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The cop-on-the-edge, despite the heavy going lifestyle, is getting
to be an abundant breed nowadays, what with all the Paynes, Slates
and Kangs (not to mention that forgettable geezer from The Getaway)
bounding around in a John Woo fashion. The question you have to
ask is when do they get the time to really enjoy life, eh? The average
vigilante plod probably spends most of his off-duty time wiping
himself clean of other peoples' brain matter, gargling gravel for
that extra gruff voice and working on ever deeper metaphors for
his next bit of script. It's got to be a tough life; I seriously
doubt if they manage to squeeze in a tranquil walk in the park or
a soothing Radox soak between bloodbaths - and just think of the
size of the dry cleaning bill.
Anyway,
all that aside, your run-of-the-mill lunatic copper seems to take
great pleasure in one thing above all else - the savage massacre
of hoards upon hoards of maniacal bad guys. If said mass execution
is something that floats your particular boat, then Namco's third
person shooter Dead To Rights is about as good as it gets.
Opening
with the murder of the main protagonist's father, Dead To Rights
chronicles the fortunes of the world's hardest dog handler - Jack
Slate - as he seeks to uncover the mystery behind his papa's early
demise. This rather stale premise gives rise to a wealth of overworked
lines of script and buckets of film noir rain scenes, as well as
some truly magnificent morsels of gameplay. The story itself is
not amongst the best in the world but it beats the hell out of that
lame Jim Belushi film K-9, or the only slightly better Turner and
Hooch and, as a story, it does the job well enough to keep you playing.
It
really is remarkable how many ways there are to kill a man (at least
in a videogame), and Dead To Rights demonstrates a fair few of them
with some snazzy disarming manoeuvres, human shields, magic dogs
and exploding canisters on top of the regulation melee and armed
combat moves. There's nothing in the play mechanics that hasn't
been done before - and better - but altogether it works favourably
and gives a good basis for the game. For the time you're not engaged
in massive gun battles, Dead To Rights offers some badly executed
mini games to give your thumbs a much needed break. These lamentable
lumps of code have been blatantly stolen from a range of titles,
such as Britany's Dance Beat, Track and Field and Splinter Cell
and thankfully don't last too long. That said, they break up the
game and make the mindless carnage that much more enjoyable. Often
these mini games involve your magical dog, Shadow, who also has
the ability to appear from nowhere and remove a necessary organ
from the nearest baddie. Essentially, the game lives or dies on
whether you can handle the huge amounts of gunfire and death required
to complete it.
The
audio remains understated throughout apart, of course, from the
incessant gunfire. The frequent snippets of voice acting show little
to no emotion at any stage in the proceedings and in spite of the
occasional flash of brilliant dialogue, it's hardly worth listening
to Jack's inane rambling, as you know what you've got to do next:
kill everything in sight.
Unfortunately,
the graphics are far better suited to the capabilities of the Xbox
and the overall package is pretty unsightly. None of the effects
are as classy as the gameplay, the animation is jerky and nauseating
and the less said about the environments the better. Very little
is destructible - a few chairs can be knocked down and the bullet
holes and blood are great to survey after a particularly fierce
fire fight - but there's nothing to make you stop and take in the
scenery. The camera is a touch slow and rarely does anything to
help you, but as long as it's kept under control with the right
analogue stick it doesn't present a major obstacle, as in so many
similar titles. I guess it's no surprise, coming from Namco, but
I got a heavy wiff of Time Crisis with Dead To Rights and there
were moments, especially with the 'jumping out from behind walls
and blowing stuff away' bits, where I was waiting for someone to
shout 'Action!' before leaping out in front of a heavily armoured
boss character. It's a pleasant feel, but it certainly lacks the
polish of other third person titles.
It's
unfair to compare this game with Max Payne, as Dead to Rights takes
as much from other games as it does from Rockstar's classic with
the largest similarity being the amount of bloodshed. Past that,
the parallels are unimportant. Where Mr. Payne takes us, things
are dealt with in a manner that is not too hard to believe; Monsieur
Slate, on the other hand, plays his part with his tongue firmly
planted in his cheek. The whole experience is a mish-mash of ideas,
many of which you can pick from this review. I do hope the series
will develop, as it would be a shame to let this one go without
tweaking it at least once, but I have the sneaking suspicion that
Dead to Rights is going to be left dead in the water.
Reviewed by Tom LeClerc for AceGamez (All Rights Reserved).
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