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Conveniently released between Halloween and Christmas, Buzz! Junior:
Monster Rumble clearly has its eyes on the kids' market this season.
Like the previous Buzz! Junior titles (Jungle
Party and Robo
Jam, each of which are highly recommended although it'd be silly
to buy both), Monster Rumble is a game loaded with mini-games, all
thrust together into a playable and competitive narrative (much
in the style of Mario
Party). The game's edge comes through its use of the Buzz buzzers;
not only are the buzzers simple to use and perfect for response-based
games (as well as the main buzzer, the buzzers have four buttons
of different colour - perfect for most of the colour-recognition-based
mini-games) but they also allow four players to play using just
one USB slot.
So,
to cut to the chase, how is Buzz! Junior: Monster Rumble played,
and how enjoyable is it? Well, Monster Rumble boasts a total of
twenty-five mini-games - about half of these recycled from previous
Buzz! Junior titles (a recurring gripe with this series) and the
other half making their first appearance. Like the previous titles,
Monster Rumble offers the choice between Quick Start games, where
you choose only the length of your game (short, medium, long or
marathon), and the game allocates which mini-games are to be played,
or a Custom game, where, again, you choose the length of your game,
but this time you also choose which mini-games will feature. This
prevents the game getting boring too quickly, but there are a few
ways it could have been improved. For a start, every Quick Start
game features the same order of mini-games. Why not choose these
by random or in a cycle using the memory card? It would add a bit
more variety, especially since Monster Rumble's selection isn't
exactly the most enjoyable pick. Of course, there's always the Custom
option, but, in my experience, this can be a little time-consuming
and convoluted to set up - and will surely only be more so for the
demographic at which Monster Rumble is aimed.
Next
up, it's on to picking your monster. Once again, Buzz! Junior allows
the inclusion of CPU bots with variable difficulty levels (and unlike
previous Junior titles, the difficulty level actually seems to make
a difference this time). Considering Monster Rumble's junior audience,
you might find the opportunities to 'customise' the monsters to
be pretty sub-standard. Yes, you can change their heads, or the
number of their arms, but there's something about the end result
that seems to be sadly devoid of imagination. Throughout the game
there are some brilliant backdrops and amusing touches - the cartoon
style of the game is distinctive and beautifully rendered, with
some lovely animation and great comic touches, so it's a shame that
this talent couldn't have manifested itself by making the monsters
a little further ranging and more creative. Anyway, once you have
your monsters it's onto the main game and, once again, each different
mini-game is preceded by an informative instruction video. One of
my favourite touches is how each video is shown to the monsters
(avec popcorn) in an old, retro cinema theatre. While it's likely
to go straight over the heads of an audience of children, I still
think it's worthy of a mention.
There's
a good scope of variety between all the mini-games. Like previous
Buzz! Junior titles, there's still a dominance of reaction-based
games. For example, there will be four holes on screen, each a different
colour (corresponding to the colours of the buzzer buttons). A zombie
pops out of one of the holes and the points go to the first player
to hammer the correct colour. To spice things up a bit, there are
also a few things you shouldn't hit - and if you happen to press
the button at the wrong time, your points are usurped. The first
few games are fun, but most players, particularly after a long or
marathon game, will find themselves bemoaning the lack of variety.
Of course, it might be a little unfair to penalise a children's
game for something that annoyed me and my adult friends, but other
family games (again, holding up Mario Party as the benchmark) never
suffered from similar problems.
So
which are the better games? Well, treasure hunt is rather good -
and at least gives kids more than one thing to focus on the game.
Basically, the scene is divided into sixteen small islands, and,
using the buzzer, each player must hop between the islands, timing
the jump correctly so as not to fall into the water. As treasure
chests begin to pop up on random islands, the aim is to leap there
before the other players. The fun comes, however, as the monsters
start to collide in mid air and tumble into the water. Then there's
the manic Ping Pong Splat, where a monstrous plant shoots out spores,
which can then be batted around. The aim is to keep an eye out for
unguarded players, whilst still guarding yourself from incoming
spores. It's fast, furious and very fun. There are plenty more games
to enjoy, some of which are more fun than others, but I'll leave
those to discover for yourself - suffice to say, there's enough
here to keep your interest for a while as long as you play in short
bursts, and the games are accessible to newcomers and easy to pick
up and play if you're a first-timer.
Buzz!
Junior: Monster Rumble is a strong game that's perfect for the holiday
season - provided, this is, you don't already own a Buzz! Junior
title. You see, as playable as Monster Rumble is, it's essentially
a rebranded version of the last release (something I grumbled about
when reviewing that game, too). So, seeing as this is essentially
the same game, I shall give you the same advice. If you don't own
a Buzz! Junior title then this is well worth buying (although one
of the previous titles might be a cheaper option). If you do own
a Buzz! Junior title then unless you're a really huge fan or particularly
like the theme of this latest release then there's no real need
to pick it up.
Reviewed by Robert Jackman for AceGamez (All Rights Reserved).
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