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These Japanese game making people are strange men and women really,
aren't they. Their imaginations must be fuelled by hat-stands and
tuning forks, for their ideas are just a little bit out there when
it comes to creating characters, visuals, storylines, and, well,
anything really. Lets look at the evidence: Anime. Anyone who has
seen Demonseed, Devil Man, Urotsukidoji: Legend
of the Overfiend, Read or Die, The Guyver, Evangelion,
Spirited Away, Princess Mononoke, Perfect Blue,
Ghost in The Shell, Akira, Metropolis, Golgo
13: The Professional, or even Bubblegum Crisis, Dominion
Tank Police and The Fist of the North Star (to name but
a few) will notice that they're not quite…normal.
Games
are no different. The Japanese come out with some seriously bizarre
and original games, some of them great, some of them legendary,
some of them just plain weird. Drakengard looked like a normal enough
game; dragons, armies, swords, kind of like Final
Fantasy meets Dynasty
Warriors. In fact a lot like Final Fantasy meets Dynasty Warriors.
It's not really surprising when you find out that the developers
are fundamentally the same as those who make the Final Fantasy series
(Square Enix, previously just, er, Square). The result of this unholy
marriage is an epic game of both battlefield hack 'n' slashing and
soaring through the skies on the back of a dragon, mixed in subtly
with a hint of RPG.
For
those of you who never played the first one, there are two main
modes of play. Air missions involve flying your trusty dragon, Legna,
through open skies shooting down anything from airships to giant
floating cubes that fire laser beams at you. Dragons have heat seeking
fireballs, as we all know, and a simple targeting system allows
you to select several enemies before unleashing a torrent of flaming
magma that automatically home in on their prey. The dragon itself
is surprisingly nimble and can parry left or right to avoid fire,
turn 180 degrees (very handy in a dogfight) and thrust itself forward
at great speed. As you progress, the dragon evolves, giving you
more powerful attack, defence and magical abilities, as well as
being able to lock onto more enemies in one go. As your dragon evolves
its appearance also changes, although that can only be a good thing,
as it starts out looking like a genetically disfigured creature
created when a giant rat got drunk and in its confusion made love
to one of Boy George's old hats.
Ground
missions involve running around battlefields, caves or citadels
and cutting down enemy soldiers like an angry, starved beaver in
a pine forest. As you frantically bash a combination of two buttons,
you guide the sword swinging form of Nowe through countless victims.
There are dozens of different weapons to unlock, each one complete
with a different set of movements to tackle your enemy with. Long
swords tend to come with longwinded attacks but have devastating
range as you swing them around your head in a cyclone of doom. Short
swords are better for quickly breaking an enemy's defence, getting
up close and personal and performing a frontal lobotomy. Other,
more exotic weapons include scythes, pole-axes and pikes, and as
you use them they increase in power, unlocking more combinations.
If
you find yourself under too much pressure in the field, as long
as there's open air above you, simply summon your dragon and from
your privileged position reign a fiery death upon your foes. This
does sound like a rather unfair advantage, but magi and archers
will make life very difficult for you. There are also magical attacks
that you can perform in this situation, causing your dragon to swoop
down on pathetically overwhelmed soldiers, tearing the life out
of them much like the Nazgul attack on Minas Tirith in The Lord
of the Rings - The Return of the King. You know, with the swooping,
and the killing, and the maiming of the helpless victims and the,
oh never mind.
Visually
the game is gorgeous. The design of the characters, the costumes,
the weapons and the dragons themselves are all stunning, and the
pre rendered videos are tantalisingly good. These are all hallmarks
of Square really; if you look at any of the Final Fantasy titles
they are all synonymous with great storylines, FMVs, characters
and battle systems. So when they made this, they were obviously
going to bring a lot of those elements to the table. The way the
characters are animated on the battlefield is really cool and light
effects that come from the swinging sword and magic attacks fill
the screen with intensity. It's what keeps you hammering the buttons
and praying that the wave upon wave of hapless soldiers is never
ending.
This
game has tried, since its predecessor, to take the game away from
simply hammering the attack button to perform countless combinations
and tackle your foes. Instead, it mixes the gameplay up a little,
forcing you to block more and engage certain enemies in a much more
tactical fashion. Certain soldiers have a very high defence and
very powerful attacks; the key is to spot the opening in their armour
and strike at just the right moment. The characters themselves can
dodge, parry, lunge and thrust their way through a mission and certain
enemies will test them in every conceivable way before the game
is done. Various magic spells combined with infuriating archers,
huge monsters and hundreds of sword fodder foot soldiers throws
numerous tactical conundrums at the player, making it far more involving.
As
far as the plotline goes, I'm still undecided. It borders between
the epic you would expect from Square, and well, complete ridiculousness.
Set some 18 years after the first game, the land has dried up and
a deadly poisonous mist hangs across the districts, each of which
is controlled by a magical seal, the seals in turn protected by
a society of knights. The lieutenants that control the respective
ranks of knights at each district were recruited, it would seem,
from the various lunatic asylums that dot the land; as you meet
them they become more and more excessive and flamboyant. It wouldn't
matter too much, but the actors employed to do the voiceovers, through
the medium of which most of the story unfolds, are terrible. They
may well be talented and I don't want to insult their families,
but some are far too over the top and some of them deliver their
lines with all the poise and grace of the cast of Days Of Our
Lives. The female lead sounds vacant, the male lead sounds pre-pubescent
and the dragon sounds like a geography teacher. It's a struggle
to bond with and support the characters, and they're not bad enough
to be entertaining in that capacity, so you follow along more to
find out what happens next in the madcap storyline and to see the
next pre-rendered video.
There
is, however, a glimmer of hope. The lead character from the first
game, a gentleman called Caim, who lost his voice and apparently
an eye, returns. As the story unfolds, so does his role in the events
yet to come and it becomes apparent that his intentions are not
what they were 18 years ago. Gone is the smouldering, silent hero;
instead we confront a grinning psychopath and in the silence is
his dragon, calling to him from the darkness of her prison. It gets
pretty intense and those who played the first game and who know
the power that Caim had and the fate that confronted him will be
perched firmly on the edge of their seat to find out what he's up
to and when he's going to unleash proverbial hell.
I
had mixed emotions about this game when I first played it; I was
expecting the epic ferocity of the last quarter of the first game
and having that pace reduced to the crawl of the tutorial stages
in this sequel was painstaking. I almost put it down. In fact, if
I didn't have to write this review, there's a good chance I would
have done. I'm glad I played through that though, because once I
did, I began to remember how addictive this game is. It's more than
the sum of the elements that make it, it's the overall spectacle
you experience when you play it for long enough. It's just so different
and refreshing and varied. The balance between the RPG elements,
bashing the buttons, watching your character decimate legions of
soldiers, flying a dragon at high speeds through what seem like
hundreds of deadly flying cannonballs whilst launching a tirade
of flame in return, a spectacular (if somewhat convoluted and badly
acted) storyline and superbly directed and animated short FMVs;
it's enough to help you overlook the appalling dialogue, the long-winded
speeches and the outrageously outlandish characters. Admittedly,
it helps if you're a fan of the Final Fantasy franchise and Dynasty
Warriors (and its clones) because it pulls no punches on the far
reaches of fantasy stakes. It will stretch your ability to suspend
disbelief to the very limits, but if you stick with it, it'll take
you on one hell of a ride.
I
know Drakengard 2 won't be for everyone; hell, I'm a bit of a sucker
for Japanese craziness, but those of you reading this in the hope
that the sequel lives up to the original know who you are. This
game does live up to the original and expands on the universe in
a way that won't disappoint. It's more of the same plus one - you've
just got to stick with it for a while until the action really picks
up. For those of you looking for a new action RPG to get your teeth
into, this is a great game, but if you want to get into the series,
then play the original first, as it will disappoint you if you play
the sequel and then go back. For those of you who are lost and are
looking for the Halo 3 review, I'm afraid you're far too early and
in entirely the wrong section, but not long now, eh.
Reviewed by Jim Powell for AceGamez (All Rights Reserved).
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