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As much as I'd like to, I won't beat around the bush. Dark Chronicle
is the best RPG ever, no debate. A rather extreme and subjective
statement you may think, but the simple fact is that it's true.
As much as it pains me to say, forget Final Fantasy VII and erase
any thoughts of Zelda from your mind; this is where the party's
at. SONY's follow up to the unbearable Dark Cloud is one of the
most incredible games I have ever had the privilege to play and
has already become a benchmark title to me.
The
huge narrative revolves around a sprightly young mechanic named
Max and a warrior princess from the future called Monica and is
not as punchy as it could be but still holds your attention and
has enough surprises to keep it fresh. There do seem to be an awful
lot of references to children's tales scattered about and at times
it feels a little predictable. That said, the storyline as a whole
is truly epic and is well worth completing. Throughout the game,
the narrative is supplied in little chunks of game engine cut scenes,
the occasional flashback, or extracts from letters and you never
have to wait too long for the story to move along.
Opening
with the assassination of Monica's father, the story gradually opens
up more and more of the play world as you progress through the eight
chapters. Each chapter introduces a new element to the gameplay
and you're still learning things come the last one, meaning that
there's always a new avenue to explore or previously inaccessible
area to raid. One of the most unique aspects of Dark Chronicle is
the invention system, which allows you to invent up to 128 items.
You're rarely given much of a clue as to how to put these new ideas
together, so most of it is down to your own brainwork. The ability
to create these inventions comes from the camera you're given, which
allows you to wander around and take photos of the surroundings
that can be combined to form an idea. These ideas, along with the
correct amount of raw materials equal an invention. This is more
than a simple distraction from dungeon hacking and for the technically
minded it's one of the best parts of the game. The camera also lets
you take inside scoops (pictures of bosses and unique events) that
can then be traded in for prizes and power ups. And that's just
the tip of the iceberg.
The
weapon build up is pretty unique as well. Instead of building up
your character, although that can still be done in a limited fashion,
your weapons see the bulk of the enhancements and can be upgraded
and tailored to your needs. It sounds like quite a complicated system,
but after the first chapter all the synthesis and spectrumising
comes as second nature. Essentially, every item in your inventory
can be spectrumised into its pure form. This elemental form can
then be attached, or synthesised, onto your current weapon, be it
a gun, wrench, hammer, armband or sword. With the right amount of
stats on your weapon, it can then be built up to the next type.
All this means that if you want a weapon that is effective against
fire baddies, you simply power up your wrench with fire elements
and hack away.
The
combat system is a little different to most in that all the battling
is done in real time and comes down to quick reflexes and effective
choice of weapons. In true RPG style, your party consists of slots,
two of which are always Max and Monica, the other being a support
character, of which there are many. Each support character adds
a skill or two to the party, such as repairing items, baking bread
or increasing the amount of items and gold found in dungeons. As
well as these three slots, two further auxiliary slots are used
for Max's ridepod, Steve, and Monica's transformations. The ridepod
is a huge barrel on legs, which can be massively upgraded throughout
the game whilst Monica has the power to transform into any enemy,
allowing her to get through areas unchallenged and even chat with
the local monsters. These transformations are again upgradeable
and really change the way you play. The only problem with these
mechanics is that there simply aren't enough baddies around to give
you upgrades on all the different ways of battling, forcing you
to choose between upgrading your ridepod, monster or weapon.
The
significantly enhanced georama mode is a welcome addition as well.
This mode lets you sculpt new towns in the past, which then become
cities in the future. All you need for this, unlike Dark Cloud's
irritating system, are geostones and raw materials. Once you have
built the abodes and shops, you place them according to hints you
pick up along your travels and move the people in. It may sound
strangely out of place in an RPG, but these God sim parts are an
integral part of the game and add buckets of fun to the already
amazing gameplay.
The
cell shading works nicely with the colourful environments and gives
the whole game a nice feeling of continuity and progression. Each
chapter has its own feel and is based around a task or two, giving
you a real sense of satisfaction when you complete them. The dungeon
sections, despite the real time battling, stay true to RPG roots
and are overflowing with weird and wonderful monsters to pummel.
The animation is nothing spectacular and suffers from the same problems
as many other similar titles, such as repetition and sliding feet,
but some more important aspects, such as lip syncing, have been
done rather better than the norm and more than make up for it.
It
is surprising how a little bit of speech can go a long way in an
RPG. The lesser conversations are mostly in old style speech bubbles
but the more important dialogue is presented as well-scripted, well-acted
speech. This gives the cut scenes a real boost and makes them all
the more entertaining. Tranquil is the order of the day where the
background music is concerned, switching to a more upbeat tempo
when monsters are around. A little more variety would have been
nice, but as it stands, the score is graciously pleasing.
Dark
Chronicle is not wholly without its problems. The dungeons can become
tiresome if you play them straight through and the sheer weight
of things to do means that you wont achieve 100% first time through
without the aid of a playing guide, but it's a darn good game and
is well worth the greenbacks. This title is miles better than its
predecessor and has addressed all the nuisances that made Dark Cloud
so unplayable; thirst is no longer a problem and weapons do not
disappear when broken, for example, making life so much easier in
the dungeons.
There's
so much more to tell about Dark Chronicle; the minigames are a great
diversion and, more to the point, useful, the dungeons are randomly
generated, the puzzling is abundant and challenging, I could go
on for ages, but that would simply deprive you of your playing time.
Go out and buy this, you won't be disappointed.
Reviewed by Tom LeClerc for AceGamez (All Rights Reserved).
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