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If
you were to pit the two Burnout games in a face off race, Burnout
2 would leave the mangled wreck of its predecessor lying under a
fifteen vehicle pile-up as it speeds off into the beautifully realised
sunset, the scene of carnage behind reflected perfectly in its gleaming
paint work.
Burnout
2: Point of Impact improves upon the excellent original in absolutely
every way. There is nothing that has not been enhanced, tweaked
or refined. Burnout 2 is a racing game with a difference. In each
race, you and three other maniacs speed around busy roads at breakneck
speed where dangerous driving is rewarded with a speed boost bonus.
Burnout was acclaimed in particular for its crash sequences. Whenever
you had a collision, you would get to see it replayed from two or
three angles before the race continues. But as fun as these crashes
were, you would be penalised by losing half of your boost bar and
a few seconds in the race and so no matter how much you liked crashing,
if you wanted to win the races you had to avoid it as much as possible.
This time things are a little different.
Visually,
Burnout 2 far surpasses the original in every respect. The cars
are shinier, more detailed and the reflections of light and scenery
are very realistic. The scenery is incredibly detailed; the buildings
look three-dimensional and their design ranges greatly. There are
dustbins, road cones, road works and other objects you can smash
through without losing any speed. In the countryside the horizon
line can stretch for miles, with individually constructed trees
flying past you on the roadside behind a range of bushes, barriers
and fences. There is more variety in the theme and look of the different
tracks as well. Locations include busy cities and streets, winding
country lanes, airport terminals (where you periodically see planes
flying overhead), snow-capped hills, lakes, coastal roads and dusty
desert tracks. There are also more kinds of vehicles on the road,
including taxis, several different models of cars, vans, buses,
trucks and lorries carrying timber, making it feel more realistic
and well populated. There are also excellent new weather effects.
The rain is superb and the wet, reflective road is one of the most
convincing I have ever seen. The way the sun reflects in your eyes
is just right, the reduced light on overcast days is spot on and
the night driving levels with a clear sky and big full moon are
very atmospheric. The snow effect is the best though, as it actually
starts and stops snowing during the race, getting thicker and then
thinning off again.
The
graphical piece de resistance however is the crashes. They are so
much more smooth, fast and detailed than before. Pieces of your
car including at least one tyre, the bonnet and bumpers fly off
in all directions and the inertia and physics of the car crashes
is greatly improved. When you hit a car head on you go flying and
the car you hit spins off at an angle into more traffic, whereas
with a truck you come to an immediate stop. If you crash at speed,
you will invariably go spinning, twirling and crashing down the
road, smashing into other cars or flying off into buildings and
trees, bits of your car falling and flying with each impact. Best
of all is the aftermath of your crashes. Now the traffic around
you responds more realistically, the cars speeding towards a crash
site will slam on their brakes and you see the smoke and hear the
noise as their brakes lock and they screech towards an inevitable
impact. Also cars going the other way will often be affected, instinctively
braking and causing a separate accident all of their own! Truly,
the crashes are masterfully done. It's just such a shame you get
penalised for them. If only there was a mode where the sole object
was to cause the biggest pile-up possible. A Crash Mode, say.
The
Crash Mode is without doubt the finest new addition. There are five
sets of three Crash Zones, where you begin each zone just seconds
away from a queue of traffic, a busy highway or a fast-moving crossroads.
You also have a full boost bar, so you can super speed your way
down the road before plowing into a busy stream of traffic at well
over 100mph. These scenes are staggering in their scale and so satisfying
to perform and watch. As soon as you hit the first vehicle, everything
slows down and you get to watch your car go flying into the air.
Invariably the car you hit goes spinning into a bus or lorry, bringing
them screeching to a halt. That's when all of the other traffic
behind starts braking in a vain attempt to avoid the pile-up. Whilst
all this is happening, you get to watch your car from multiple angles
as it carries on flying, spinning or bouncing along, switching between
this and the several areas where cars, vans and lorries are smashing
into each other. When all of the traffic has come to a halt, you
get a helicopter flyover of the whole scene, where the damage caused
to each vehicle flashes up! It's pure genius and endless, tremendous
fun. You will laugh so hard at the carnage; it really is some of
the very best entertainment money can buy. The total amount of damage
is multiplied by the number of vehicles involved to give you a final
damage sum in the millions. Each level has an amount you must reach
to win a Bronze, Silver and Gold medal and after you've won a Bronze
or higher in all three zones, the next set of three is unlocked.
There are loads of features and vehicles to unlock. Each vehicle
has a top speed, handling and acceleration combo and the generically
named vehicles include the pickup, sport car, roadster, muscle car
and compact, with more flashy numbers such as the hot rod, classic,
gangster, oval racer and police car to be unlocked. You can choose
from a range of colours for most of these too. When you begin only
Offensive Driving 101 is available, forcing you to complete a series
of brief training sections. These are quick to get through and serve
as very effective training for the newbie whilst refreshing Burnout
fans and allowing them to get used to the new handling. The control
of the cars is even better than before, allowing you to develop
a serious amount of skill in your driving style. Once through this,
Championship, Single Race, Time Attack and Crash modes become available.
The Championship is a series of races with some other stuff thrown
in for fun. After you win the first championship of three races,
you unlock a Face Off race (you versus one other driver). Win this
and you unlock a new car as well as the next championship. Get all
Golds in the championship and you also unlock a Pursuit race, where
you drive a police car and must repeatedly ram a speeding car until
it stops. This is great fun and a welcome change of pace, plus it
allows you to unlock another vehicle. Pursuit Mode becomes unlocked
as you progress, meaning you can chase any car with any other on
any unlocked course. The range of courses is greater this time with
six distinct areas used to generate a large variation of routes
and areas. When you eventually finish the Championship, a Custom
Championship and Custom Car are unlocked where you get to race against
very sporty custom cars in a much harder series of races.
At
the end of each standard race a scoreboard is shown with the best
lap time, best total time, best score, highest score, biggest combo,
biggest crash and best crash total. You can also set records on
longest Big Air, Drift and Oncoming as well as your burnout total.
For those of you unfamiliar with Burnout, you have a boost bar that
gradually fills up as you drive dangerously. Near misses with other
vehicles, driving into oncoming traffic, drifting around corners
by tapping the brake button as you turn and making jumps into the
air all give you boost. The controls are such that all of these
skills are easy to learn but take time to master. Once your boost
bar is full, you can press the boost button and the whole screen
blurs for a moment as you thrust forward at incredible speeds.
In
Burnout, if you crashed you'd lose half your boost bar, but Burnout
2 is a little kinder and only takes about a quarter away. Also,
you could sustain your boost bar as you speed by pulling off more
dangerous driving. Burnout 2 works differently and it's for the
better. Now, your boost bar drains steadily as you drive, but if
you have pulled off enough dangerous moves when it empties, you
will get a burnout combo and the boost bar will refill itself without
stopping. You can pull off a great chain of these, my record being
5. To achieve this you must drive headlong through oncoming traffic
at ridiculous speeds and drift around corners at 100mph+ so by the
time the combo ends your nerves are shredded and the adrenaline
is pumping. Much audible whooping, shouting and occasionally girlie
screaming can be heard from my room during these sequences where
you go from a near miss collision to an exhilarating super speed
run to an overly fast bit that feels beyond your control, all in
a heartbeat. Of course, you can take your finger off the boost bar
at any time (you chicken) but if you do you won't get that burnout
or burnout combo. The fact that you can't tell whether or not you've
got the combo until the boost bar empties encourages more dangerous
driving. In my experience the best way to drive is by keeping your
finger on the boost button the whole race, so it is used the moment
it becomes available. The speed that the graphics and scenery race
past at is truly mind-blowing, I don't know what kind of a frame
rate they've got but it's without doubt the fastest game on PS2
and I daresay any other platform. There is never (I repeat never)
any slowdown of any description. Again, this is a great achievement.
It is also worth mentioning that it is now much harder to crash
by hitting the side of the road, generally you just scrape along
the barriers and sparks fly - this is a big improvement as it allows
you to drive a little more recklessly without losing momentum.
The
sound effects are perfect. The revving engines, the screeching brakes,
the sound of smashing glass, crumpling metal and collisions are
outstanding and the echo effect in the tunnels is awesome, particularly
with the police siren. The music sits in the background at a fairly
quiet level whilst you drive, but as soon as you go into boost mode
the volume level doubles and heavier guitar riffs and drum beats
kick in, making the tune far meatier during the super-speed sequences.
An all-new selection of pumping tunes is here and each one is excellent.
There is no possible way I could understate how totally awesome
Burnout 2: Point of Impact is. No matter how many superlatives I
use (brilliant, inspired, a work of genius, incredible and so on)
there is no way I could over-hype the experience. This game is an
essential purchase for every PS2 owner, I don't care if you hate
racing games, you'll still love Burnout 2.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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