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I've always been a fan of Starsky & Hutch and Steve McQueen's Bullit,
so as you can imagine I was one of the first to get my hands on
Driver for the original PlayStation. Impressed by the free roaming
car chases all over a massive city, I couldn't imagine how it could
be improved. They tried in Driver 2 and it was a fair effort but
then the Grand Theft Auto series turned up and really stole the
crown. Now the ultra-hyped Driv3r is out and it's a clear attempt
to regain the title of best car chase and driving game in town.
Yes,
Tanner, your favourite undercover cop and racing maniac, is back
in the driving seat again. This time he's thrust into a high-octane
tale of organised crime, police chases, betrayals, shootouts, large
scale driving destruction and out and out mayhem. The story kicks
off in Istanbul where a Crime Lord from Miami is holed up. Running
into a massive gun battle with the authorities as he steps out of
his hotel, he and Tanner end up pointing guns at each others' heads.
Snap forward in time to a hospital ward and Tanner and his nemesis
are unconscious on hospital beds next to each other, with some dubious
procedure about to be performed. Next thing you know, we're flung
back six months in time and the game begins.
Although
there are plenty of options to choose from, the core of the game
really is the story mode, in which this tale of police espionage
and driving antics is set. It is very linear, not giving the option
to choose between missions but thrusting you from one to another
as the story develops. There are an amazing number of cars available
and each handles just as you'd expect it would. The suped-up Pontiac
Firebirds are quick off the mark and handle remarkably well, but
steal a taxi and you're going to find a world of bad suspension,
under-steering and poor acceleration. At first I found this a little
irritating, having gotten used to the way one handles only having
to adapt to another. I soon found this gave the game a bit of depth
though and became quite good fun. Police cars are great entertainment
when taking them for a spin, because as Elwood Blues once said "It's
got a cop motor, a four hundred and forty cubic inch plant, it's
got cop tyres, cop suspension, cop shocks…" [Kudos for the Blues
Brothers quote, a film that trashed more cars in one chase than
any that came before it. Ed] This makes them great fun to drive
and you certainly feel in control of a heavy piece of machinery,
sirens blazing and all.
You
drive these various models on a variety of different missions, starting
with a simple spin from Tanner's house to the police station for
some target practice. The learning curve can be a bit steep though,
because next thing you know you're in a cop car pelting along the
highway to a siege. Once you're past the shooting bit (more on that
later) you're leaping into a sports car and chasing down a criminal
in an equally fast car. It's at this point you realise that the
scenery is not your friend. Clip another car and you'll do visible
damage and as your car gets more wrecked the handling, suspension
and acceleration are all affected. You've also got to watch out
for walls, lampposts, trees and other heavy objects. If you hit
one of those head on, bits come flying off your car, the damage
gauge in the top left of your screen goes into the red and occasionally
you'll flip over onto your side and roof, meaning you have to start
the level again. My only gripe with this is that some things are
more solid than they should be. For example, I was trying to escape
a cop and thought I'd take a sneaky spin through some gardens, only
to find myself being abruptly stopped in my tracks by a large green
bush. However, exploring the landscape is essential, as the little
map in the top right of your screen only shows major roads and not
sneaky little shortcuts through gardens, commercial districts, wastelands
and so on.
The
variety of the missions can only add to the gameplay though. My
favourite levels include a time trial destruction derby when your
bad guy boss-man tells you to take him through a rival's construction
yard causing as much damage as possible. This includes exploding
barrels, driving through poorly constructed shacks and even hitting
a ramp to take you up onto the roof of a portacabin with some offending
building materials atop it. Another is a chase sequence through
a shopping mall, with a police car in hot pursuit. They've blocked
off the car park, so you have to speed your way through glass panelled
doors and shop fronts, being waylaid by coppers all intent on shooting
the tyres, you or the passengers in the car. The echoing of screeching
radials, the claustrophobic surroundings and the edge of your seat
handbrake turns are fantastic entertainment.
That
isn't all - you can also control speedboats, motorbikes and articulated
lorries. The speedboats shoot through the water at a rate of knots
and are invariably used when trying to board luxury yachts or little
houses on stilts. Running a motorbike at full tilt down busy Miami
streets is real edge of your seat stuff, as clipping one vehicle
means you're flipped over and over and flung quite a considerable
distance from your poor machine. Getting up and picking up the bike
isn't always an option, as the contraption is usually trashed from
such encounters, if Tanner isn't himself. The excitement of driving
these two-wheeled powerhouses around busy city streets is probably
the closest you'll get to the real thing without breaking several
hundred laws.
However,
the thrill of driving is interrupted a little too much by the running
around and shooting at people. I understand that Atari are trying
to give value for money and offer as much variety as possible, but
I can't help feeling this was included to stick two fingers up at
Grand Theft Auto: Vice City. Unfortunately, while interesting and
certainly fun at times, it's altogether too clunky and lets the
gameplay down. You're given a third and on some occasions first
person perspective of Tanner as he leaps out of cars on various
errands. These little jobs can include heading off the bad guys
down a back alley, shooting up a bar under the instruction of the
Crime Lord or escaping from a car pick-up gone wrong. First of all,
there're the rather awkward controls. Tanner is steered via the
two thumbsticks, going forwards and backwards with one, strafing
left and right while aiming up and down with the other. Unfortunately,
while you're provided with a crosshair that conveniently goes red
when someone is in your sights (or blue if they're innocent), you
often accidentally press up or down when strafing left and right
and so shooting over or under your intended target. It doesn't help
that you push up to aim down and vice versa.
There
are some nice touches though. Tanner does a great forward roll when
trying to get somewhere and needing to stay under cover. Also he
can crouch and pan left and right to see if any enemies are about.
Standing by an open door and panning left and right often gives
you a good idea if anyone is right behind you, plus you can often
use the red crosshairs to take someone out from this position without
them ever seeing you. Also, these red crosshairs are good for picking
the opposition off at a distance. This is essential when you're
low on health and low on ammo. That said, you pick up plenty of
artillery from the guys you gun down, from standard revolvers and
the odd Uzi to rocket launchers and grenades. There are also plenty
of green health boxes in the earlier levels, which keep you alive
while you acclimatise to the clunky controls and this allows a certain
degree of fun to be had without too much frustration.
The
visuals in the running and walking sections let down the game a
bit, not really being the equal of many games out there that are
purely third person shooters. Tanner, viewed from behind, looks
like he's wearing an outfit made of cardboard and the opposition
are equally plain and stiff. His movements aren't particularly well
animated, except perhaps for those forward rolls, but the rag doll
physics aren't too bad. People get knocked over, shot and flung
around in a suitably realistic fashion, all arms and legs flailing
everywhere. However, get back into your car and it's a different
story altogether.
The
cars themselves look great, with fantastic attention to detail,
right down to each bump and scrape you get. As your car gets more
and more battered the bonnet [That's the hood, for those Americans
amongst you! Ed] will fly up, doors will fall open as you spin round
corners and black tyre marks are left everywhere you look. If you
get out and look at a defunct car, there'll be a pall of smoke in
the air and if the bonnet is off you get a great look at a completely
hammered engine. Hit something really hard, such as another car,
a lamppost or a wall and debris goes flying everywhere. There are
so many bits of crunched metal spinning through the air it's a wonder
the processor can keep up.
The
environment within which you drive is just as impressive and there
is a massive draw distance. When you're speeding down a long, wide
boulevard it's amazing how much you can see in the distance. There
is none of the usual fog out of which massive structures miraculously
appear. The details are visible quickly too and when they're within
100 yards of you there's nothing left out. The road markings, shop
windows, bushes and people on the streets all look fabulous, almost
of a cinematic quality.
This
is reflected again in the night-time scenarios, as the street light
effects meld with the lights from your car as you approach, gleaming
off the bonnet as you pass. Each car you see has similar effects
bouncing off it and it does look like something out of Gone In 60
Seconds. The daytime effects are equally great though, particularly
at dusk when the sun is setting. These are painted in glorious technicolour,
loads of lovely reds and oranges, which are almost of a photo quality.
In fact, they rival the real thing! These warm colours give the
landscapes a similar tinge and as dusk turns to night, the streetlights
are illuminated and cars start popping their lights on. The game
is full of great visual effects like this and it really adds to
the fun and atmosphere.
Besides
the quality of the in-game graphics, the film-like sequences between
levels that progress the plot are also very well done. While obviously
computer generated images, the detail of expression on each character's
face makes them very believable. Tanner, for example, looks like
the kind of brooding, edgy and dangerous man you'd expect him to
be, living a dual life as cop and criminal. This is reflected in
the subtle nuances such as the raised eyebrows, steely glares and
mirthless mouth. The settings and camera are equally well considered,
being both atmospheric and dynamic.
Attention
has also been lavished on the audio aspects of the title, to such
an extent that the line between game and cinema blurs even further.
First of all, the soundtrack is varied and exciting, so while you
don't have the freedom to choose the music, such as the radio in
GTA, the tracks are well put together and serve each setting nicely.
Also, it's performed by some exceptional talents, such as Iggy Pop.
Besides this, the noise of the motor vehicles is well considered,
varying from make to make. For example, the throaty roar of a revving
sports car is a very different sound to the rumble of a taxi. As
for the smashes, crashes, booms and bangs, it seems like the noise
is coming from all around you. When you crash and all the glass
and metal is flung into the air, even when your car is finally stationary
you can still hear bits of debris hitting the ground around you.
My only criticism is the awful whine of the motorbikes. They don't
sound like that! The last time I heard that noise I was riding one
of those horrible 100cc chicken-chasers I drove in my youth.
However,
that minor point aside, the coup de grace of the aural treats is
the voice acting. You can tell a lot of time and money has been
spent on the casting, with the aim of making a game that rivals
even Bullitt for the movie experience. Atari have managed to enlist
the exceptional vocal talents of Michael Madsen (Reservoir Dogs,
Kill Bill, Thelma and Louise), Ving Rames (Pulp Fiction, Dawn of
the Dead, Mission: Impossible), Mickey Rourke (Wild Orchid, Angel
Heart, Rumble Fish) and Michelle Rodriguez (Resident Evil, Girl
Fight, The Fast And The Furious). What a line up and they serve
the game exceptionally well. It's a refreshing change to have quality
voice acting and these actors are definitely comfortable in their
roles. For example, Michael Madsen is always good at edgy characters
that are a law unto themselves and Tanner is certainly that. He
doesn't cut anyone's ear off though [You sound disappointed. Ed.]
Despite
all of these accolades there is an area of great disappointment
for me - no multiplayer! There is no option to go careering around
each of the three locations (Miami, Nice and Istanbul) with your
mates, or with your online chums. That's an absolute crying shame,
as the possibilities are endless - cops versus robbers, chases,
destruction derbies, time trials and so on. That's not to say there
aren't extras to keep your interest once you've completed the story
mode. You can save your replays of particularly gruelling or exciting
chases and edit them with a 'film director' tool. Once completed,
you can upload your masterpiece so others can see what an amazing
director/driver you are. Also there are a few different driving
games and a Free Ride option you can use to really suss out each
city. The survival game is really good fun and if you've got mates
around you're going to have a blast trying to outdo each others'
best times while trying to keep your car intact from the suicidal
police.
Atari
has done well to take on its rivals with this quite challenging,
yet slightly flawed game. Although the gameplay loses out with its
linearity and the walking episodes are weak, it makes up for it
with awesome driving sections, a great story, fantastic graphics
and the wonderful casting of A-list Hollywood actors. The sound
actually comes close to rivalling the graphics too, with good old
Iggy fronting the line up. This doesn't have quite the free roaming
of the Grand Theft Auto series but it certainly has a greater cinematic
feel and you can't help but become engrossed. Roll on Driver 4 and
fully online multiplayer options.
Reviewed by Dave Wynn for AceGamez (All Rights Reserved).
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