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A mythical land has been invaded by demons, your father slain and
your throne usurped by nasty otherworldly creatures. What can you
do? Well, if you happen to be Laharl, Prince of the Netherworld,
son of the late King Krichevskoy, you'd probably be asleep. Upon
waking however, you'd probably set about reviving one of the most
overlooked genres in videogame history - the strategy role playing
game - whilst storming your way through the numerous wannabe kings,
on your way to your rightful place on the throne. Probably.
Having
been woken by a faithful vassal, our plucky, if slightly arrogant
star of Disgaea: Hour of Darkness, Prince Laharl, finds himself
in his castle with no knowledge of the netherworld's goings on during
the last couple of years of his slumber. After a brief tour of the
castle, detailing the item shop, the hospital, the item world and
the dark assembly, a training mission ensues, showing you the basics
of combat followed by entry into the game proper. Essentially, the
storyline jumps from one would-be usurper to another, giving you
a few easier battles followed by a face off with the boss. There
are a number of endings though and the narrative is delivered with
quality and a fair degree of clarity, drawing you in well but not
to the extent where storyline overtakes gameplay.
Within
the castle, Laharl and his crew move freely in real time. Buying
weapons, armour and items from the shop and visiting the hospital
to heal the wounded are fairly straightforward affairs (although
sometimes when being healed, the lovely nurse doles out prizes to
help in your next adventure). The dark assembly and item world are
where the character development really happens though and rather
than simply buying a new member of your squad, the netherworld's
version of the House of Lords must be called to order. For the less
powerful team members no vote is needed but anything else, from
promotion to requesting cash, requires a parliamentary vote. To
start with, all the demon politicians dislike you, but as you progress
both bribery and intimidation play their part, allowing Laharl to
dominate the senate and get his own way with almost every vote.
It can even come down to an all out brawl between your army and
the demon congress - just like real politics. Battles simply can't
be won without the support of the assembly and investing time in
the winning of votes plays a large part of the forty-plus hours
of playtime.
The
item world performs a similar function with the weapons, armour
and items gathered in the course of your travels. In order to upgrade
any item you have in your inventory, your squad must be transported
to the object's soul. Defeating ten levels of baddies gives you
access to that item's strengths, which can then be transferred to
other items if need be. It's a crazy and at times arduous system
that, much like the dark assembly, can't be done without, but prolongs
the longevity for the RPG enthusiast.
The
turn-based battle system is much like chess - easy to learn and
difficult to master - maintaining an excellent level of competition
throughout. Although there are complexities such as the throwing
mechanic, which oddly allows one member of your team to chuck another
into combat or lift them away from danger, the principles are simple
and subtle enough to create one of the finest turn-based systems
ever. For each situation a huge range of possibilities erupt into
your mind, enriching the battle segments no end. A rather strange
geostone dynamic has been thrown in that creates areas on the battle
board that offer favourable, or indeed unfavourable, conditions.
Playing around with these geostones, either destroying them or putting
them in a different place, can change the whole battlefield and
adds another layer of depth to the battle sections.
The
visuals stick to the RPG standard of cutesy anime sprites and vibrant
explosions, but have a surprising quality and character to them.
The pre-battle trash talking relies more on the slightly ropey comedy
than snazzy graphics but for what it is, Disgaea gives you everything
you need on the visuals front and remains true to its roots throughout.
The only semblance of sound comes from a few bits of speech and
a suitably paced score, which does the job in all the right places
and it's an altogether well suited presentation package that takes
nothing away from the title as a whole.
Disgaea:
Hour of Darkness is for those who like their single-player turn-based
strategy games. With an involved and engaging RPG element, it sticks
out above titles like Final Fantasy Tactics as being the best around.
Without even the merest hint of a multiplayer mode however, Disgaea
is a loner's paradise with almost unlimited play and endless routes
to success. The strategy role playing game has found its feet again
with this title and with any luck developers will realise the potential
in a multiplayer take on the genre. However, although there's a
lot in Disgaea for the enthusiast, the casual gamer will probably
find little more than an hour of boredom and confusion.
Reviewed by Tom LeClerc for AceGamez (All Rights Reserved).
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