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Sudoku is a craze that's been sweeping the nation, and indeed the
entire planet, for a couple of years now, but I've never taken the
time to bother looking at it. Until now that is. Hosted by the eponymous
housewife next door, Carol Vorderman's Sudoku is a great little
puzzler regardless of whether you're a novice or an expert.
Graphically
you can't expect a lot from a game like this, and while more variation
in the backgrounds and music would've been nice, everything is well
presented. The menus are easy to navigate, with explanations of
the various modes on offer (and a few pics of Carol thrown in for
good measure!) and the single background tune is a wonderfully chilled
out ambient number with haunting chords and an intermittent drumbeat
that you can listen to for hours without it becoming annoying.
So
with the question of presentation out of the way, what exactly is
Sudoku all about? For those not in the know, it's a number puzzle
where you utilise a range of logical elimination techniques to determine
the placement of 81 numbers into a grid. A sudoku grid is broken
down into 9 mini-grids of 3x3 and the rules of Sudoku are very simple
- each mini-grid, column of 9 boxes in the main grid and row of
9 boxes in the main grid, must each contain the numbers 1 through
9. You're given some of the numbers at the start of the puzzle and
it's your job to fill in the rest so that, when you're done, each
mini-grid contains the numbers 1 through 9, and each row and column
also contains the numbers 1 through 9, with no repetition of numbers
in any mini-grid, row or column. Simple, right? Well, it is fairly
simple on Easy, but as you progress through Medium to Difficult
and Super-Difficult, things become a lot more challenging and advanced
techniques are needed to solve each puzzle you're presented with.
There
are a number of advantages that this game has over its pen and paper
equivalent, the only disadvantage being, of course, that you can't
take it with you when you're out and about. The first advantage
is a series of very clear and well-explained tutorial videos, presented
by our very own Carol, which start right from scratch and explain
the basic concepts for a Sudoku newbie like me. The basic techniques
for solving easy puzzles are given, then you can go off, solve a
few, think you're bloomin' marvellous and that this Sudoku lark
isn't so tough after all, then try Medium and get stuck! Back to
the Tutorial section then, with almost ten more tips available for
solving the Medium, Difficult and Super-Difficult puzzles. The effectiveness
of these videos was undoubtedly proven when in the space of three
or four hours I went from never having played Sudoku to solving
my first Super-Difficult puzzle - thanks Carol!
The
second advantage is that there's no faffing about pencilling in
possible numbers and then rubbing them out as you eliminate possibilities
and fill in numbers. The PS2 controller is utilised effectively
for moving around the grid, entering a number, or entering multiple
'pencil' numbers to denote all the possible numbers that could fit
into any given space. The strategy comes in by using the numbers
you already have to work out the rest - you begin by working up
and down sections of three mini-grids at a time (which can be split
into the top, centre and bottom rows and left, centre and right
columns). So if you have a 1 in the top and bottom mini-grids of
the left column and there's only one possible space where a 1 could
go in the middle mini-grid, without causing a clash of two 1s in
the same column, then you can place the 1 in there. With that 1
placed you might be able to work out where other 1s go, and you
carry on up through the numbers (or dot around as you please) until
you're filling out rows, columns and mini-grids because there's
only one number left to find.
More
advanced techniques that you can use include slicing and dicing,
slicing and slotting, twinning and triplets, and more - I won't
attempt to explain these here, as Carol does a great job in the
Tutorial, but suffice to say there's enough to this game to make
it compulsively addictive and challenging without getting boring.
Indeed, it's the kind of game you can play for hours on end without
realising that the time has passed.
Another
advantage of this game over pen and paper is that you're given a
grid on the right hand side that shows you how many of each number
you've placed (and when you accidentally place more than 9 of one
number, meaning you've made a mistake), so you can start on the
numbers that are most frequently occurring for the most time-efficient
beginning. You'll need to work fast too, at least if you're to attempt
any of the Arcade games, all of which have a timer counting down.
This
is another great feature of Carol Vorderman's Sudoku - there's a
range of modes here to keep you occupied and give you as much or
as little challenge as you require. Classic mode has no limit (the
timer counts up so you know how long each puzzle took to solve)
with the four difficulty levels, while Arcade has four modes for
you to try your hand at, each of them with the range of difficulties
to pick from. Beat the Clock is self-explanatory, Extra Time starts
with little time on the clock and you earn time for every correct
number placed, with bonuses for quick placements in succession,
Perfection challenges you to complete the puzzle as quickly as you
can without a single error (but you carry on even if you do make
a mistake), while 3 Strikes only allows three mistakes, then it's
game over. There's a multi-tiered career mode that takes you through
a series of puzzles from Yellow Belt all the way up to Black Belt,
and then there's Challenge Carol, which starts off tough and keeps
getting tougher, as you attempt to solve increasingly difficult
puzzles within Carol's stingily tight time limit!
If
all this wasn't enough, there are three multiplayer modes too; Free-For-All
sees you racing an opponent on the same puzzle, where the winner
is the first to correctly fill in a set number of boxes. Beware
though - make a mistake and your opponent gets the number auto-filled
and scores a point! Quickfire is a timed battle where you take it
in turns to place a number on the same puzzle, and making a mistake
gives you a time penalty. The player with the lowest time at the
end of the match wins. Lastly, Time Attack sees you taking it in
turns for short bouts to complete your own puzzle (so the person
not currently playing can't plan out their moves while waiting their
turn watching you!) and if you make a mistake, your turn ends and
your opponent gets extra time. These modes are competitive and a
lot of fun if you have a friend who enjoys Sudoku - I know this
all sounds geeky, but it's a great idea to include some multiplayer
and the variations are all cleverly designed. Throw in a Sudoku
Solver, which will solve any Sudoku puzzle you enter into it (say
the super-hard one in today's paper that you're totally stuck on!)
and you've got a package that's fantastic value for money.
You
might be a Sudoku lover, or you might turn your nose up at the prospect
of a 'maths puzzle game' on your PS2, but regardless of your opinion
you should seriously think about picking up Carol Vorderman's Sudoku,
especially at its meagre budget price. With a range of helpful tutorial
videos, loads of different modes and challenges, four difficulty
levels to incorporate novice and expert alike, and even the multiplayer
modes and Sudoku Solver, this game has an indefinite shelf life,
unlike many of those shooters, racers and platform game you paid
full price for, which will probably be gathering dust in a couple
of months.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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