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Ah,
I remember the good old days of 2D, side scrolling shooters. There
were those that saw you flying around in a spaceship, such as the
magnificent R-Type and Project X, and those where you were on foot,
wiping out everything and everyone in your path, such as the classics
Green Beret and Midnight Resistance. However, as with most things,
nostalgia tends to be more rose-tinted than reality (don’t revisit
your childhood shows folks, most of them aren’t as good as you remember!)
and this is also the case here. In a world of sophisticated first
person shooters and 3D action shooters, is there really room for
a retro revival?
Contra:
Shattered Soldier is a 2D scrolling shooter, identical in style
to those you could find in arcades 10-15 years ago. These kinds
of game used to be great fun, but they did have their flaws and
unfortunately Contra has all the flaws of the genre, as well as
the good points. But that’s not to say it’s all bad news.
Despite
being a side scrolling shooter with a tiny on-screen man shooting
at loads of enemies ranging from the tiny to the immense, this is
a graphically stunning game. All of the backdrops, scenery and sprites
(that’s what they used to call your characters and your enemies
back in the glory days, you cheeky young whippersnapper!) are brilliantly
rendered in 3D. They really do look lovely. In fact, the graphics
engine is totally three dimensional, allowing for some great 3D
moments at key points in the level. For example, at the start of
the first level, your plane flies in and lands clumsily on the ground,
scraping along the runway as the camera pans around it, then it
comes to a sudden halt and our hero smashes through the cockpit
glass and lands in front ready for action! It’s a very stylish start
to the level and the graphics don’t disappoint throughout, with
some truly awesome transforming mechanised foes, sprinkled in with
hideous mutations that, on occasion, are enough to send Resident
Evil screaming to its mummy. Whilst the game’s designers could have
scrimped on the graphics, they have gone out of their way to present
a super stylish and slick game and it works very well. As well as
the baddies, the explosions (and pretty much every baddie explodes)
are superb, looking very fiery and realistic, with mutant foes squirting
green blood from their bullet-riddled corpses as they collapse or
melt into a pool of disgusting slime.
The
other advantage of this 3D engine is that the action periodically
changes between horizontal and vertical scrolling action, with the
changes mixed flawlessly into the action through brief cut scenes.
In the first level there’s a nasty section where you’re snowboarding
down a mountain dodging a giant mutant worm (think Tremors) and
in the second level another cool section where (on your jet bike)
you are blasting away at a military train, taking it out one carriage
at a time. Both of these sections use a vertical style into the
screen mode that works just as well as the horizontal one.
The
story of this game is non-existent and there the attempts made to
expound it in the game are very lame. You are a soldier who the
government have sent to stop a mysterious terrorist organisation
and you live in a badly damaged future world with a seriously messed
up environment (hence the mutants, I think). There’s a really nifty
FMV intro to the game that looks totally superb, but sadly there
is none of that in the game and in fact the cut scenes that occur
at the end of each mission are done in the game’s engine, looking
poor in comparison. There isn’t even any voice acting, it’s all
text and it just doesn’t work. It’s all nonsensical, minimal and
out of context and really they should either have not bothered with
a story or done it properly, but as it is this in-between attempt
is a pointless intrusion to the game.
Another
area where the game is hit and miss is in the sound and music –
some of the heavy metal and techno is very hectic and irritates
whilst the rest complements the game quite well, although that is
down to personal tastes. The sound effects are good and fit the
action, but they’re not as impressive as the graphics.
Sadly
though, despite the retro feel and awesome graphics, the gameplay
(or complete lack of it) is what makes this game so average. I mean,
how much fun is there really to be had from running along, shooting
and dodging enemies? At least in 3D games you get some variety,
but here there is little to no variety in the action (other than
whether you’re going across or into the screen). Sure, each level
has a different theme and the scenery and enemies vary greatly,
but the action is, I’m sad to say, pretty tedious.
You
have three weapons; a rapid fire laser gun, a flamethrower (lovely
fire effects and most enemies go up a treat!) and grenade launcher,
each with a secondary function if you charge up the weapon and there
are certain times when each weapon comes into its own, but it’s
hardly much in the way of strategy. All of the bosses, whilst being
quite tough, are very predictable and it’s a case of using trial
and error until you’ve memorised their attack patterns and can perform
well enough to survive long enough to kill them (and some are very
tedious, taking several minutes to defeat.
The
game’s other main problem though, is in its archaic life system.
One shot kills you and you only have 3 lives. When you run out of
lives you must use a credit and it takes you right back to the start
of the level (or the middle if you’ve managed to get beyond it).
This is incredibly boring for tough end of level baddies, as every
time you mess it up you must redo the whole second half of the level.
Only 3 lives to defeat a big boss is not enough and you only have
that many if you managed to complete the second half of the level
perfectly without losing any lives.
There
are only 3 credits too, meaning you have 12 lives for the entire
5 missions (yep, there’s only 5 levels, so the game isn’t really
long enough either). This means that it is almost impossible to
reach the end without hours and hours of practice until you know
every level back to front. Even then, if you take a couple of careless
stray shots or have a bad level all of your hard work is ruined.
That’s not what I call fun. You can stick it on Easy mode, where
you have 8 lives and 99 credits, but then you’ll rush through the
game in a matter of 3 or 4 hours tops and you get no end sequence.
That’s right, it just tells you to complete it in Normal mode! Cheeky
beggars! Normal should be called Impossibly Hard mode and Easy should
be called Ridiculously Easy mode, meaning that an in between with,
say, 5 lives and 10 credits would have been much better than these
two extremes. There is a 2-player co-operative mode where you and
a friend can blast it out together, with a good system so that when
all your lives are used up you can if you want use your companion’s
lives until all lives are lost and a credit is needed. Even so,
this doesn’t serve to spice up the action much.
Contra:
Shattered Soldier is a 2D shooter that’s about a decade too late.
Despite its gorgeous, up to date graphics, the gameplay is shallow,
predictable and dull whilst the frustration and repetition factor
is compounded by a choice of either hardly any or far too many lives
and continues. Take a look if you’re feeling really nostalgic, but
side scrolling shooters aren’t half as great as you remember them
to be and in a sophisticated new generation of games and gameplay,
this just doesn’t have the depth or content to compete.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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