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We're certainly a spoiled bunch here in the States when it comes
to street racing culture. Where Japan has for decades copied American
culture, the country has got a wild bit of modern car craziness
that we've only begun to scratch the surface of. Sure, we can pimp
out rides, strut them off in car shows and get scantily clad gals
to contort over them for photo ops, but the true art is really on
the road behind the wheel. One area where Japanese drivers have
us beat cold is in the art of drifting. Born up in twisty mountain
areas and refined into a unique subculture that requires plenty
of specialized equipment and skill, drift racing is an acquired
taste that few games stateside have attempted to nail accurately.
Which is why Yukes' first US published title, D1 Professional Drift
Grand Prix Series, is a winner in my book.
If
you pick this up expecting the usual blend of street and track racing
with million part car customization and a big pimpin' soundtrack,
you'll be stomping up and down on your PS2 controller within seconds.
The highly technical aspect of D1GP makes the game definitely not
for those with little patience to learn a new skill. As I've said
elsewhere, good games aren't always those that rehash tried and
true play mechanics - they're the ones that have you fumble through
a new set of skills until you master what's there. This is structured
as a hands-on game that assumes you've at least a mild interest
in the sport, or some willingness to learn the ropes. Right from
the start, this game expects no less than your very best - so you'd
better be prepared, and then some.
D1GP
has six gameplay modes (D1 Series, X-Treme, Time Attack, Survival
Mode, Battle Mode, D1 Theater), almost forty licensed cars and real-life
drivers, and thirteen courses to race around. There's a mandatory
series of tutorials that gives you the rundown on this niche sport
and you'll soon see that the game isn't what you're expecting at
all. While you can do some normal racing here, the main focus is
the D1 drifting series. To the uninitiated, drift racing can be
seen as a bizarre cross between drag racing and synchronized swimming,
taking place on twisty sections of famous Japanese racecourses with
no room for error. It's not a race where the first one to a particular
goal wins, folks! What makes the sport intriguing is that both drivers
have the lead during a run while the other driver tries to match
his drift style while getting as close as possible to his or her
car. So, races combine speed, precision and a deft steering hand,
even more than some popular racers on the market.
What
you'll absolutely need to get into your head here is that this game
is going to be highly frustrating until you understand the rules
of the sport, and while you're going to get better and eventually
master things, it'll hand you your hat on more than enough occasions.
One thing you'll notice right away is that the cars are tuned to
slide sideways quite nicely using either the PS2 controller, a Logitech
Driving Force or Driving Force Pro wheel. Of course, the wheel is
the best way to go, as you'll figure things a lot better when you've
got your hands and feet occupied like you're in a real car. This
is one of those games that gets you gripping the wheel, gritting
your teeth and sweating out a few hours of play as you come to grips
with its unique style of racing.
A
great way to learn the courses is to jump into Time Attack and keep
doing laps until you've memorized turns perfectly. The actual drift
races take place on certain portions of the tracks and you need
to concentrate on nailing four aspects: speed, angle, distance and
cutting into your opponent's corner. You'll learn to 'clutch kick'
your way through long drifts and how to hug corners as tightly as
your favorite teddy bear when you were a kid. [Is it bad that I
still hug mine? Ed]. Given the game's super-strict grading system,
every mistake costs you points and hitting marks gains them. If
you're one of those folks who exploits your racers by pushing cars
around to pass, or bumping off a wall every so often, then you'll
find yourself killing your controller in about an hour of play.
Granted,
D1 GP is totally unforgiving throughout, right down to the triple
threat commentators who chide you when you screw up and make nice
when you're doing good. Again, the rules of any other road racer
doesn't apply here, so you need to concentrate fully on doing your
best as you try to rise to the top. In Beginner and Expert modes
you're given a set number of cars that you can play with cosmetically
and adjust the auto handling assist, but they're already tuned for
the tracks. While the game does offer tuning for some of the higher
end Professional class models, you'd better know what you're doing
or else you'll be spinning into walls or your opponent in nothing
flat.
Even
when you're good at the game, progressing through nearly all the
modes can be daunting when you have to face off against some of
the real-life drivers and their super-tuned driftmobiles. Here's
where the greatest amount of pain comes, particularly when the judges
take you to task for a tiny mistake or worse, you manage to tie
your rival and have to go for a third pass. If you can't keep up
the pace, prepare to yell at your TV for a bit. The good thing for
folks looking for longevity is that D1 GP takes a few weeks to play
through, so the two-player split screen Battle mode is only going
to be touched by you and someone else who's as dedicated to what's
here. Playing it with a newbie or someone expecting Ridge
Racer will only have smoke coming out of their ears as you put
the screws to them on the twisty tracks.
Visually
things are pretty good, but don't expect to stack it near a next-gen
or quality Xbox racing game point for point. The car models are
well detailed, while tracks like Fuji Speedway, Tsukuba and Irwindale
all look pretty accurate (and like their real-life counterparts,
sort of bland). There's a simple damage model at work here, so don't
expect to see some of the cars here busted up completely if you
hit a wall or other car at speed. You'll lose a bumper and a ton
of points and that's it. The flashiest thing about the looks is
the drift angle meter with its spreading flames and the wild-looking
text that pops up onscreen as you pull off some great moves. The
menus are easy to navigate and overall there's a decidedly Japanese
flair to the production that those seeking a super serious sim may
not like all that much, but to me, it fits the game's style just
fine.
As
far as sounds go, the cars are fine but expect some intentionally
cheesy J-rock and other un-'streetlike' tunes; don't complain too
much, as too many games emphasize how awesome their soundtracks
are over any actual gameplay innovation anyway. If you want easy
gaming and endless hip-hop tunes blasting out of your TV speakers,
there is plenty to choose from! Those of us who want the real drift
thing will be happy with this. I was more ticked off by those announcers
chiding me for the tiniest of errors and I usually have a load of
patience for corrective criticism. Feel free to adjust the music
and voices down in the Options screen if you want to fully concentrate
on the road action.
While
some may bemoan the utter lack of forgiveness, it's hard to fault
Yukes for not catering to the casual racing fan or gamers who want
everything handed to them right from the start of a game. Nevertheless,
that's the main issue that most gamers will have with D1 Professional
Drift Grand Prix Series. As I mentioned above, there are plenty
of other games that cater to those who want an arcade-like experience.
There's nothing wrong with that at all, but it's also important
to embrace other racings styles, particularly if you consider yourself
a car fan who wants to see every variation on racing that there
is. Right now drift racing has the potential to be the next big
thing, so you may as well try something that emphasizes the extreme
difficulty it takes to gracefully glide around curves.
Reviewed by Greg Wilcox for AceGamez (All Rights Reserved).
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