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In
my book, Level-5 is a name synonymous with brilliance as it relates
to game design. The talented development studio has already created
two of the best games on the PS2 to date in Dark Cloud and its sequel,
Dark Cloud 2 (known as Dark
Chronicle in Europe), and they're set to blow us all away once
again with the upcoming hit-in-the-making, Rogue Galaxy. Before
getting to that, however, fabled RPG juggernaut Square Enix has
brought to us Level-5's latest masterpiece, Dragon Quest VIII: Journey
of the Cursed King for the PS2, and once again I am flabbergasted
at Level-5's excellence in creating a wonderful fantasy world that
gamers can sink into for countless days, weeks and months to come.
To
RPG fans, the Dragon Quest name is of the highest regard, although
here in the US, where it has been known as Dragon Warrior up until
now, the series hasn't done nearly as well as it has in Japan, where
each new game's release has basically become a national holiday.
With series creator Yuji Horii at the helm, Dragon Quest VIII continues
the old-school style of its predecessors while also bringing it
up to speed with today's technology for the first time, with a few
new-school touches that take it over the top of any console RPG
in recent memory. First and foremost, the Journey of the Cursed
King delivers a narrative piece that is a flawless combination of
epic and lighthearted notes, unlike the high frequency of melodramatic
RPGs that come out nowadays. You are the star of the show,
taking the role of a voiceless, no-named adventurer as he works
along with a band of unlikely companions to defeat an evil jester
named Dhoulmagus. Having taken a magical scepter of unthinkable
power from its sealed location within Trodain castle, Dhoulmagus
sent a curse of thorns ravaging over the kingdom and transformed
King Trode and his beautiful daughter, Princess Medea, into a troll-like
hideous beast and a horse respectively. Oddly, a lone royal guardsman
of the castle was untouched by the curse and it is he who assumes
the lead hero role of this epic quest to stop their enemy's continuing
plots and schemes, as well as lifting his terrible curse.
Differently
from many traditional console RPGs, DQVIII is a deceptively open-ended
experience that doesn't clearly present a straightforward path for
completing the game. Though getting through the story alone is in
fact linear, the open structure combined with an absolutely sprawling
virtual world makes for an experience that gives you the feeling
of freely-exploring a virtual world, even though there really is
only one way to go to actually accomplish the main goal - you just
have to figure out the way to go, because it usually isn't spelled
out for you. While this is a great formula more often than not,
there are times when figuring out your next course of action can
get a little fuzzy and confusing. The world map doesn't help much
either, since you can only zoom in and out, but not freely pan around
to check out nearby locations that will possibly advance the storyline.
On the other hand, you seriously do become engrossed in this massive
fantasy world, and with a plethora of side quests and other optional
activities, there is some form of non-linearity to discover, not
to mention fifty hours of content to get through at the very least.
In
spite of the occasional moment of not knowing what to do or where
to go next, moving around and taking in this massive world is a
joy. Whether traveling in the main game world or within the numerous
towns and dungeons scattered throughout, travel is just like any
other RPG. Without the greatest of maps, exploring such a large
overall environment can be daunting at times, but fortunately it
doesn't take long until special items and/or spells enable you to
quickly and easily zip back and forth between any area you've already
uncovered, which certainly alleviates what little tedium there is.
Towns are comprised of the usual inns, taverns, equipment shops
and so on, along with many NPCs to chatter with and various bookshelves,
pots and cabinets to scour for hidden goodies.
Churches
can be found in towns and they're one of the most important buildings,
as they offer the only save points, in addition to providing the
only way to resurrect deceased party members for a major portion
of the game early on, both facts of which can be more than a little
frustrating at times. A lack of save points in dungeons leads to
a lot of dying at a boss and having to slog through everything again,
although thankfully whenever your party is completely eliminated
you are simply whisked back to the last church with all progress
intact, save for half your gold being taken away. Gold is already
rather difficult to come by, so you'll come to find that this is
quite a stiff penalty - once access to banks opens up it's definitely
best to start using them to store any currently unneeded abundance
of gold, or you'll be struggling even more to keep party members
up to date with the latest and greatest equipment.
While
running to and fro on your epic journey to rescue the kingdom from
Dhoulmagus, random encounters pop up in typical form to keep your
travels busy with peril, which is quite lofty, just like all the
previous Dragon Quests, as any random battle could very well be
your last. DQVIII runs on a fairly standard turn-based combat engine,
with your max of up to four party members on one side and the opposing
forces on the other. Typical options to attack, use items, perform
special abilities, cast spells, defend and flee, among others, present
themselves, and once selected the corresponding actions flow quite
rapidly for a pleasantly brisk combat experience. You'll definitely
need to strategize use of these options to escape every last battle
unscathed, as well. Basic enemies almost always outnumber your party
and as such there's rarely ever a 'gimme' on the battlefield. For
casual gamers, the grinding wear and tear of every single battle
being so difficult may become a bit much after a while, and may
even feel somewhat cheap at times; however, hardcore RPGers will
feel right at home and love every second of this hefty challenge.
I'd go as far as saying that this is as difficult as Shin Megami
Tensei: Nocturne, and, quite frankly, even more so at times. Thankfully,
the random encounter rate is pretty low (unlike Nocturne), so the
ratio of combat to the other gameplay aspects is evenly balanced.
Character
building and enhancement are key elements in DQVIII, following the
time-tested convention of having to fight around and level up quite
extensively in order to get past the increasingly tougher dungeons
and bosses. When you need to fight for well over five hours just
to be adequate enough to tackle a boss, you know you've got one
tough old-school game on your hands. As characters level up, their
stats automatically increase, but for personal customization certain
allotments of special attribute points are also awarded that allow
you to manually improve the unique Skill Traits for each of the
four main characters. The character you play has traits for Swords,
Spears, Boomerangs, Fisticuffs and Courage, while a character like
Jessica specializes in Knives, Whips, Staves, Fisticuffs and Sex
Appeal. By pumping earned attribute points into these traits any
which way you like, characters learn new spells and abilities or
obtain damage bonuses with certain weapons at set intervals within
each trait. It's a very simple process but it's left open to your
decision-making and is quite in-depth to boot.
Managing
character equipment is vital as well, and, as stated earlier, keeping
updated with the best weapons and armor can be a difficult task
due to gold being tough to come by. Each character can equip a weapon,
shield, armor, hat and accessory piece, all of which can be purchased,
found via treasure hunting or crafted using the game's Alchemy Pot
item-creation feature. Bookshelves contained within various buildings
and towns are oftentimes home to alchemy recipes, which you can
then attempt to combine within a special Alchemy Pot that Trode
whips up for the team. Simply winging it is an option, but if a
recipe won't work then the pot spits the ingredients back out and
asks you to try again. Keeping track of all the character stats,
equipment and item creation options is also impressively streamlined,
thanks to a clean menu system that's easy to navigate. Small touches,
such as a Heal All command that automatically heals your whole party
in the most efficient way possible, point towards just how well
put together this game is.
Level-5
has already proven its cel-shaded artistry with Dark Chronicle (and
the once-gorgeous True Fantasy Online, which is sadly no more as
we all know), but with DQVIII they have taken their graphical mastery
to unprecedented new heights. The cel-shaded presentation is absolutely
stunning, easily surpassing previous leaders in this graphic style,
such as Wind
Waker and the Sly
Cooper series, and is so vibrant in color and rich with detail
that you're eyes will be in retinal heaven every time you play.
A real-time day/night cycle also shines through, with NPCs, random
encounters and all other environmental happenings adapting to accurately
reflect the passing time. There's no doubt about it; the world of
DQVIII is by far one of the richest, most engrossing game worlds
to explore. With Akira Toriyama, legendary comic artist of Dragon
Ball fame, heading the game's character designs, it should come
as no shock that the characters too jump out of the screen with
tremendous sparkle and uniqueness. Familiar Dragon Quest creatures
will also stand out to fans in their shiny new 3D cel-shaded skin,
while the huge cast of all-new characters instantly becomes unforgettable.
I truthfully can't say enough about how utterly beautiful this game
is, so I'll just end with that so as to not ramble on and on like
I most assuredly could.
The
audio in DQVIII goes above and beyond even the astonishing visuals
in amplifying this epic fantasy adventure. Composed by Koichi Sugiyama
and performed by the Tokyo Metropolitan Symphony Orchestra, the
game's sweeping soundtrack is absolute perfection, tugging at all
of the right emotional strings to keep you captivated (and humming
along) at every turn. Full voiceovers have also been implemented
in the North American and European builds of the game, and as I'm
sure you can already guess the acting is top-notch all the way around.
A limited few characters are backed by some pretty hokey acting,
but overall there are nothing but fine acting performances to recall.
By
all RPG standards, Dragon Quest VIII: Journey of the Cursed King
closely follows the long-time genre conventions with very little
attempt to innovate or revolutionize, and because of that there
are a few tiny quirks that some gamers may take issue with. That
may come across as disappointing at first, but once you actually
experience the game you'll get over any minor grievances and fully
realize that, in its elegant simplicity and old-school flair, DQVIII
comes together as a gleaming RPG jewel that exemplifies superb game
design, narrative work and presentation all in one sweeping stroke.
Square-Enix, Level-5 and the rest of the incredible talent behind
this title have all truly outdone themselves, making this game a
definitive must buy that comes stamped with my highest recommendation.
Reviewed by Matt Litten for AceGamez (All Rights Reserved).
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