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There's
certainly no shortage of platform games around at the moment, ranging
from the brilliant to the downright dismal. The fact is that in
this genre the competition is so strong that you need a couple of
new ideas, or at least new slants on existing ideas, to even have
a chance of rivalling the best. Sly Raccoon had beautiful cel-shaded
graphics and a big stealth element whilst Ratchet & Clank had a
charismatic double act and loads of gizmos. Fortunately Dr. Muto
is well equipped to compete, with his range of wacky inventions
and his ability to transform into bizarre animal mutations.
Dr.
Muto is firmly an old school platform game. Whilst everyone seems
to be pushing games developers into completely redefining genres
all the time, it is almost overlooked that most genres work very
well just as they are, thank you very much. So it's refreshing to
see that the spirit and design of Dr. Muto is that of the 3D platformer,
where you must destroy enemies, collect various items, accomplish
objectives and negotiate some very fiendish level designs. However,
before anyone starts to cry "derivative," I would like to point
out that Dr. Muto's various animal forms have never (to my knowledge)
been done quite like this before and the result is a varied and
thoroughly enjoyable platform game.
Set
in the far future in a different part of the universe, Dr. Muto
is a crackpot inventor who has created a machine that will provide
a super efficient energy source, allowing planet Midway to break
away from the tyrannical corporation Burnitol, who currently supply
all their energy. Unfortunately something goes rather horribly wrong
and the entire planet is destroyed, with only Dr. Muto's house and
garden left intact!! Floating around space on a very small piece
of rock, Dr. Muto sets out to build the Genitor 9000, a machine
that will reconstruct planet Midway and all its inhabitants. To
do this he must ransack the various Burnitol sites on the four remaining
planets in the solar system, in order to collect enough raw materials
and parts to build his device. An amusing and fun excuse for a bit
of platforming fun if ever there was one!
As
with any decent platform game nowadays the first level provides
a tutorial of the basics whilst also concealing a few secrets to
root out. You start in Dr. Muto's lab and must collect some isotopes
to restore power before the generator goes critical. Then you must
morph into your mouse form in order to get the key to another machine,
which has fallen behind the back of a bookcase. This section is
one of the first of a few that are in 2D, so the camera is fixed
and you are working only in two dimensions - this is good fun and
a nice throwback to the good old days for us incurable nostalgics.
Once you've got all your equipment back online you can use the Transloader
(kind of like a phone booth) to beam yourself to the first planet
where your quest for the parts and materials you need begins.
Dr.
Muto is out to collect five different types of materials. The most
common of these are the isotopes, which are scattered all over the
place and there are over 4000 to find throughout the whole game.
A lot more rare is Terra, which is some kind of energy that will
be used to power the Genitor when it is completed. There are 7 of
these to find on every level, each of which can only be found by
completing a set objective. Next up is scrap metal, of which there
are also 7 to find and they are used to build new inventions that
are needed to complete some objectives. Then there is the animal
DNA that the doctor must collect in order to create new morph forms
for himself. Finally are the machine parts needed to build the Genitron
9000, of which there is one to get on every level. The only other
thing you can collect is hearts, 20 of which give you an extra health
point.
One
of this game's strongest features are the excellent level designs
- the different levels on each of the four worlds are pretty huge
and this game will take a good 15-20 hours to complete. Each level
brings with it new challenges and several areas that are specifically
aimed at a particular morph. For example, on the first level there
are several huge sections that you must complete as the mouse, which
can be pretty tricky in places. These levels are full of ledges
to jump across and hazards and enemies to avoid. Fortunately you
are not completely defenceless and can use your tail as a deadly
whip to smash enemies and crates. You can also eat some enemies
and spit them out at walls to destroy them! There are often large
areas where you must hit a sequence of switches that activate moving
or timer ledges until you reach your final goal. Objectives are
very varied and can include sabotaging, repairing or activating
Burnitol equipment, stealing items, exploring areas or just negotiating
platforms.
This
would still be a little run of the mill if it wasn't for the gadgets
and morphs available as the game progresses. Doc has hover shoes
allowing for a very decent double jump and glide, so he's quite
adept at platform jumping. Gadgets he builds can used at certain
points in the game and include super jump boots that give you a
number of extra high jumps, rocket boots that launch you hundreds
of feet into the air, invisibility, invincibility and a couple of
powerful weapons amongst others. But the main attraction here is
the morphing. Some of the morphs the Doc manages to brew up include
a giant gorilla type beast, a spider and a fish. Each beast has
strengths and weaknesses and each is uniquely useful. The gorilla
is about four times the Doc's size and can climb and swing along
certain surfaces. It can also squash enemies by jumping and then
sitting on them. The Spiny Docfish can obviously swim and is able
to fire exploding spikes as well as spinning into a spiky, high-speed
ball (no, I'm not talking about Sonic!) The spider form is particularly
cool - it lays exploding eggs, can walk on any surface with cobweb
trails on it and spit sticky web either to haul itself over gaps
or to snare and swallow enemies. Each morph is great fun to use
and makes for very different level designs, meaning that the levels
vary both in look and style. Far from being just a gimmick, the
mutations are an integral part of the gameplay and a very cool idea.
The
other aspect that adds to the strategy, which is very bizarre, is
the use of these strange creatures called Gomers, which Dr. Muto
can capture using his zapper (which is also used for capturing DNA
samples and stunning enemies). He then has 30 seconds to run around
with the Gomer and fire it off as a mini whirlwind. Gomers are needed
to open certain types of crates and to activate some switches and
they are very amusing little creatures. You do feel sorry for the
ones that activate switches though as they are electrocuted to keep
the switches on!
The
graphics in Dr. Muto are pretty good - they're not super detailed,
but very stylised in a larger than life way that is almost like
a cartoon but in proper 3D. Dr. Muto himself looks brilliantly maniacal
and the voice actor does a superb job of bringing the character
to life. The scenery and landscapes are very industrial and can
feel a little bleak at times, but as you progress there is plenty
of variety. Still, because of the industrial settings they're perhaps
not as pretty as other platform games, but nevertheless the surroundings
effectively create an industrial nightmare of a polluted world.
The animation on Dr. Muto is very good, especially the morphing
sequences when he changes into his various forms.
One
thing that is excellent is the way the world scales up or down to
take account of the Doc's new size. When you become a mouse everything
seems to grow and the crates that contain hearts and isotopes are
now massive. As the gorilla, everything seems a lot smaller and
you really dwarf your foes. As a spider it is particularly unusual
and cool to watch as you walk up the walls, as the camera keeps
you at the bottom of the screen, so the entire level is on its side
and then upside down. Watching lava streams flowing upwards and
seeing bits of enemy robots fall upwards when you destroy them is
a little disorientating. The enemies are okay, but perhaps a little
lacking in variety. The ones that you do find are pretty imaginative
and comical though, especially the robot cops with a unicycle instead
of legs and the little green men in domes with tentacles that patrol
the watery depths.
The
sound effects are particularly noteworthy with all manner of peculiar
sounds accompanying the collection of power-ups, the enemies, Dr.
Muto's morphing, his weapons and the sounds his other forms make.
The spider noises are particularly comical, when he squeezes out
an exploding egg or spits his sticky web string. The voice acting
is also very good for the Doc, AL and the various bosses you face.
AL is a sentient computer that is Dr. Muto's only friend and ally
and his voice and tone sounds suspiciously like HAL from 2001: A
Space Odyssey, which is a nice touch. AL gives you a heads up on
what objectives are to be completed in each section of the level.
The music is an unusual ambient techno style, it's actually pretty
good but very quiet - I turned the sound effects down to half volume
just to get the music to a normal level, but I found it complemented
the industrial tone of the game well.
There
isn't really much to criticise about this game - the loading times
are brief and minimal, the continue points are frequent and the
enemies seem easy to kill at first but somehow manage to keep getting
you as the levels get tougher. The only downside is occasional frustration
with tricky levels where you keep falling to your death, but what
platform game doesn't suffer from that problem? I would also say
that the stylised look of the graphics is darker in tone than most
platform games and in some ways is a little less appealing. Once
you're used to it though you'll really appreciate all the imagination
and effort that has gone into creating this bizarre universe that
Muto lives in. Finally, this is a classic platform game but it's
not going to convert anyone, so if you don't like platform games
you won't like this. If you are a platform gamer then you really
should give this a try as it is very enjoyable once you get into
it and very challenging in parts too.
Dr.
Muto is a great platformer that, whilst not breaking the mould entirely,
combines a unique graphical style with some outstanding level designs
that fully utilise the original idea of being able to morph into
various animal forms. The end result is a highly playable and enjoyable
game that every platformer fan should check out.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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