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Boasting brightly coloured buttons and luminous domes, the Buzz!
buzzers were always bound to end up in the hands (and, in a worst
case scenario, mouths) of younger children. After all, in their
brave attempt to end the awkward silences of Christmas afternoons,
the Buzz! team indisputably created one of the most innovative and
accessible ways of playing the PlayStation 2. If children could
get to grips with the controls, then why not give them a game they
could understand too? And one that didn't depend on a Key Stage
3 reading ability and a basic knowledge of at least two decades'
worth of music.
Unwilling
to let such an opportunity pass them by, the Buzz! team released
Buzz!
Junior: Jungle Party, a game aimed at the younger ones, where
the four buzzers are used to guide flamboyant simians through frenzied
mini-games. Smooth, amusing and very playable, the game soon took
off. Now, a year later, Buzz! Junior: Robo Jam has appeared, its
cover alive with four fluorescent robots. Indeed, squint your eyes
slightly and this could easily be the Jungle Party cover. So the
question looms large: is there really room for another Buzz! Junior
title? Is this an improvement or a cash-in? In short, what can robots
do that monkeys can't?
Forgive
my cynical tone! I should make it clear straight away: this is not
a bad game. It's addictive and hilarious - and it's enough to banish
the scowl of even the most cynical gamer. What's more, it's easy
to pick up and play, yet never verges on becoming dull. It's the
sort of game that's so much fun that you feel like a sour killjoy
for picking holes in it. And that's exactly how I feel at the moment
- but, alas, it's unavoidable.
In
what's quickly becoming the pattern with Sony's Fire It Up games
(think Singstar
and its terminal lack of new features), this is essentially a repackaged
Jungle Party - and if you own Jungle Party then this is very little
to get excited about. Indeed, the lack of change almost shameless;
the few changes that have been made (a different voiceover and a
few more mini-games) are so scarce that it's laughable to think
that anyone would fall for them. When it comes to disguises, Robo
Jam wears the thinnest of veils.
But,
given my earlier praise for Jungle Party, you might be thinking
that shouldn't be a problem - after all, why fix what isn't broken?
If Jungle Party was so much fun, then Robo Jam will be too. Well,
it isn't quite that simple. What about the little problems that
blighted Jungle Party? For example, the overly complicated procedure
to make a custom game and the fact that if you accidentally miss
the instructions at the beginning of a mini-game then, well, it's
tough luck? Yep, you guessed it - they're still there. While the
first time around they may have been forgivable (I was certainly
able to overlook them), the second time around it just seems like
laziness on the part of the Buzz! team. Yes, Jungle Party was good,
but there were a few glitches and gripes - so why are they still
there?
Not
only have the developers failed to refine the Jungle Party set up,
but they also insult us with an unforgivable lack of new features;
indeed, you can count the number of new mini-games on one hand.
While some of the new games might be absolutely fantastic (the space
goalkeeping game is particularly engaging, as is the space invaders-style
asteroid chasing game) you still have to dig to find them among
the tried and tested. Jungle Party is often compared to Mario
Party, and it deserves to be, because it really is that enjoyable.
But can you honestly imagine Mario Party throwing out the same tired
mini-game collections time after time? If Mario Party has managed
eight outings (and counting) then surely we can expect Buzz! Junior
to come up with more than two games without resorting to shameless
recycling.
So,
which games are onboard? Great first impressions are made by games
like Bug Blast (like Whack A Squirrel) and Octo Beat (like Monkey
Bongo), both of which are quick fire games that test your reflexes.
In Octo Beat, each robot is suspended on the tentacles of a space
octopus and you are challenged to buzz along to the rhythms he sings.
Each time you get it correct he lifts you up, but get it wrong too
many times and you plummet into the water - it's simple but effective.
Then there's the fantastic Nitro Racing, where each of the robots
have to race to the finish line carrying radioactive waste. You
buzz to speed ahead, but run too fast and the volatile waste might
explode. It's fast-buzzing, risk-tasking fun. Indeed, most of the
games are a lot of fun, but some are a bit repetitive - I counted
three or four that centre solely around pressing the corresponding
colour to an event on screen.
There
is, however, one fantastic new addition, albeit one that should
really have been included in Jungle Party. Robo Jam introduces computer
controlled bot characters - so there will be no more desperate phone
calls trying to find a fourth player to join you. There are three
difficulty levels too, so non-experienced players can learn the
ropes gradually before throwing caution to the wind in a multiplayer
fun fest.
Whether
you should buy Buzz! Junior: Robo Jam largely depends on whether
or not you already own Jungle Party - basically, if you own Jungle
Party then you shouldn't buy Robo Jam, but if you don't then you
should. Robo Jam is one of the most amusing and pleasant games on
the PlayStation 2, and its reams of mini-games ensure that the fun
is delivered by the bucketload. It's absolutely fantastic! Less
fun, however, will be loading this game up only to find that almost
every mini-game is borrowed from Jungle Party (but craftily renamed)
and the general set up is identical. You have been warned.
Reviewed by Robert Jackman for AceGamez (All Rights Reserved).
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