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Ever since the Cartoon Network channel was introduced to our screens,
fortunate kids (and adults) everywhere have had the option of watching
nothing but cartoons all day. It's a wonderful concept that's understandably
successful, so of course a game was bound to emerge sooner or later.
My initial reaction at seeing Cartoon Network Racing was probably
the same as that of many other gaming fans out there: "Great, this
is just what the world needs - another awful, mindless, cheesy kart
racing game!" However, in this case my preconceptions couldn't have
been more wrong.
To
start with, the attempt to make the game feel like the channel has
been highly successful - the array of characters and the detail
of the race tracks is simply superb. The 24 tracks are located in
such diverse locations as a mine, a fairground, a haunted mansion
and a mountain range, among many others, while each of the starring
characters has at least one specialised track - for instance, one
race takes place in Dexter's laboratory. A great effort has been
made to keep the animation looking simple and colourful, faithfully
reproducing to the style of the shows that feature in the game.
The
interface is lively and interesting, varied game modes are in abundance
and the music is as cheesy yet catchy as you would expect. In fact,
the yodelling alone makes this game worth the money! The sound effects
are excellent throughout - creaking floorboards, grunting walruses
and the like - all resulting in gameplay that is never dull. There
are over twenty characters from six of your favourite shows to choose
from - The Powerpuff Girls, Johnny Bravo, Dexter's
Laboratory, Cow and Chicken, Courage the Cowardly
Dog and I.M. Weasel. An interesting feature is the co-driver
who is chosen to deploy the weapons; for example, if you choose
Johnny Bravo to drive then you can whisk Dexter away from his laboratory
to be your co-driver. Each driver has his or her own strengths and
weaknesses while each kart has a unique balance of acceleration,
top speed and handling. Each co-driver has two unique special weapons
to choose from, once the power bar is full. You control both characters,
unless you choose the co-operative two-player mode. Your co-driver
also regularly comes out with quips to keep you entertained, along
with a thank you speech if you win!
The
weapons on offer consist of many of the traditional kart-racing
weapons such as missiles, mines, oil slicks and speed-ups. However,
the only effect that any of these have is to cause your kart to
do a 720-degree spin. The potential of these weapons could have
been developed much further, with more interesting and original
weapons as well as having varying degrees of effect of their deployment.
One nifty feature is Revenge though, which gives you the opportunity
to strike back at the racer who just got you; pulling this off grants
you a special speed-up boost that can make all the difference, especially
towards the end of the race.
The
main tournament mode five other karts with a Grand Prix style scoring
system. Although a bronze trophy will see you through to the next
race, go for the gold and you will unlock special features, including
new game modes, new characters and bonus tracks. However, it has
to be said that the real gameplay potential lies in the multiplayer
modes, which include Quick Race, Battle, Kart Kurling, Cartoon Eliminator,
Toon Cup Collection, MINE MINE MINE, Bomb-Bastic and Co-Operative,
each as wacky and entertaining as its name suggests! Another excellent
feature is the unlocking of short cartoon episodes - a true reward
for your hard work. There are twelve of these to be earned.
There
is surprisingly only one major weakness in the gameplay, and that
is the game mechanism commonly known as catch up, something that
causes the race leaders to go slower and those at the back to speed
up. This mechanism is employed in many racing games, as it provides
more equilibrium between the good and the not-so-good players. Unfortunately
for the otherwise highly polished gameplay, the fine balance that
is needed for catch up to be successful has been completely discarded,
to the extent where you can have two possible scenarios:
1)
You amble around the course exploring every nook and cranny and
then win.
2) You pull out all the stops only to finish last due to a missile
on the final stretch.
Whether
this over-the-top level of equality was intended to make the game
more competitive for very young players is debatable. However, the
fact is that the first two and a half laps of any three-lap race
are completely irrelevant.
Despite
a couple of flaws, Cartoon Network Racing is still a very enjoyable
racer that will provide many hours of entertainment for most age
groups, especially when you have someone else to play with. The
many, varied game modes will keep you and your friends busy for
a long time, while trying to unlock every last cartoon episode is
an excellent incentive to complete the whole game. So buy this Cartoon
Network Racing, pretend it is for your little brother/sister/ son/daughter
(delete as appropriate) and enjoy!
Reviewed by Brett Shirley for AceGamez (All Rights Reserved).
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