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It's been one bloody and barbaric week - first Beatdown:
Fists Of Vengeance, then Mortal
Kombat: Shaolin Monks and now Colosseum: Road To Freedom. You'd
think that beating the living crap out of people, with blood spurting
everywhere, would get old, but it never does - at least not in a
quality title like Shaolin Monks. Sadly this is most definitely
not the case with Colosseum.
There's
a nice little CGI intro that gets you in the mood for some arena-based
combat; however, once into the game itself, the pace slows down
to that of a tortoise and simply doesn't pick up again. You begin
with some guy asking you a few questions, such as where you hail
from, what path you will take, what you used to be before you became
a gladiator and so on, which apparently have some bearing on the
ending of the game. However, I'll be amazed if anyone can actually
be bothered to complete it, as this really is a slog from start
to finish, and not an enjoyable one either.
You
are a slave, forced to pit yourself against enemies, with wooden
swords for a couple of bouts and then a metal sword in your first
fatal contest. The button mashing doesn't seem to make much difference,
until you're sold off for a cool million to some rich guy with more
money than sense, after which it's up to you to earn your freedom
by winning money in arena battles. The tutorial is deathly dull,
as you tediously learn each type of attack or move before progressing
onto the main game. There's a reasonable range of attacks - quick,
heavy, high, low, parries, counters, dodging, defending, plus you
can even jump or duck to evade blows and throw your weapons at an
enemy. However, the implementation of the fighting engine is very
slow and there's no lock on system, so once you get into an arena
with multiple combatants, it's very hard to battle stylishly. When
compared to the speed and grace of Shaolin Monks, which is exactly
what you want in a fighting game, Colosseum is left for dead. In
fact, its spine is brutally ripped from its body and then used to
choke its neck until its head pops off from the pressure. Sorry,
too much MK!
So,
you begin your life as a slave with a huge debt to pay off. There's
no storyline or freedom, which is one of this game's biggest mistakes;
you simply alternate your days between training to improve your
various stats, and days out at the arena or colosseum, taking on
as many or as few bouts as you like. On training days you can complete
two of a series of mini-games, all of which are based around the
precise timing of button presses. These aren't too bad I suppose,
and you can pick the level of challenge, maximising the available
points if you do well or losing them if you screw up. There's basic
exercises like squats and sit-ups, where a series of one to three
symbols come whizzing across the screen and you must press the corresponding
buttons when they're into the critical zone of the display. Then
there are games to attack enemy targets, where you must press increasingly
long series of buttons as quickly as you can and finally throwing
swords or dodging a rotating wooden bar. When you eat after your
training, the kind of food you choose determines which stats you
improve, from strength, stamina, endurance, speed and dexterity.
This depth is a nice addition and it's an original idea for stat
development, but not exactly breathtaking to play.
Along
with your stats, there are a number of skills to develop, passive
skills such as increased strength in certain body parts or active
skills, of which you can equip four and use them on the battlefield
to pull off special moves, like a shield charge where you knock
an opponent down (or into a trap in the arena) or a double weapon
spinning attack. As you level up in combat, you can increase the
power of these attacks.
On
the days where you get to fight in arenas, there is a limited range
of battle types available. In Team Battle it's ten versus ten, where
the objective is to take out the enemy team's general before all
your team is wiped out, although there are only ever three per team
in the arena at any one time, which is good, otherwise it would
be total chaos. There are challenges where a bunch of gladiators
face off but only one will survive, then there are timed Survival
challenges where you must survive without dying for a set number
of minutes. Hunting challenges bring a range of animals into the
mix, and then a little later into the game, as your rank increases,
you can go for one-on-one duels against increasingly tougher opponents
and battle events, where you recreate historic battles for an audience,
which at least throw in a bit of variety.
The
trouble is, the clunky fight system makes any battle such a slog
that it's just not any fun at all. The amount of times you find
yourself swiping at the air because you don't quite aim in the right
direction is very annoying, plus it's frustratingly hard to time
dodges and evasion when you're being attacked by multiple enemies.
The combat system is simply far too slow and delayed, which totally
ruins the intensity and excitement that gladiatorial combat should
have. The usage of health bars and numbers floating up every time
you attack an enemy and reduce their health also takes away a lot
from what atmosphere there might have been.
Graphically
Colosseum is competent but not in any way spectacular. The arenas
and scenery are dull and lifeless, while the interaction between
enemies is poor and the animation is stilted and not particularly
lifelike. The graphics and animation are okay, but they just don't
scream realism like a game such as this should. The sound effects
are also average, the sound of weapons striking shields is okay
but the sound of sword hitting flesh is just weird and there's very
little to remark upon, with mediocre and limited voice acting in
the dull cut scenes. The arena music is okay but this is certainly
no Gladiator.
If
you actually enjoy the gameplay, which is unlikely, there is a huge
amount to do - literally endless bouts of combat with a variety
of match types on offer, even though they all boil down to killing,
with plenty of nice weapons and armour to collect, skills to upgrade
and special moves to learn. But, and I keep coming back to this
for a reason, the core fighting engine is so stiff that it reduces
what should be bloody and satisfying combat to one big chore. I
found myself repeatedly whacking combatants to death with charged
blow after charged blow, taking my frustrations of the slow gameplay
out on my unfortunate foes.
Colosseum:
Road To Freedom is a disappointingly dull game. The complete lack
of storyline reduces it to a never-ending cycle of training and
gladiatorial bouts, the graphics and sound barely rise above mediocre
and the presence of varied battle types and a range of collectibles
and skills cannot compensate for the woefully slow and clumsy combat.
There are plenty of games around at the moment that do things far
better than this, and if you fancy a historical setting, you'd be
better off looking at Shadow of Rome, God of War or Spartan: Total
Warrior before you consider checking this one out. After an hour
of play with this, you'll soon realise that the quickest road to
freedom from Colosseum lies on the front of your PS2, in the form
of that little button with the glowing blue light…
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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