|
Claire
and Chris Redfield are the toughest brother and sister act around,
Regina is the most adept at surviving in a world of extinct lizards
and Samunosake's swordsman skills are unmatched. But Dante, the
hero of Devil May Cry, possesses superhuman strength, has a very
big sword and is the coolest game character ever created.
Capcom's
fourth survival horror game takes the hack and slash gameplay of
the Onimusha and evolves it into something faster, slicker and cooler
than any of its predecessors. Truly Devil May Cry is one of the
slickest looking, most intense and satisfying games available on
PS2. The first time you see Dante with his calm composure, white
hair and that flowing blood red coat, you know you're in for a treat.
Armed with both a sword and a shiny pair of silver handguns, he's
the kind of guy that demons have daymares about - for you see, Dante
is a demon hunter.
This is kind of ironic as Dante is part demon himself. Legend tells
of the demon Sparda who led a revolt against the Devil King and
thwarted his attempts to conquer and rule the human world. After
imprisoning his defeated enemy, Sparda chose life in the human world,
took a human wife and fathered a half human, half demon son. Armed
with superhuman strength, agility and speed, Dante is a formidable
opponent for even the most ancient of demons. And now a mysterious
stranger named Trish has offered Dante what he's always wanted -
the chance to find the source of all demons and destroy it for good.
The pair of them set off for an abandoned old castle on the isolated
Melee Island, but Dante's quest will be far more challenging and
revealing than he could ever imagine.
The
storyline is fairly straightforward compared to the other Capcom
survival horror games, which is no bad thing. Various events do
take place and the story does move along nicely, but the emphasis
is firmly on Dante's battle as he makes his way through the abandoned
castle, drawing ever near to the Devil King who is about to make
his escape unless stopped.
The
opening sequence is superb, with a big battle between Dante and
Trish. Once at Melee Island everything is eerily quiet until the
place is invaded with bizarre demon puppets - these unpleasant looking
creatures float around with strings moving their arms and legs and
are pretty creepy. They have knives and blades that they will use
to slice and stab you with, if given a chance - so despatch them
with speed before they can react.
The
look of Devil May Cry is very distinctive and stylish. The graphics
are a great improvement upon Onimusha and every aspect has a very
slick, polished look to it, from the way the movement slightly blurs
during intense battles to the nifty transition between rooms. The
look of the castle is very grand, despite that it is falling to
pieces, with fallen rubble and broken statues lying around the place.
Its decoration is quite regal and the splendour of many parts of
it spectacular. The Resident Evil style camera angles are used here
again, but even this is much improved, as almost every camera viewpoint
is dynamic, meaning that the camera turns to follow you across the
room until the view switches to an alternate camera. This gives
a strong movie feel to the game, but also makes it feel more exciting,
because of the smooth movement of the cameras. The backgrounds are
much more detailed and are fully rendered graphics rather than static,
painted backdrops and so they look lovely.
Dante
himself looks awesome and is brilliantly animated. His double jump
looks really cool, his flowing coat moves very realistically and
he has a whole host of attacks, most of which need to be earned
as the game progresses. Every one of them looks stylish to say the
least. Also the way Dante walks along holding a big pistol in each
hand, blasting away at nearby demons and the way he holds his shotgun
and flicks it to reload looks immensely cool. It isn't long before
Dante finds Alastor, a mystical sword that bestows demonic powers
upon him. With this sword Dante can transform into a demonic form,
during which his speed and strength are greatly increased along
with a number of extra abilities. Later in the game he finds the
Gauntlets of Ifrit, which allow him to take a different demon form
with a new range of powers. These two forms are based around lightning
and fire, making for some very spectacular attacks and special effects.
However,
the multitude of demon foes is perhaps the most graphically impressive
feature. As stunning and picturesque many of the locations are and
as brilliantly designed and animated Dante is, his demon foes are
some of the toughest, most bizarre and huge creatures you've ever
faced in a game. The puppets are just a prelude to more deadly demons.
The next type you meet are large, ghostly phantoms in black cloaks,
carrying giant scythes and shears, which will cut and impale you
with ease if they get too close. They also have the advantage of
being able to float through walls, so they can be a real challenge
to kill. Before you know it though, you're facing off with a massive
creature about the size of an elephant, which has a spider's head
and body with a scorpion's sting and is composed primarily of bone
and lava. Killing this thing is not easy and its various flame attacks
are as visually striking as they are deadly. There are many other
demons to face including a classic black, horned nightmare, a giant
demonic bird and an ethereal lion that can shape shift in the most
bizarre and deadly fashion. Every new enemy is a challenge and many
of the larger bosses will take a few attempts to kill.
The
sound effects are also excellent - the handguns, shotgun and grenade
launcher have a real boom to them, the unearthly screeches and growls
of the demons you face are very effective and the sounds of Dante's
sword and gauntlet attacks are perfect, not to mention his lightning
and flame attacks in his demon forms. The music switches between
some tuneful yet unnerving music when Dante is going solo and some
heavy rock with a good drum and bass beat when he's fighting his
foes - and fight them he does!
By
far the biggest part of the game is combat and because of Dante's
range of moves, powers and weapons it is supremely satisfying. The
toughness and challenge of the demons also adds to the enjoyment
as in many cases you feel like it's an achievement just to have
survived the latest onslaught. Demons can warp in at any time and
often you will face a whole string of them before the action lets
up. The mixture of swords and guns is a great one, combining modern
and ancient weaponry and gives plenty of choice in how to approach
each kind of enemy. When Dante isn't fighting he is exploring the
castle, but there aren't many puzzles as such or items to carry.
Most levels consist of exploring an area to find that a door is
locked or blocked by a demonic barrier. Dante must then find a key
or artefact to get beyond the door, which is usually guarded by
one big, mean mutha or a whole host of smaller ones.
There
are a few other bits and pieces to pick up along the way too. Every
enemy leaves behind red orbs when it dies, which are used to buy
a range of power-ups, special moves and abilities. Unfortunately
many of these abilities are very expensive and you'll have to spend
a lot of time wandering around fighting extra demons to be able
to afford them. Some orbs can be found in the furniture too, so
smash any tables, chairs and suits of armour you can find to get
the goodies. Green orbs are occasionally dropped, which restore
your health and blue orbs are hidden in more hard to find locations
- four of these extend your health bar. Yellow orbs turn up occasionally
and these restore you to full health if you die. Other items you
can find and buy include extra health, temporary invincibility,
devil power and holy water, which inflicts damage on all enemies
in the area.
Devil
power is used to fill your devil trigger gauge, which determines
how long you can maintain your devil form. You have three devil
triggers to begin with, but can add more by buying or finding purple
orbs. The devil triggers fill up quite fast as you slaughter your
enemies then once the triggers flash you can go demonic on your
foes and see how they like a taste of their own medicine! A neat
touch is that you can return to your normal form at any time, saving
devil power if you finish off all your enemies before your power
runs out.
So
just what special moves can Dante perform? He can jump super high
and far, also double jumping off walls and you can buy the ability
to double jump in mid air too. You can buy a very powerful dash
and stab manoeuvre that inflicts serious damage and is almost impossible
to dodge and the ability to throw your sword like a boomerang. As
Alastor you can become a spinning vortex and fly around barraging
your enemies or you can leap into the air and repeatedly blast bolts
of lightning at them. As Ifrit your gauntlets can unleash devastating
flame attacks. All of these moves are supremely satisfying to use
and every enemy is particularly susceptible to a couple of types
of attack or weapon, so experiment to figure out the most efficient
ways of killing your foes. The only downside is that some of these
moves and abilities are very expensive to buy; in fact I didn't
earn the full range before I completed the game, which is a bit
of a shame.
The
game is pretty big, with 22 intense missions that start off in relatively
small areas but gradually increase in both scale and difficulty
as the game progresses, so it will take you a while to complete.
The loading times are pretty fast and the transition between locations
is much quicker than in Resident Evil. Although the action is perhaps
a little repetitive, it never gets boring because it all looks so
cool and Dante's moves are so much fun to use. Also the locations
vary a lot considering it all takes place on one island, with some
quite tricky sections that require some nifty jumping to complete.
Devil
May Cry brings Capcom's brand of survival horror to the masses -
this is not another Resident Evil style game, but an evolution of
the concept that brings it bang up to date. It looks fantastic and
is faster, tougher and far more intense than any of its competitors,
with a distinctive and very cool style - every PS2 owner should
check this out, as the gameplay is both challenging and addictive.
Dante's here to stay and as long as he's around even devils may
cry.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
|