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I've never actually seen a dragon. Well, there was that time one
time at school - but she's not worth mentioning here! But dragons
don't play much of a part in Dragon Ball Z Budokai 3. If anybody
is familiar with the Budokai series then you'll know that it's famous
for its intense battles and unique fighting gameplay. But chances
are that you've probably never played a Budokai game in your life
- I was in the same boat. All I can say now is that I'm glad to
be out of that boat and swimming with the minority who have played
Dragon Ball Z - as this game is mind blowing.
The
reason I say minority is because you're probably not going to try
this game unless you watch the cartoon. But letting this game slip
through your grasp regardless if you are a fan or not would be criminal!
So you start it up, only to be pleasured by a beautifully animated
video, with all the various Dragon Ball Z characters flying through
the air and battling with each other. The video is complimented
with an upbeat techno tune, with some guy singing in a foreign voice
- it sounds Japanese, but it's sung is such a strange way. In any
case, it's catchy and inspires you to dive straight in!
The
modes on offer here are Dragon Universe, which is the main part
of the game, Duelling mode, which is basically a quick vs. game
and World Tournament, which is a mode where you compete against
many opponents in table form till you win the cup! Then there's
a Practice mode, which is useful for experimenting with the many
characters available and a shop where you can buy powers, skills,
items and equipment using prize money from the World Tournament
mode.
Dragon
Universe is the one you'll find yourself playing a lot. You start
off by picking one of the many characters on offer and then embark
on a character specific quest, following a unique story from your
character's perspective. If you wade through a few of these characters'
stories, you'll see a big picture coming together, as everything
coincides beautifully. This is fantastic for revealing all the different
sides of the story and it adds that all important replay value,
which is essential for games of this type. The amount of choice
you are faced with on a minute-to-minute basis is immense. Firstly,
picking the character can be a difficult task, as there's so many,
all with unique moves, powers and customisable special abilities.
And even if you manage to pick a character, when you eventually
start to fight, you actually gain experience in a RPG fashion.
This
was the first thing that stood out in this game for me. I haven't
seen a fighting game that incorporates an experience and levelling
up process - but it works so well, I'm surprised it hasn't been
done before. Then again, I don't play many fighters, so this feature
may be the hip and happening thing in this era, but it still doesn't
alter the fact that this is superb! At the end of every fight, points
are totted up depending on how well you did, in areas such as defence
and offence. You are given points accordingly, so if you feel you
did fantastically well in that match, then chances are you're going
up a level. Points are not just awarded for doing well though -
if you manage to complete a match without using teleporting powers
for example, then that contributes too! The final score is then
taken off the 'To next level' counter - so if you have 300 points
to the next level and you earned yourself 500 then you are going
up a level and you'll spill over, taking points off the next 'to
next level' counter, which becomes higher as your level increases.
Got that? Right then. It's possible to level up twice in one fell
swoop, if you spill over so much; odds are that you may take the
counter right down to zero, but you are going to have to do very
well to achieve this. So, what happens when you gain a level?
Well,
you are faced with more choices. You are awarded a Z point or two,
to spend how you see fit. The seven areas you can spend these points
on are Health, Ki, which is power in Dragon Ball Z, Attack, Guard,
Arts, Ability and Com, which alters the AI. It's very important
that you spend these wisely, because these points are harder to
come by as you progress, as gaining a level becomes more difficult.
You'll have to pick what type of character you want to be playing.
Do you want somebody with high defence? Do you want somebody with
a massive health bar? Do you want somebody who can take an enemy
down in a matter of moments? Whatever you decide, you must focus
on one statistic and bring a few other secondary ones up in conjunction,
as spreading your powers too evenly will result in tears. The first
character I played was spread out too evenly and I couldn't advance
as a result - the battles were too frustrating, which caused me
to shout curse words at the TV - I was at breaking point! I will
say though, this game holds plenty of challenge for those who like
one.
So
customisation is the key to this game, but what lurks behind the
door? Well, the gameplay of course! Dragon Universe sees you flying
around maps. These maps have hidden items scattered about, along
with hidden Dragon Balls, which are useful to find, but not mandatory.
You'll have a little map, which you can use to pinpoint key places
to visit. When you fly up to a key place, a little note tells you
what it is - simply press the button to fly down. Upon landing,
your character shouts a bit of dialogue, in a comic book style,
but read out loud. The pictures of the characters are drawn in full
colour 2D but look beautiful at the same time and the dialogue is
written in speech bubbles, adding to the comic style. While this
may not work with games such as Fight Club, Budokai 3 does a good
job of portraying dialogue before each and every battle. The key
places normally result in a battle, although some of the key places
are simply for uncovering more background story.
The
fights in the game are what makes it for me. For a fighting game,
the depth of each battle is enormous and this is welcome in a genre
renowned for its shallowness. The first thing you notice is the
graphics, which are outstanding. Everything and everyone is cel-shaded
to its full potential. The scenery, the surroundings, the characters,
the projectiles each character fires - it's simply amazing. I'll
go into more detail where graphics are concerned later on. You start
off with your simple kicks and punches until you realise the true
potential of your character. Those kicks and punches soon turn into
super-charged fists and teleporting kicks!
The
moves aren't too hard to pull off either - with some fighting games
you have to press every direction three times and a string of buttons,
meaning one slip up could cost you the game. But here a small combination
of buttons and the Ki button at the end is normally sufficient to
pull off some high-damaging, visually pleasing moves! Some moves
knock your opponent out of the ring and then you get to watch your
character fly after the air-tumbling opponent and kick him back
down to the map! And while you may think this could get repetitive,
you'd be very wrong to think this. These short FMVs change depending
on the map you are fighting on, as they actually crash and fly out
of the surroundings! When you perform ace moves like the ones mentioned,
some damage caused to the surroundings actually sticks, so if you
skidded along the ground and tore up some dirt then it will remain
there till you finish the match!
Things
called capsules play a big part in this game. Capsules can contain
a number of different things - ranging from abilities to items -
like heals, super blasting beams and temporary shields! These capsules
are equipped before the match, so you'll have to remember to equip
them while you are flying around the map. Capsules can also be bought
at the shop, providing you have money from the World Champion mode,
or you can find them hidden throughout the various worlds and maps
when you are free roaming. You also get the odd capsule given to
you when you win certain matches! Capsules are like special moves
in a sense. When you equip a capsule, it tells you how to activate
it in match. Items are activated by blocking and pressing down twice,
for example. But the abilities take a little bit more than that
- and most abilities have more than one way to use them. For instance,
you can activate your ability, Ki permitting, by simply pressing
forward and the Ki button. This gives you a diluted version of what
could be. Punching several times and then pressing the Ki button
makes your character do something a little more damaging and a little
more visually pleasing too. There are a few moves associated with
abilities; the best way is to experiment with them - but just be
warned, you can only equip so many capsules before each match.
Earning
Ki is easy; you either have to inflict damage or protect yourself.
Obviously, you are not going to earn Ki by inflicting damage with
Ki abilities, but powerful kicks and punches earn you plenty. If
you have Ki to burn, you could hold down the R2 button for a few
seconds, which puts a reddish glow on you. As soon as you activate
this, your Ki depletes. When you are all red and shiny, you must
use one of your Ki abilities on the foe and be sure it makes contact.
If this succeeds then it turns into a fully-fledged, beautifully
animated reflex style combat. Let me explain.
If
you made the contact while you were glowing, you'll be attacking
in a cut-scene, while the other player defends. Both players take
to the air and you have around five seconds to press one of the
four buttons on your controller - the computer does the same. After
five seconds, the button you pressed is revealed, as is the computer's
button. If you both pressed X for example then the computer defends
against the attack and the scene comes to an end, but it still looks
nice. If you both picked different buttons however, then you make
your first attack. You get to sit back and watch your character
fight just like in the cartoons! Then you go onto the second phase.
This time there's only 3 buttons to press, as the button you pressed
previously has been used. This increases the chance of the computer
defending. If you should happen to press different buttons then
you continue to do some fancy moves until the third and final phase.
There's now a 50% chance of getting through. If you manage to pick
the opposite button again, you pull off a super signature move,
which is sure to do massive damage to your opponent! Of course,
the boot could be on the other foot and you could be on defence
- but even if you are, the special effects are fantastic and it
breaks up the fighting for a few moments.
The
last thing worth mentioning is the varying nature of the fights
you have. One minute you're fighting on the ground, the next minute
you're in the air - it's so varied and offers the biggest breath
of fresh air I have ever experienced in a fighter! In addition to
this, you can rack up combos with the counter at the side of the
screen - and it even tells you how much damage you just took off,
again, similar to an RPG. After playing the Dragon Universe through
a few times, I had unlocked a ton of things, from new characters
to new areas to play on. Some things I unlocked by accident, simply
stumbling across them and other things were unlocked by my sheer
skill! With so much to do, so much to see and so much to unlock,
the lasting appeal certainly benefits.
There's
no anticlimax when it comes down to the graphics. Every character
is highly detailed and cel-shaded in an exceptional way; it doesn't
look fully cel-shaded like Zelda or Viewtiful Joe - it's more of
a mix between cartoon and cel-shading, which gives it a one-of-a-kind
look. I happened to look at the cartoon while reviewing this game
and I can only say that they have got every character spot on. It
would seem that the artist behind the cartoon has lent his talents
to the game, which obviously has paid off. Also, when you are flying
around and free-roaming the map in Dragon Universe, the graphics
are just as good, watching your character glide over the luscious
sea, across the stormy desert and into the hilly mountains! The
effects in the game, such as the cut-scene styled button guessing
are fantastic, which again, must have been drawn by the same artist,
because it's spot on. It's not just the in-game graphics that ooze
quality. The menu systems, the little comics, the loading screens,
they're all bursting with colour, unlike any fighting game I've
ever played.
The
sound department doesn't let the side down either. Firstly, the
music is so up-beat and so Japanese but most importantly it's so
cool. Catchy, foot-tapping rhythms, which fit the game like a Japanese
glove! I can't say the music is tedious either, because there are
many different tracks that appear nearly everywhere! There's music
to back every occasion and there's hardly a time where music isn't
present, something every fighting game should include! The voices
department is other thing that the game excels in! As far as I can
tell, with my brief encounter of the TV show, the voices are all
straight from the actual cartoon. Although this doesn't matter to
the people who haven't seen the cartoon, it's still nice to have
some professionalism chucked in, regardless if you can relate to
the voices or not. Finally, the voices and noises in battle are
great. The only thing that lets the side down on rare occasions
was the lack of voices in some areas, where there's supposed to
be voices - like in the comic dialogue before the fights. I think
this is to do with the disc read speed though, so ignore me - I'm
just being nitpicky.
Finally,
most of the modes can be enjoyed with friends and you know how much
I love my multiplayer. A few friends came around who weren't Dragon
Ball Z fans for the record and enjoyed themselves tremendously with
the rich fighting system. The most fun was had in the World Tournament
mode where four of us (using two controllers) were each put through
trials against each other and computer players till just two of
us were fighting for the trophy! Each mode had its merits, delivered
it laughs and distributed buckets of enjoyment - which is exactly
what a fighting game should do. It is missing an online mode, which
may upset long-time fans of the Budokai series, but the offline
multiplayer will keep you hooked, I'm sure.
Dragon
Ball Z Budokai 3 oozes superiority, quality, class and eminence;
it's a cut above the rest, taking the fighting genre and painting
it red. With a game like this, you don't have to be a Dragon Ball
Z fan to enjoy it. The deep fighting system, the involving stories
and the RPG elements are enough to make the gameplay shine in its
own right. If you are a fan of Dragon Ball Z then you don't need
me to tell you to get this game - but if you've never even seen
a Dragon Ball Z episode, I'm sure the pure fighting here will be
enough to draw you in. This game doesn't inspire me to go watch
the cartoon, nor does it motivate me to check if dragons actually
have balls - but with graphics, gameplay and sound like this it
does encourage me to spread the word, one word in fact - exceptional.
Just buy it.
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
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