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I normally start my review with a little bit of in-game story, but
with Devil Kings I'm at a complete loss, because despite having
completed several of the characters' stories, I've established that
there is no story to the game. The Sherlock Holmes saying, "How
often have I said to you that when you have eliminated the impossible,
whatever remains, however improbable, must be the truth?" has come
true for me, because however improbable, the game really does have
no main story to it.
To fans, and loathers, of this anime inspired gaming style, it is
instantly recognisable as a Dynasty Warriors clone because, quite
simply, it is. To be more specific, it is a clone of Dynasty
Warriors 4: Empires with a few tweaks that improve gameplay,
but with the loss of multiplayer and tactics, plus the game's painfully
small size. The cult fan base of the Dynasty Warriors games appear
to be the target audience of this game, but whether or not imitation
really is the sincerest form of flattery will have to be determined
on how well it sells.
The
aim is clearly to become the Devil King and ruler of the world,
which is supposed to be Japan, despite it looking nothing at all
like Japan. It's like someone got a jigsaw map of Japan and gave
it to a duck, and then gave the duck some LSD, and then it ate some
pieces... well I guess you can tell where this is going. You play
as one of a dozen (six to start and unlockables later) leaders with
distinctive playing styles, yet they are all playable by hitting
a single button for the best part of half an hour.
The
gameplay is a mix of feudal-era Japanese sword fighting and the
Wild West's gun fighting, with a sprinkling of magic and combination
moves all rolled up into arcade style combat. Every province you
fight in has its own level design based around the character that
you're attacking; this can be anything from Q-Ball's Cathedral City,
where the fighting takes place in open garden areas, to the foothills
and steppes in the Red Minotaur kingdom.
Aesthetics
aside, you battle through hundreds of identical soldiers, occasionally
coming upon a gateway that you have to beat a door guard to get
through, which is still abysmally simple to do. Sooner or later
you come across a henchman who is the tricky customer on the battlefield,
but compared to the boss they are still relatively easy to defeat.
Eventually you get to your ultimate target, the leader of the army
and owner of the province you just obliterated like it was a stroll
in the park, although of course most parks don't have a thousand
men armed with pikes.
As
I've already said, you can play through entire levels by only ever
hitting a single button, and I actually completed the game with
Lady Butterfly without figuring out that combo moves even existed,
partly because she's impossible to perform them with and partly
because she's powerful enough not to need them - making her an ideal
beginners' character. When you do discover the combo moves, they're
just a combination of button mashing and are only really of use
to the weaker characters.
You
then get your boost attacks - these aren't anything great and some
are downright stupid to use, as you can open yourself up to attack
from everyone around you, especially when there are archers nearby.
Despite these being able to hit a dozen or so units at once, they
can quite often be surpassed by simply jumping out of a crowd and
then some good old button mashing to kill everyone. The final move
is the Fury Drive Attack, which is a powerful special move that
is excellent for use in those tough spots, but they take time to
charge up through uses of combo moves and so they are sometimes
best used to take out the boss at the end of the level.
The
final part of the gameplay is the unlockable features, which can
be used in the game, such as new characters, moves, weapons and
items to wield, plus some additional unlockables such as graphics,
videos and sound files that are only likely to interest the hardcore
fans of the anime style.
The
A.I. for the soldiers is abysmal; they are the minions in James
Bond films, throwing themselves onto your blades or into your barrel,
leaving you essentially no need to move except to collect experience
points. On the other hand, the bosses are incredibly difficult and
you have to use a clever combination of running and attacking to
beat them; these two extremes don't compliment each other and can
wind up wasting hours of your life fighting through levels, only
to die at the end without even being able to save.
The
music is good, but nothing spectacular, with the most impressive
being saved for the character introduction movies and when you complete
the game. These range from classical Japanese to modern rock, depending
on who you're playing as, while the in-game music depends on who
you're attacking. There's a significant lack of voices in the game,
but that's typical with this style, so this likely won't appeal
to anyone from outside the usual market for the genre. Graphically
it isn't raising the bar much from the competition, although it
does handle a hundred enemies on screen at once. However, the best
graphics are saved for the main characters and not the minions.
The penalty for this is putting up with a lot of pop-up anime style
character announcements for events, such as a henchman arriving
to open a gate, and these can stack up, so in the middle of a fight
you can find yourself watching three or four announcements happening.
It does however use a brilliant mix of CG and anime throughout,
but be prepared for long opening movies - I would suggest getting
a cup of coffee before starting it up for the first time.
Devil
Kings is an unashamed Dynasty
Warriors clone, which is great news for fans of the series,
as it improves on many of DW's flaws. However, it isn't likely to
garner any support from outside the already existing fan base, meaning
that only those DW fans are going to lose hours of their lives to
the addictive if repetitive gameplay and frustratingly hard boss
battles. As for the story, well, if you can figure out what it's
all about, answers on a postcard are welcome!
Reviewed by Nik Gregory for AceGamez (All Rights Reserved).
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