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As a child of the Eighties, I have no first hand experience of life
in the Seventies. But, if Starsky & Hutch have taught me anything,
it's that big hair and flares make for some exciting adventures.
Which makes driving all the more interesting because, not only did
they have style, but them cats were fast as lightning. Okay, so
it's fairly obvious that I had to crowbar that line into the review,
but it rather suits the latest addition to the ever popular Driver
series. In fact, it's so jam-packed with super-fly dialogue and
jamming tunes that even Huggy Bear himself would approve.
Many
of us will remember the days of the PSOne (known simply as a PlayStation
back then), when two little unknown titles appeared on the scene.
One was a 2D RPG involving the theft of cars in order to commit
various controversial deeds, the other an impressive 3D driving
game that involved working undercover to bring down the mobile crime
industry (that's crime involving automobiles, not scummy little
scagheads stealing a ten year old's phone). Since then it would
be fair to say that Grand
Theft Auto has advanced with a little more success and admiration
than the Driver
series, but Atari promise to deliver plenty to shout about with
their release of Driver: Parallel Lines.
The
year is 1978 and in the streets of New York City there's a new cat
(expect a lot of use of words such as 'cat', 'fly' and 'baby' in
this review) in town with hair like a lion's mane and pants so tight
it's near impossible to bend at the knee. You play a streetwise
smooth guy trying to get plugged into the grimy underbelly of the
New York City crime pipeline. The introduction is lengthy, but it's
so well directed and produced that you become totally captivated
rather than reaching for the start button. We expect no less than
the PS2 pushed to its absolute limits these days and, graphically,
Parallel Lines' opening sequence more than lives up to this. Within
the game the imagery suffers no dip in quality either and as someone
who has been fortunate enough to visit the big apple, I can honestly
say that the domination of the colossal surroundings has been captured
perfectly.
Another
commendable point is the tutorial, if you want to become a much
loved title, then modern standards dictate that you need a fly tutorial
that explains all the intricacies of the gameplay in an interesting
manner. Ideally, users shouldn't need to navigate away from the
main storyline to learn the controls and user manuals should merely
act as a reference for those with a memory of a particularly forgetful
goldfish.
The
first tutorial takes you through pimping your ride, because only
a chump would be caught without pink tinted windows and velvet interior.
The multitude of options and changes you can make to a vehicle's
appearance is more than impressive, and although it costs some major
cheddar, it's more than worth it (and the first few alterations
are on the house). Once you've done some minor pimping (we're not
Huggy Bear just yet), it's onto protecting yourself from the other
no good street punks. Targeting is very intuitive, while lock-ons
can be cycled through with the analog stick, it is also easy to
free aim, and with added strafing you can comfortably achieve the
desired effect when pointing a gun at someone. Now I'm by no means
implying that this game is greater than that of GTA, but it's not
often you come across an aspect of a title that Rockstar overlooked.
Although GTA's drive-bys are somewhat infamous, Parallel Lines takes
it that step further by allowing users to shoot at objects in front
by leaning out the car window; pure genius.
It's
also very rare that I pay much tribute to the musical choices made
by a game, but Parallel lines has a soundtrack that can only be
described by the word 'super-fly'. It's pure seventies gold (so
much so I want to put it on a huge chain and wear it round my neck)
and I challenge anyone not to feel a little bit like Shaft. If I'm
honest, there was more than one occasion where I found myself running
over enemies as I yelled, "You outta time baby!!!"
I've
always loved the elements of AI in the Driver series and Parallel
Lines is no exception. The map shows any nearby police activity,
meaning that it's entirely up to you whether you speed past them
whilst making an explicit gesture out the window or just cruise
by with the top down, maybe giving them an arrogant raised eyebrow
that says 'you can't touch me!'. Either way, committing a felony
along the way doesn't necessarily mean that several patrol vehicles
by chance appear in the area.
I
don't want to give any of the storyline away, not only because it
would ruin the game, but because a few lines in this review wouldn't
do it justice. It's a compelling tale, which is more than backed
up by some fly graphics, cool soundtracks and smooth gameplay. If
you have nothing better to do this week, and if you're reading this
you probably don't, go and buy some flares, a big collared shirt,
some hip shades, a wig, a medallion and a copy of Driver: Parallel
Lines; you will not be disappointed, although anyone who sees you
dressed like that almost certainly will be…
Reviewed by Rob Byron for AceGamez (All Rights Reserved).
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