|
Unlike
games that hint of flying dragons but don't deliver, Drakan not
only gives you a dragon but allows you to fly wherever you want
over a very detailed landscape.
Drakan
is a role-playing game at heart, but it uses a third person view
and this works extremely well, making for a great blend of exploration,
combat, interaction and questing. You are Rynn, the lone Dragon
Rider and perhaps humanity's only hope in a grim and desperate time.
Centuries ago, humans and dragons lived in harmony, patrolling the
lands and protecting mankind from danger, but then traitors within
the ranks caused a civil war and the dragons left humanity behind
to go into a long sleep. Rynn discovered the dragon Arokh and tamed
him, becoming telepathically bonded as the Old Ways tell and together
they fought back against the evil in the land. However, Rynn's village
and all her friends and family were destroyed during the conflict
and it is here that we join the adventure, with Rynn and Arokh arriving
at the last fortress of good, where they meet Lady Myschala. She
tells them that the Gates of the Ancients must be activated to awaken
the spirit of the ancient mother dragon and bring the dragons back
before demons from another world, known as the Desert Lords, wipe
out the human race entirely. And so your quest begins.
Drakan
features a colourful world to explore, full of interesting characters
to meet along the way. There is a great attention to detail both
in the scenery and the plot, all adding to the enjoyment. The graphics
are excellent, although the landscapes might look a bit bland at
first the way everything fits together is flawless and as you play
through the game you'll realise just what an achievement it is that
they managed to fit this PC game onto PS2. The animation on all
of the characters and particularly Rynn is very good, there is also
a good range of creatures to fight and the game has created its
own mythology with Trogs, Grull and Desert Lords in the forefront,
with a host of other monsters to back them up. The Desert Lords
are particularly frightening when you first see them, but wait until
you see their leader, Jasaad, a massive, three-faced humanoid creature,
pitch black with writhing tentacles and delicate, lacy butterfly
wings! Talk about freaky!
The
scenery varies well and each new location is brimming with atmosphere.
To begin with you'll encounter the murky Shadowmire, a massive swamp
infested with Trogs and Bonegrinder's domain, an area of coastline
engulfed in an unnatural and perpetual thunderstorm, making for
black skies and great rain and lightning effects. The sounds all
add to the atmosphere and as well as effects for spells, weapons
clanking and the noises as you move around, the background noises
are very effective for things like the thunder and lightning or
the constant croaking and unnerving noises you hear in Shadowmire.
The music also complements the game, it's an orchestral soundtrack
that is often understated but always effective and the range of
fantasy style music is excellent.
The
characters use different faces and voices for most of the time and
the dialogue is very good too, clichés and the use of modern language
are hardly present. Some of them are quite amusing, particularly
the blacksmith who will buy and sell weapons, he always has a word
of advice when you depart, including such gems as "Be careful out
there, all that blood gets slippery you know!" and "There are very
few problems that can't be solved with a good, sharp axe!" The major
characters, including Arokh (dragons can talk), are quite charismatic
and a would-be knight you meet in the swamp is one of the funniest
people you'll meet, with his blustering false bravery. Everyone
you talk to speaks with a voice, there's no text-only dialogue here
and that is a great feature. The cut scenes are also very well done
and serve to enhance the story.
The
action mostly involves you exploring vast areas without Arokh, but
there are many times when you need his help to reach far away locations.
By far this game's best feature and something that I don't think
has been done on PS2 before, is the way the on foot action is blended
seamlessly with the flying action. Most games would have provided
linear sections where you hop on Arokh, blast a few baddies and
get off again. But not Drakan. Here you are given complete freedom
to go where you please. There is no loading or changing the scenery,
you simply call Arokh and then mount him. The view scales back slightly
so everything is a bit smaller and then you can take off, fly wherever
you want and land. This is such a great concept as it means you
can use Arokh to take out heavy enemy defences before you land and
head into a cave on your own. It also means you can go anywhere,
explore everywhere and land Arokh wherever there is enough open
space.
You
are given a range of essential and optional quests to complete,
which drive your actions and direction. Completion of essential
quests furthers the plot and leads to the next quests and completion
of optional quests generally result in lots of money and also some
satisfaction. These include collecting things for people, finding
and rescuing people, killing destructive enemies and so on. Another
good thing about this game is that it rewards diligence and bravery.
For example, in the mana mine you can leave quite early on but exploring
the whole mine reveals lots of goodies beyond the really tough point.
Another time is when you're finally on your way out of Shadowmire,
you come across four trogs with energy staffs, all blasting you
with green lightning. The instinct is to run away but I'm loathe
to leave any of those slimy, man-eating thugs alive and after killing
all four, I discovered the would-be knight hanging upside down from
a tree. Giving up his quest in disgust, he passes it to you (ironically
his destination is only a few more steps away!) and you gain a very
powerful, magical sword as a result.
The
combat element is challenging and enjoyable, you have a range of
swords, clubs, axes and bows at your disposal, plus shields and
armour for defence. The range of moves is limited, but as well as
a hack and slash combo you can use the D-pad to modify your moves
and hit in any direction, meaning that you can give the Trog behind
you a quick stab, stunning him for a moment whilst you finish off
the one in front. You can also backflip, sidestep, side flip and
strafe to keep out of reach of the enemy. A great targeting system
makes it easy to hit enemies with your sword or arrows, the only
thing lacking is the blocking, which seems a little ineffective
some of the time. In the air, it's the same concept, you can lock
onto enemy dragons and fly around them as you blast them with fireballs
or a volley of flames and Arokh learns more combat techniques as
the story progresses. The best fun is destroying the enemies you
normally go up against when you're on foot, if you fly up to an
enemy encampment, the Trogs and Grull look small beneath you and
run away as you blast them and set them on fire. It's just so satisfying
and the controls for Arokh are very responsive.
You
can also learn a range of spells, but the more advanced ones can
only be learned when you gain more experience. It takes a while,
but after lots of slaughter you gain an experience point that can
be put towards either your Melee, Archery or Spell skills. High
melee increases the range of hand-to-hand weapons you can buy, high
archery gets you better bows and high spell means you can learn
the more complex spells. It's a tough decision where to allocate
your hard-earned point, but whichever you choose new options will
become available to you.
There
are some great touches to be spotted, for instance there is a house
you visit where there's a painting on the wall depicting the view
you saw as you walked towards the city you're now in. Another one
is in the mana mines where you meet a couple of huge beasts that
are cheekily similar to the Rancor beast from The Return of the
Jedi. These creatures will pick up exploding barrels and giant crystals
to throw at you and if you get too close they'll grab you and fling
you to your death. However, they will also grab any enemies that
get too close and it is hilarious when you see one of the Grull
picked up and lobbed at you, exploding into chunks of flesh as it
hits the ground!
There
is very little not to like about Drakan, it is well-paced and keeps
your interest through unexpected plot developments and by throwing
you into one crisis situation after another. The only thing I could
say is that the loading and saving takes quite a long time and takes
up a lot of space on the memory card. However, the levels are absolutely
massive (and I mean massive) and the loading times are few and far
between, in fact I am amazed that they were able to convert this
to a platform without a hard drive. I take my hat off to the developers
as the bodies of the enemies you kill and all the treasure that
is revealed but not picked up stays in place for the entire time
you're in an area. It really is a great achievement and it's so
satisfying to backtrack and see the trail of bodies you've left
in your wake!
Drakan:
The Ancients' Gates is a riveting game that perfectly blends role-play
elements into a 3D adventure game, making for a very refreshing
change from the usual console fare. With lovely graphics, great
sound and music, a compelling story, vivid characters, satisfying
combat and a mind-blowingly enormous world to explore both on foot
and on dragon, this game has it all and really should be in your
collection.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
|