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Devil
May Cry 3: Dante's Awakening truly was one of last year's best
action games, turning in one of the PS2's best all-around releases
and putting the franchise back on the map after the ungodly disappointment
that was Devil
May Cry 2. Sadly, however, with other epics like Resident
Evil 4 and God
of War stealing the show, the third (and best) installment of
Dante's blissful demon-slaying adventures instantly became overshadowed
and seemingly forgotten a few months after its release. A year later,
Capcom has re-released Devil May Cry 3 in fancy new Special Edition
form under Sony's Greatest Hits budget lineup, complete with a bunch
of cool new extra features not seen in the original release to sweeten
the deal. If you don't yet have a copy to call your own, now is
the perfect time to finally make the move to your local game shop
and get in on this intense, gothic-themed hack-n-slasher.
To
recap, Devil May Cry 3 follows series star and venerable badass
Dante as he battles against his twin brother and fellow son of Sparda,
Vergil, in a prequel narrative to the original Devil
May Cry that kicked off the fantastic series, and this Special
Edition is no different. After cursing your way through the game's
thumb-crippling ten-plus-hour, twenty mission campaign, (unnecessary
if you have a completed save file from the original release), the
Special Edition's main new gameplay feature becomes unlocked: the
ability to play as Dante's brother, Vergil. Playing as Vergil you
basically retread the same path through the game as Dante's, with
little new story material to make the bonus gameplay mode live up
to what it was expected to be. Although Vergil's time in the limelight
doesn't tell a whole new side of the storyline as I was hoping,
simply being able to play as the blue-coated badass is worth recognition
alone. Equipped with three killer melee weapons, devil trigger capability,
the ability to summon sword projectiles as a ranged attack and the
all-new Dark Slayer fighting style straight from the beginning,
Vergil is even more powerful than Dante and actually a lot cooler
to play as. Consequently, the game's notorious difficulty level
also isn't nearly as brutal when Vergil takes the lead, which may
be a good or bad thing depending on your definition of challenge.
Speaking
of challenge, Devil May Cry 3 instantly became praised or slammed
by critics on both sides of the fence for its insane, sometimes
cheap, level of difficulty and subsequent inaccessibility to series
newcomers. For the Special Edition, though, Capcom made it a point
of emphasis to balance the game's difficulty and what they've come
up with should please newbies and series veterans alike. The most
obvious new addition to Devil May Cry 3: Special Edition, and the
one that changes how the game plays more than any other, is the
brand new continue system. In the original, yellow orbs were needed
in order to continue at a nearby checkpoint after dying, and coupled
with the game's brutal nature this continue system was a bit too
unforgiving, causing you to occasionally replay entire levels again
and again if you had no yellow orbs.
Though
this old continue system is still available for you gaming masochists
out there, a new Gold Orb continue system has been introduced to
relieve the nagging frustration of constantly replaying the same
areas and missions over and over. With this gold orb system, you
can continue unlimited times at the nearest checkpoint without the
need of a yellow orb, and if you have purchased a gold orb you can
use it to revive Dante at the point of death with full health. Devil
May Cry purists may claim this makes the game too easy, but I feel
it simply eliminates any unnecessary frustrations - and it's not
like you have to use this system if you don't want to. Also
new are the game's further balanced difficulty settings; the default
Normal difficulty has been toned down from the original version,
as has the Easy setting, so if you want to revisit the way of the
past you can unlock Hard and the all-new Very Hard setting to relive
the experience in its original viciousness.
The
other significant bonus feature is the new unlockable Bloody Palace
survival mode; after completing the game (or as another benefit
to having a save file from the original), the Bloody Palace becomes
available, in which you fight groups of ferocious demons through
a multi-tiered dungeon of 9,999 total levels, all to see how far
you can get on one life bar. After clearing each level, three portals
open up - Fire, Lighting and Water - and depending on which portal
you choose, you advance either 100, 10 or 1 levels into the dungeon
respectively. No, this mode probably won't jump out and blow you
away, but again, it's a solid extra that further extends the replay
value.
On
top of the already discussed new coming attractions, Devil May Cry
3 also has a number of subtle little goodies to discover. The new
Turbo Mode option, for instance, boosts the gameplay speed by 20%
for an even more wild and chaotic experience. Also new is the opportunity
to fight it out with the new Jester boss battle and a Demo Digest
mode that provides a theater for watching the game's superb cut
scenes individually or in one stream. Concept art galleries and
new costume unlockables are included as well, so, as you can see,
the amount of content you get for a budget price is out of this
world.
With
all of these special features, it's also worth remembering that
you're still getting the same brilliant Devil May Cry 3 gameplay
experience. The same stellar combo, style and upgrade systems, reflex-intensive
hack-n-slash action, epic boss battles, massive arsenal of super-cool
weaponry, on-the-fly weapon swapping and gorgeous graphics that
made the original so outstanding are all present and accounted for.
Of course, since nothing in the core game has changed this also
means that the same problems from before haven't been fixed either;
the sometimes-captivating-and-other-times-corny-as-hell storyline
is still a disappointment, the occasionally inconvenient camera
views haven't gone away and Dante's atrocious voice acting still
ranks as some of the PS2's worst ever.
Even
after a year's time, Devil May Cry 3 holds up exceptionally well,
easily redelivering one of the PS2's finest titles. In fact, with
God of War and Resident Evil 4 hogging all of the action awards
from 2005, this Special Edition may finally earn the game its proper
respects come awards time this year. Sure, many of the bonus features
could've been beefed up a bit more, but considering you're getting
the same brilliant Devil May Cry 3 experience with new content at
a bargain basement price, there's absolutely no reason not to go
out and treat yourself to this action classic - if you haven't done
so already.
Reviewed by Matt Litten for AceGamez (All Rights Reserved).
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