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Here at AceGamez all I ever get to review is shooting games, sports
games and driving games - one after the other, over and over again,
day after day - and I love it! Especially when it means that I get
to play games like Burnout Dominator. Criterion haven't changed
a great deal of its modes and features since the last outing, but
they have still managed to provide us with a superb arcade-style
street racing game that is exciting to play and rewarding to master.
Sorry to give away the verdict so early folks, but Criterion have
created a superb driving series and once again they have delivered
the goods.
However,
before you rush out and buy it, you might want to know what is new
about the game. As with the rest of the series the emphasis in Burnout
Dominator is firmly on racing like a maniac in a very dangerous
fashion and causing loads of impressive crashes, ideally involving
your racing competitors rather than your own car! A new game mode
called Maniac is introduced, where you basically earn points by
driving dangerously. This doesn't mean getting blind drunk, hotwiring
a car, starting her up and hurtling into the nearest lamppost though
- it means driving on the wrong side of the road, drifting around
corners and narrowly missing oncoming vehicles - so there is a lot
of skill involved. To earn a serious amount of points you have to
boost while doing this and this is where the game gets really exciting
and challenging. If you are dangerous enough while super-charge
boosting, your boost refills once emptied (you have performed a
burnout), meaning you can chain together your boosts and multiply
your score, reminiscent of the system from earlier iterations of
the series, like the classic Burnout
2. The trick to this mode is becoming proficient in these burnout
chains and driving as dangerously as possible. In the later stages
this becomes hard work, as longer and longer burnout chains are
needed. Let's just say you can't lie back and let your instincts
do all the work - you really need to pay attention, but it is a
rush of adrenaline when you get it right.
You
can now also unlock signature shortcuts; these are secondary routes
on the tracks that can only be opened by smashing an opponent car
through the barriers that block them! This isn't always an easy
task, but once the short cut is unblocked you can use it from then
on. Although a keen eye for hazards ahead and good reaction times
at speed are the most important skills in Burnout, learning the
track layouts can be advantageous too. They have also added Party
Play in the multiplayer portion of the game, which means you can
have up to four players to compete in the various game modes. Split
screen gameplay is still an option for two players but this new
mode means you can take it in turns on various challenges. Although
turn taking can often be a stale affair in gaming, this eliminates
a huge weakness that the split screen mode has - it is immensely
important in Burnout Dominator that you can see plenty of the track
ahead and all of the traffic that is on it. Even in the single-player
mode you will need a large screen to play on, because it can sometimes
get very hard to spot other vehicles at high speed, so on split-screen
this is doubly difficult. That's why the turn taking mode is so
good, and watching the resultant thrills and carnage in Burnout
is never dull!
The
presentation of Burnout Dominator is superb and the graphical effects
are a testament to the power of the PS2 in these latter stages of
its lifespan. Even the flame effects on your boost bar are incredibly
realistic and all the competing cars shine with crisp lighting effects.
That is until everything gets as aggressive as a steroid-addicted
alcoholic who's just had his pint spilt - then a shower of sparks
flies with every shunt or crash and cars deteriorate in an almost
cringe-worthy fashion. It was often during multiplayer events that
I would exclaim the obvious statement - "Yeah I would have died
there!" - because these crashes can be hugely catastrophic and yet
they're thrilling to watch. The environments look incredible too,
and there is only a very small amount of barely visible pop-up for
objects on the horizon - the lack of pop-up is really important
for spotting hazards when boosting and thankfully it's not an issue
here.
Although
the cars don't have official licenses there are plenty in each class
to unlock and take for a spin. You start off in the Classic series
then move onto the others - Factory, Tuned, Hot Rod, Super, Race
Specials and finally the Dominator. Each series has a few familiar
cars from the previous Burnout games, but there is plenty of variety
throughout each of them. However, the cars aren't given stats; instead
each has its own trait. For example, there are drifters, muscle
cars, cruisers and GTs, which differ in performance and handling.
It is when you progress through each car class that you will see
a significant difference though - you can pick up some crazy speeds
in the latter portion of the game and therefore you really need
to 'get in the zone' to dodge traffic and stay ahead of the pack.
Don't
get too cocky though, because the crashes get bigger and better
too - it's almost a shame to see exotic cars turned into scrap.
Almost! There are also plenty of challenges to progress through
(88 in World Tour mode) and in order to get loads of Dominator points
(to unlock each series) you should really push for the best performance
you can muster. Each challenge gives you a chance to earn Dominator
points depending on which medal you win - bronze, silver or gold.
The better the medal, the more points you get and the sooner you
can unlock all the tracks. In some of the challenges you also have
the chance to win cars if you perform certain sub-missions, for
example performing a set number amount of burnout chains or drifting
over a certain distance. You can accrue Dominator points by performing
various milestones too, for example getting 1,000 overall near misses
in World Tour mode. Furthermore, each track holds top scores for
certain events, so all of this is a great incentive to keep you
playing - even after you have completed the World Tour mode.
The
single player experience lasts a lot longer than most arcade-style
racing games, but the overall longevity does suffer a big kick in
the pants thanks to the lack of an online mode. As I touched on
before, the multiplayer experience is a little flawed, because split
screen reduces your vision of the track too much and despite how
much fun it is to watch Burnout, playing it is better! Having an
online mode would have ramped the lifespan of Burnout Dominator
through the roof and would have been a much better alternative to
split screen play if you had the choice. I can't complain too much
though, because the multiplayer experience is Dominator's only major
weakness.
Having
said that some of the challenges are surprisingly similar (Maniac,
Drift and Burnout mode - I'm looking at you) but there are plenty
of others to take your mind off that (Road Rage, Near Miss Challenge,
Eliminator, Grand Prix and Race mode). Curiously, EA have disposed
of the greatly satisfying Crash mode for the time being - which
is one of the features the series is most famous for. If you haven't
played a Burnout game before (or any of the more recent ones) there
is plenty of help along the way. There is a short tutorial movie
(which plays on start up of the world tour or can be viewed in the
handy driver details menu), plenty of tips displayed on the loading
screens and even some button hints during gameplay. For example,
your heads up display shows you which buttons to use after a crash
to get an 'aftertouch takedown'. This is one of the game's coolest
features, because you can subtly manoeuvre your vehicle in slow
motion to take out opponent cars after you crash. You can even make
your car explode to takedown multiple opponents, which fills your
boost bar. Use this 'crashbreaker' feature wisely however, because
if you blow up your car without taking anyone out then you lose
your entire boost.
It
has become a common feature in Burnout games to be able to takedown
your opponents (albeit temporarily), but it is still one of the
most exciting aspects and there are plenty of ways to achieve this.
The easiest way to take down your opponent is to shunt them into
a wall or a barrier of some kind, but you can also use traffic and
the aftertouch feature to your advantage. Much harder takedowns
include vertical takedowns (where you need to drive up a ramp and
land on an opponent) and psyche outs (where you intimidate your
opponent into crashing, for example blocking their path so they
remain in the way of oncoming traffic). All the modes are good in
their own way, but Road Rage is one of the best breaks in the race-orientated
gameplay, as your main objective is to takedown opponents and achieving
multiple takedowns in a row can make you feel invincible (until
you total your car moments later!)
The
music helps a little bit too, because it is mostly fast paced and
caters to a lot of different styles. Apart from the odd exception,
the music nicely compliments the frantic gameplay and adds to the
high-octane, nitrous guzzling action. The sound effects are nothing
short of superb too, from the whoosh of your supercharge boost and
passing traffic to the huge crunch of twisted metal after a devastating
pile up. The way the music fades in and out during play is a nice
touch too - it cuts out during crashes to signify the carnage and
fades slightly during burnout chains to ensure your concentrating.
You can also change songs before you begin an event or even during
with a simple press of a button, so you can avoid any tracks you
wish to steer clear of.
As
a single player experience, Burnout Dominator has really hit top
speed and taken down its rivals. The racing is fast paced and thrilling,
taking out other cars and even totalling yours is so satisfying.
The crashes are huge and compelling to witness and they are certainly
some of the best you will see in a driving game. As a multiplayer
experience though it lags behind the pack and is lapped by many
of its rivals. The lack of an online mode hurts its longevity and
the omission of a Crash mode this time around may frustrate fans
of the Burnout series. But the main focus of the game, the World
Tour mode, is excellent and it gives you a real incentive to master
every challenge. Dominator could be classed as filler until the
next game in the series comes along - but as far as fillers go,
this is very, very tasty!
Reviewed by Liam Bennion for AceGamez (All Rights Reserved).
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