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Having only once tried to get my head round the Dragon Ball Z series
of cartoons (and failing miserably I might add), I am perhaps not
the most well placed of people to serve you with a balanced opinion
of Atari's latest foray into the licence, the imaginatively titled
Dragon Ball Z: Budokai 2. That said, whilst I may not be able to
tell my Gohans from my Gokus at the best of times, what I can tell
you is that Budokai 2 will probably be making an appearance in the
"My First…" section of your local Early Learning Centre.
Budokai
2 has all the gameplay depth of one of those brightly coloured baby's
xylophones - you know, the ones with three identical notes labelled
red, blue and yellow that mothers think will draw a kid's musical
talent to the surface, when in fact all it brings out is a nervous
twitch in the parents. Anyway I digress and whilst the target demographic
is outside the 0-2 yrs age bracket the play mechanics are not. Combos
are elementary, special moves are far too easy to be called specials
and the opponents rarely put up much of a fight, even in the most
important of bouts. In short, this game's depth deficiency makes
it a title that most gamers should steer clear of, which is a shame,
as every other part of the package holds up well against almost
any fighter on the market today. The action is frenetic, with battles
mostly being decided on by who can hammer the buttons fastest and
the moves are wonderfully over the top, much like the cartoons where
characters are thrown through entire continents, mashed into the
ground, or sent to the heavens like some gaudy rocket. Portions
of the fight can be played in the air and many characters have a
one hit kill manoeuvre which, whilst being totally unnecessary,
does add a good deal to the multiplayer dynamic.
The
wide range of play options offers more innovation by way of a story
mode, allowing you to choose who you fight and when. The levels
are divided into boards, with a variety of items, as well as Dragonballz,
scattered around for Goku and Co. to collect. The objective of these
boards changes from level to level but they are mostly along the
lines of collect a ball or kick Freiza's ass. As you progress through
the rounds, a number of skills and objects are made available, which
run from simple things like a magic reinvigorating bean that gives
you an extra quarter bar of health if you lose, allowing you to
continue fighting, to Super Saiyan powers, turning you from a double
hard geezer to a triple hard nutter. Other fighters join your party
at different points in the story but choosing your allies for a
particular round is primarily an aesthetic choice, rather than a
functional one.
Another
great concept is the way in which skills can be given to characters.
Each member of your party has a limited amount of skill and item
slots that can be filled with the spoils of your story or championship
mode, allowing you in effect to create your character's move list.
Okay, so the move list isn't very big but the idea stands out as
a way forward in beat 'em ups. All of these moves can be tinkered
around in a skills edit mode and with the large number of characters
to choose from, kitting them all out with the appropriate gear is
quite a nice diversion from the fighting.
Championship
mode offers another chance to build up your skill set by lining
your pockets with Zenie that can be used in the shop. In this mode
characters are thrown into a tournament and face off in a ring to
determine who walks away with the prize money - yet another interesting
diversion, especially for parties of more than two. However, load
times can be annoying and although they're not the longest they
do serve to break up the tournaments so that most of the tension
is lost between fights.
Budokai
2 fits with Dragon Ball Z's cartoon style perfectly, using garish
colours, flashy effects and laughably overacted dialogue. On a technical
note you'd be hard pushed to find anything to complain about, as
the animation is smooth, the characters well drawn and the backgrounds,
despite being a touch dull, are easy on the eye. A vibrant colour
scheme pushes the cartoony feel and as beat 'em ups go, this is
one of the most graphically satisfying around with its in-yer-face
brashness and clean lines.
The
voice talent from the TV series have been shipped in to add more
appeal for the fans and the quotes dotted around the game do a lot
for the continuity as well as the general feeling of quality. The
score has also been imported from the show and works as a suitable
backdrop for all the grunting and cabbage whacking that goes on
during the bouts. Whilst it may not look as stunning as other recent
beat 'em ups, the presentation that makes Anime so popular has been
transferred to the game with proficiency.
It's
easy to see Dragon Ball : Budokai 2 as a kids title, because at
the end of the day that's what it is. The innovation and quality
of presentation set it apart from similar games and overall it deserves
a hearty round of applause, if for nothing else other than showing
that the beat 'em up can develop as a genre. Some very real combat-depth
issues and a huge similarity to the first Budokai title make it
almost impossible to recommend to anyone over the age of ten but
a rental might be worthwhile for the fan.
Reviewed by Tom LeClerc for AceGamez (All Rights Reserved).
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