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My word, Norrath is a tumultuous place. You don't seem to be able
to do a thing without getting embroiled in some kind of war, political
intrigue or other such dubious activity. Indeed, if you're not getting
bashed on the head and your money stolen, you're doing it to someone
else. I'm glad I live in Brighton.
All
these shady shenanigans aside, Norrath is a fantastic place with
established alliances and equally established rivalries combined
with beautiful environments and a rather unnerving roster of freaky
baddies, making it one of the most intricately devised worlds ever
seen in gaming. Traditionally the preserve of the PC gamer, Everquest
and Baldur's Gate have been transposed onto the PS2 with surprising
proficiency, adding a little something more with Dark Alliance and
Frontiers. So what of Champions of Norrath? It's online, it's got
a lot to draw on and it's bigger than ever - is there any way it
could be anything but a first class title? I think not.
Opening
in the besieged wood elf city of Kelethin, a group of champions
are called together in an effort to stem the green tide of orcs
and goblins threatening Faydwer. The first of the five segments
sees you doing a little proactive defending, as you mercilessly
slaughter all manner of beasties from jumbo killer ants to mammoth
woolly wargs. One or two objectives spice up the opening acts, but
from then on for the most part the NPC's simply act as lily-livered
signposts, giving you lip and pointing the way toward enemies that
they're too chicken to take on themselves. The story isn't as involved
as previously in the Norrath world and by the end of it you feel
a little too much like a bloodthirsty mercenary in berserk mode
- but lets face it, that's no bad thing.
Sticking
with the Baldur's Gate hardcore-hack-and-slash system, a few changes
are evident from the off, such as a much wider range of weapons,
randomised dungeons, a tweaked spell system and a fuller choice
of starting races and classes. More spells and skills would have
been a welcome addition but those that are there are solid, old
school skills, straight from the D&D world. Of course, the real
pleasure of Champions comes from the pure sword-swinging satisfaction
of wading through mountains of murderous monsters with a flaming
bastard-sword of vengeance or some other such righteous hitting
stick - it really is tremendous fun. The multiplayer, both on and
offline adds immensely to the enjoyment factor and as long as the
players are on a fairly even footing level wise, the difficulty
remains spot on throughout the 20-30 hours play time. The characters
are nicely customisable and with such a huge range of weapons and
armour, each altering their physical appearance, every champion
looks different - especially useful for the multiplayer modes.
Indeed,
the real depth of such a seemingly repetitive title comes from the
customisability of your on-screen persona. Your starting stats are
regulated by your race and class, with a little leeway for a few
bonus points, but after that you're given full freedom to direct
your character's strengths toward your style of play or the particularly
nasty poking stick you've nabbed on your travels. The load you're
capable of carrying plays a large part in your progression and,
for many races, returning to shops via magical scrolls to sell gear
forms an all too sizable part of the game, breaking up the intense
hacking-and-slashing and taking away from the challenge of making
it through a dungeon in one go. That's not to say that the weaker
characters are any less devastating in battle, because with a decent
war gear set-up and the right balance of spells and strength, every
race and class can dominate the battlefield.
Everything
about the presentation screams quality and proficiency; the water
and lighting effects are stunning, the animation is second to none
and the environments are perfect in every detail. It's rare to see
such all-round visual flawlessness - even with the close-up viewpoints.
The sound, whilst being a touch less spectacular, is by no means
less suited to the game; the death gurgles and war cries of baddies
all fit nicely and add to the excitement. Probably the least impressive
facet of the presentation is the voice acting, which at times gets
a touch over-cheesy, even for a fantasy title like this. A couple
of bugs can cause problems at points, locking up or slowing down
every now and again, but that's easy to overlook as long as you
save regularly.
I
have to say that I enjoyed Champions of Norrath immensely; it's
as perfect a game as you'll see on the PS2. There are plenty of
things that could have been added and the spells and skills aren't
as numerous as most would like, but what's there is there in stupefying
glory. Champions of Norrath melds action and adventure with RPG
and although it's not a huge departure from previously, it's definitely
worth a stab, or more specifically, a crushing overhead hammer blow.
Reviewed by Tom LeClerc for AceGamez (All Rights Reserved).
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