irresponsibly scavenging the ocean floor
for artefacts and items for huge sums of money whereas you and your
motley lot are doing it in a far more eco friendly way and for the
sake of helping people. You of course make you money from scavenging
on the side. As so the game goes on with you still keeping an eye
out for that elusive stone tablet whilst you busily go around doing
odd jobs for others.
OK
so maybe it obvious that I feel the storyline for this title is
a bit weak but that is basically because it is. The shame is that
the rest of the game did little to rescue the already sinking feeling
I was beginning to have. The RPG element comes from your time on
the island which is spent navigating through still screens populated
by a number of different characters that have at most 5 separate
animations but most are restricted to 1 or 2. Using your cursor
to select the characters will give a short dialog box of text to
read through and that's about it. Some of them will be very helpful
others are well let's just say they're less so. There are a few
shops that you can visit that sell a number of different items or
offer different services for no small amount of money. To navigate
from one location to another you just simply click on the right
arrow at the edge of the screen and you will find yourself at the
desired location. The islands inhabitants at all the important locations
will take you all of 30 minutes to get to know and then that's the
land exploration exhausted. New locations will become available
but only for specific missions are they of any real interest. The
rest of your time on land will be spent discovering that people
have need for a scuba diver and then going out to do what they want.
Of
course the game spends most of its time underwater but this is not
the saviour to the title either though it does salvage its score
from almost crash dive possibilities. Switching to first person
perspective you swim around looking for items or locations. Locations
are by far the hardest to locate even if they happen to be the size
of I don't' know say a ferry! You can spend hours looking for one
of these and never find it thanks to the graphics style in use.
Instead of things becoming vaguely visible at a distance and then
more clearer as you got closer things just tend to appear, not a
problem unless the clipping distance means you see about 10 metres
ahead at all times. This is supposed to be the Caribbean, the water
is supposed to make glass jealous but no you constantly feel like
your swimming around with a misted up mask on. Easier to find thanks
to your magical sonar are items such as bolts, hammers, glass marbles
and DVD-ROMs. This wonderfully little device emits a pulse and you
simply swim in a circle until you get a pong instead of a ping and
away you go in that direction. The closer to your target you get
the faster the pong's become until your sonar / compass dial flashes
at you and you press X to find out what you have been hunting. You
can't actually see anything on the sea bed even when directly over
it according to your sonar but rest assured its there, just press
X. Depending on which module you have installed in the sonar depends
on what it will detect, metal, glass, clay nothing seems beyond
the all seeing ping pong device. So most of your time will be spent
chasing sound waves around trying to locate different items. There
are other things to do though, as mentioned at the beginning the
fish. You can shoot them, well with your underwater camera anyway.
Snap away to your hearts content and then take the camera to have
its film developed at the local store. The pictures you can sell
or keep for yourself. At the same time you can get any items you
have found appraised so you know what it is, any locked container
undone and also sell you're scavenged finds for some cash.
Your
time underwater is limited to the amount of air in your tanks and
the number of hit points you have remaining. Spend to long underwater
and your air will run out and I will not insult you by telling you
what happens next. Also you will suffer a loss of hit points if
you go beneath a certain depth to represent the cold getting to
you or if you scavenge too much weighing you down and therefore
tiring you. This way there is a more serious side to your underwater
escapades especially when you decide to embark on an adventure inside
one of the numerous shipwrecks in the location. From inside you
will have to make it the open ocean before you will be allowed to
access the option to ascend to the surface.
Aside
from the general on land navigation around the island and the basic
communication with the locals the element of role play comes in
the completing of quests for other peoples whose belongings are
now underwater or for items they have interest in. But this element
does not comprise enough of the game to make it a true RPG, instead
it becomes more a simple adventure game. There is no combat but
this is not necessarily a bad thing, the only real threat lies in
you not being able to get to the surface in time or you being stung
by something poisonous or eaten by a shark (yes that old chestnut!).
The interactions with people on land leaves a lot to be desired
even for a mediocre role play game and as I said you will spend
most of your time simply bringing to them the little trinkets they
want for which you will receive a seashell of gratitude from them.
The photographic work of the fish servers as little more than a
distraction form the mundane repetitive nature of the game play
and is not that long lived.
Graphically
this game is a gem, as long as you are underwater. The island screens
and character animations are more akin to something you might expect
from a PS1 or even in some regards from the days of the SNES. Once
underwater though you are treated to a feast of colour, animation
and atmosphere from the wonderfully rendered world. It's still nothing
ground breaking and in truth we have all seen the PS2 do better
but none the less it is a beautifully created world. The small sections
of the game that take place within a sunken wreck are bar far the
most atmospheric being almost chilling and there is certainly a
feel of urgency to remove yourself from them when you air and or
hit points get low. Fish look and move naturally enough but not
brilliantly, the coral worlds over which you usually glide are vast
and colourful but to the watchful observer will begin to seem repetitive.
Truly the graphics to this title are a delight but only once your
submerged which means that half of the environment is a missed opportunity.
The
sound however is possibly one of the most annoying things I have
ever experienced short of the lamentable Mall Tycoon on the PC (and
its music was so bad it became good). The over happy, joy joy island
soundtrack makes you want to run around the island with a machete
having a right good seeing too to any and all music or sound producing
devises you might find. In fact it's often a relief to get underwater
just to lose the sound track. Unfortunately the underwater audio
experience isn't much better with only the sonar ping or pong and
the looped breathing sample to keep you company. Other sounds are
done in a similar fashion and can do nothing to resurrect the score.
The control setup for this game is, once underwater, far from intuitive
in the extreme. Feeling very clumsy at first and then only slightly
more palatable once your into it you feel more like your wearing
a submarine than a wet suit and still receiving the benefits of
neither. Some of the features are implemented very well though.
The sonar is easy to use and to respond to as is the collection
of artefacts from the ocean floor. The photography is also very
well done using a dual pressure method on just one button which
I have to admit impressed me very much. There are no options to
re-map controls and so like it or loath it your stuck with it.
After
several days of playing this I feel like I have not so much disliked
playing this game more that I have disliked that it was such a promising
opportunity lost. The graphics are very well done and have a sense
of belief surrounding them. The idea behind the storyline is not
ill-conceived just very poorly executed and the RPG element that
could have brought so much interest has been woefully underused
and misdirected. The controls though not the easiest to master are
not unusable and with time I can see them becoming more comfortable
but if as much insight had been placed into the overall control
as had those few little touches like the camera there could have
been nothing to say save to praise them. The sound however is something
I feel that could not be saved, there is no speech the music is
annoying and grates after only a short while and the underwater
game was an opportunity lost for some first class ambience flavoured
score work. Because of the potential there I hate to blow this ship
out of the water but it really can't be helped, it is not a great
game and I would struggle to call it a good one. It will pass the
time and will appeal to younger players but no matter will have
a terminally short life span. You would be better off renting this
one first.
Reviewed by AceGamez (All Rights Reserved).
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