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Robocop,
Jaws, Rambo and Rocky are four truly exceptional films from my early
years. Admittedly they may not have the epic clout of the previous
generation's great cinematography, such as Spartacus, Gone with
the Wind or Citizen Kane but to me they are worthy of equally high
acclaim. Robocop, for example, showed us a frightening, yet comical,
glimpse of the near future, Rambo gave us a unique insight into
the aftermath of the Vietnam war from the soldiers' point of view,
Rocky followed the fortunes of the ever-emotive underdog and I defy
anyone not to be moved by the final titanic bout, and Jaws opened
our eyes to the terrifying possibility that we may not, after all,
be at the top of the food chain. If I add the 2001 smash game Devil
May Cry to this hall of fame you may start to see the parallels
I'm trying to draw all of these brilliant films were followed by
sequels that sadly didn't make full use of their potential.
Where
the original took the best parts of the action/puzzler genre and
enhanced them to a level of sheer excellence, DMC2 instead of reinventing
and improving upon the original gives us more of the same, making
it distinctly less captivating than its predecessor. Not to say
that DMC2 is a bad game, in fact most DMC fans will find it enjoyable
and action packed enough to keep them happy for a long while and
those new to the exploits of the son of Sparda will almost certainly
see a good deal of quality and fun in this title, so I guess you
can't really lose. I just feel that it doesn't have the flair and
style present in DMC to make it a true classic.
If
you're hoping for a narrative in the traditional sense, I suspect
that with Capcom's latest offering you're probably going to be a
little disappointed. Dante's deeds this time around go more along
the lines of a standard demon slayer - he's hired to vanquish a
megalomaniac netherworld acolyte and does so with little hassle
or plot twist. His lineage is expounded upon slightly, but in all
truth it's the sort of thing more suited to Buffy or Angel. Even
with two extra storylines from the other playable characters, don't
expect this to excite in terms of plot development.
DMC2
has been slated by many for its obvious dumbing down of the control
system and its added RPG elements. I don't think that this is at
all justified as there is enough variation to keep you happy, even
though the range of weapons has been lessened. Melee combat is dealt
with rather differently from the first instalment, in that the timing
of your button presses makes no difference to which combo is performed
and the advancement system no longer allows you to buy your special
moves. An Onimusha style upgrade system has been employed instead,
but you still have to collect elemental powers, which allow you
to fight ice with fire and can up your speed and power, depending
on which hearts you decide to put in your amulet. This may seem
less attractive in terms of depth, but pound for pound DMC2's mechanics
end up being more intuitive and better suited to the high intensity
combat. One or two nice titbits have been chucked into the mix,
such as a rather satisfying super devil trigger mode and the ability
to target two enemies separately, one with each arm, both adding
a new skill to master along with the numerous combos.
The
basics of the game remain virtually untouched, retaining the hack/slash/blow-the-poop-out-of-stuff
premise. The occasional puzzle is thrown in for good measure but
these really only serve to break up the action rather than to give
your loaf a work out. It has to be said that DMC2 is a whole lot
easier than DMC, even on the 'Must Die' modes, available after completing
the game on the Hard difficulty setting. There is a good variation
of demons to exorcise, some of which are stunning and inventive
and some of which are just plain silly, the zombie helicopter has
to be the most ridiculous enemies I've ever faced, but a vast majority
of the baddies feel appropriately evil and are a joy to kill.
With
30 or so levels spread over the two disks (one for each character),
plus the unlockable character, DMC2 has loads of play and heaps
of unlockables, such as designer outfits, making it decent value
for money. On top of all this is the never-ending 'Bloody Palace'
mode, which allows you to pit your skills against progressively
harder sets of baddies, but I honestly can't imagine that you'll
be playing this much after having completed it once with all three
characters and having had a dabble with the hardcore action of the
'Bloody Palace'. This title perhaps offers greater longevity than
most other Capcom games and I'm sure that many will disagree, but
I regard DMC2 as a wise investment of £40. The only dip in quality
for me came with the map - it's a darn site harder to use than before
and for the spatially unaware, like myself, it does nothing to improve
the game at all.
Technically
the visuals have been improved, but my biggest gripe with the game
in general is the bland and relatively sterile nature of the environments.
In all fairness, I did find the level maps in the original to be
a touch tired towards the end of the game, but it was understandable
when the whole game took place in one (albeit gigantic) castle.
None of the locations in DMC2 are as pleasing as the last game despite
there being significantly more variety between settings. With that
said, pretty much everything else has been enhanced; character animations
are fluid and realistic, the cut scenes are superbly executed and
the in game effects are as stylish as ever.
One
negative point I feel I should make is that whilst the rest of the
game holds together splendidly, the decidedly crazy approach taken
by the camera is something that I found to be a bit of a let down;
all to often you're shooting or hacking at an enemy that, for one
reason or another, you can't see. It's such a shame that with all
the hard work that went into this game such a small percentage can
be appreciated to the full due to the dodgy cinematography.
Sound
wise I have to say that DMC2 is perhaps not as moody as it could
have been, combining orchestral melodies with some techno and a
touch of guitar work to produce an easygoing soundtrack that does
the job but doesn't add much to the overall feel of the game. The
combat effects on the other hand are all satisfying and work well
with the visuals, making for some high intensity battles and dispatching
your foes never gets tiresome.
Overall
the presentation is great, there's no denying it. I just can't help
feeling that there's something missing. Maybe it's not dark enough,
perhaps it's been over polished or it could be that I'm just too
hard to please? Whatever it is, the audio-visual aspect of DMC2
doesn't impress as much as DMC did a couple of years ago. DMC2 was
always going to be contentious and I think that many reviewers (perhaps
myself included) have overlooked the main question - is it a good
game? I think the answer to that is a definitive yes. There may
be many reasons why gamers feel that this title is not as good as
it should be, but most of them will stem from the comparative impact
that the original had, in the same way that many were disappointed
with MGS2.
Devil
May Cry 2 is very similar to its predecessor, with one or two changes
brought about by the new development team. The fact is that if you
liked DMC you're pretty sure to like this and I feel that despite
its loss of atmosphere, it is only slightly less enjoyable than
the first of Dante's adventures. I don't think, however, that there
is any room for a third instalment if it doesn't break more boundaries
than this one has.
Reviewed by Tom Leclerc for AceGamez (All Rights Reserved).
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