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It's been just over two years since the somewhat disappointing Devil
May Cry 2 was released, and now the next instalment, which,
as is the fashion these days, comes in the form of a prequel, is
finally here. The original Devil
May Cry raised the bar for the action/adventure genre, boasting
unbelievable graphics, addictive hack/slash/shoot gameplay and mind-numbing
sets of combos. For lovers of the original and even that lacklustre
sequel, Devil May Cry 3: Dante's Awakening doesn't disappoint in
the slightest.
Set
before the original game, the story begins when Dante first opens
his business. Within a matter of moments, a strange man walks in
with a challenge from Dante's evil twin brother, Vergil. The storyline
isn't the meatiest out there but provides a sufficient backdrop
that is perfect for a game of this nature, also proving to be a
lot more in depth than the previous games. This time around the
game stars a younger, cockier Dante, bringing plenty of humour and
many kick ass cut scenes.
Taking
the best puzzles and action from both its predecessors and mixing
them up to make some crazy survival action, DMC3 creates an awesome
atmosphere that both astounds and amazes. Where the second lacked
style, this game fills the void. Where the first needed a slight
tweak, this one tweaks it. The fighting system utilises four styles
(there are also two to unlock as well); Trickster, the default using
evasive actions such as wall running and dashing; Sword Master,
using several different aggressive sword moves; Gun Slinger, making
use of guns to hit multiple enemies or charge gun attacks and Royal
Guard, which focuses on counter attacks. To use the moves from any
style, you press the circle button and create various combinations
with other buttons. Trickster is probably the best for newcomers,
while those who have played the game before may find Sword Master
more useful.
To
get better moves for each style, you have to level up your style
by using it (you can only use one style at a time, which is chosen
at the beginning of a mission) and the more it is used, the quicker
it levels up and therefore the better the moves you obtain. This
works well and you really have to choose carefully between the styles,
as all have their uses. I'm not about to ruin the surprise regarding
the two extra unlockable styles but I will say that they do add
a whole new dimension to the gameplay.
There
are a range of different enemies and bosses just waiting to be stylishly
despatched and while most are the standard demons we've come to
expect from the DMC games, there are also some new, really cool
demons. My favourite is this weird, four-legged creature that shoots
some sort of plasma blade at you. The bosses also range from big
huge monsters, to a horse and chariot, plus of course you get to
fight Dante's evil brother a couple of times. These boss battles
are really hard and may cause a lot of frustration for the average
gamer; however, the bosses are so well designed that most will look
past it and carry on playing.
On
the subject of the difficulty, perhaps my only gripe is that the
hardness of normal mode is probably too much for most people and
whilst I did play through on normal, it certainly wasn't a walk
in the park. When I say it is unrealistically hard, you'd better
believe me; this game is definitely not for those who don't enjoy
persevering through a challenge and find themselves with little
patience. After dying a couple of times you're offered the chance
to play on easy mode and I strongly recommend this to both the casual
gamer and anyone new to the series.
The
graphics in DMC3 are some of the best on any console at the moment
and whilst they aren't perfect, they sure as hell look great. Both
the cut scenes and in-game graphics look superb, with dark, dingy
rooms and dungeons that are dripping with the kind of atmosphere
and style that all survival horror games should have. The enemy
character models are scary, the non-playable characters are very
cool and Dante looks better than ever, with amazingly fluid and
stylish animation on his repertoire of moves, plus some great special
effects. Everything fits together perfectly to create an outstanding
gothic game world like no other. The camera works well, following
your movement in a static position most of the time; however, when
the camera is free to control it can sometimes get awkward, as you
have to fiddle with the right analogue stick to get in the right
position, which isn't always as fluid as it could be.
The
music is predominantly rock mixed with a bit of techno, making for
simple and effective melodies that combine well with the atmosphere
created by those sumptuous graphics. Having said that, it feels
like they have used the same three tunes over and over, making the
music boring and redundant after a while; this can be ignored to
a certain extent but it does get annoying. The voice acting has
improved since the last game, with a lot more dialogue and a much
better voice for Dante, even if it isn't as cool as his voice from
the first game.
Devil
May Cry 3: Dante's Awakening is a delicious mix of the best aspects
of the first two games, with more innovation and a cockier, funnier
Dante. The action is truly flawless, which is all that is really
important in a game like this, yet although this is a big improvement
on DMC2, it still doesn't quite feel as good as the original. Still,
with a lot of unlockables to be found it will keep the average gamer
going for at least 10 to 15 hours, while for us purists a new difficulty
level to unlock and extra gameplay that will keep us playing for
a long time. DMC3 is one that all fans of the genre should own,
especially if you enjoyed either of the previous games. As long
as you can overlook the overly high difficulty (or just wimp out
and play it on easy), you're in for a real treat.
Reviewed by Bill Long for AceGamez (All Rights Reserved).
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