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To mention all the war-based shooters that Brothers in Arms: Earned
in Blood has to compete with would require a huge Ace Ventura-like
breath. Furthermore, within that genre it has plenty (and I mean
plenty) of war titles that are set in the same WWII era and it's
not easy going up against a series as strong as Medal
of Honor or Call
of Duty, to name a couple.
For
a game to charge forward in this crowded and demanding battlefield
without being killed or horribly maimed in the process requires
an immensely chiseled physique. As a matter of fact, for a game
to stand out it has to be close to perfect, so that the good people
at Gearbox have set themselves a real challenge from the off. On
the positive side, they have the chance to do something innovative
with a genre that offers few surprises any more. Once the game has
loaded up, the menu system doesn't seem to offer anything particularly
innovative - you can choose from Story mode, a Skirmish or Multiplayer
- and this is topped off with a Saving Private Ryan style
soundtrack (with military trumpets galore).
Luckily,
the menu selections and opening tunes are not on the list of things
particularly significant to add spice to a game's recipe. More importantly,
when I fired up the story mode I was pleasantly surprised to find
that the plot was enough to whet my appetite. It is hardly groundbreaking
cinema, but at least it doesn't copy every war movie under the sun,
like some of those other war games (you know who you are!) The entire
story is told by central character Sergeant Joe Hartsock, known
as 'Red' to his fellow soldiers. Hartsock was one of the US Airborne
troopers who were dropped behind enemy lines the night before the
Normandy landing in France. The story and the campaign are based
on the real-life stories of these soldiers, as they fought across
the French countryside in the first two weeks after invasion. Those
of you who played Brothers
in Arms: Road to Hill 30 may remember that Hartsock was a featuring
character. When you are initially placed in his combat boots - so
to speak - this first person shooter is instantly atmospheric, with
light piercing through the trees and the sound of distant gunfire
and explosions. This is a nice touch, and one that will probably
be taken for granted once the game becomes more familiar.
An
important ingredient to break you into the action gently comes in
the form of an interactive tutorial that can be turned on and off
at your leisure, which teaches you everything you need to know as
you play through the Story mode. This early part of the game is
very dull, but it helps you to get to grips with both the controls
and the tactics that are essential for your success as you progress.
Although these mechanics are not perfect, the game does get a bit
more exciting after you have been schooled in their use; it's not
too long before you are in at the deep end, blasting at hordes of
German soldiers, with a helping hand from your easy-to-direct squad.
You
can truly appreciate how atmospheric Earned in Blood is when you
are first standing in the vicinity of an exploding grenade. You
are abruptly slung to the ground, with chunks of earth flying past
you after a thunderous boom. You stumble slowly back onto your feet,
as your ears ring and your vision returns from a disorientating
blur - obviously you're hurt, but this sinks the message deep that
you are one lucky bastard to have survived the blast. However, this
is no time for a philosophical rethink of your current position
in life, but rather the time to put your finger back on the trigger
and spray some lead at that soldier who tried to blow you to bits!
Unfortunately,
wreaking your revenge is not as satisfying as the atmospheric grenade
encounters. Although successfully hitting an enemy with a bullet
is a challenge, it's never really that gratifying to do. This could
be due to the fact that many of your firefights are from long range
(without a sniper scope), so you don't really get to see the results
of your hard work up close and personal. Trying not to sound like
a gore thirsty maniac, this could also be due to an unconvincing
amount of blood; don't get me wrong, there shouldn't be pints of
liquid spraying from huge wounds every time you successfully hit
someone, but at the same time it shouldn't be a tiny squib-like
burst each and every time either. Earned in Blood has a 16 rating,
so there are no excuses here - it may sound like nit picking, but
the satisfaction you get from shooting the enemy is a pretty important
element in a war game. The animations for soldier movements throughout
the game are incredibly realistic and crisp, yet when it comes to
troops and enemies being hit or killed there are surprisingly few
animations - and even fewer that are very convincing.
At
least the game is not all about mindless shooting; the tactical
element of the battles is unusual and interesting, as you have to
suppress your enemy with fire before flanking them (coming in from
an angle where they are not covered). You can tell how suppressed
an enemy is from the meter displayed high above their heads - this
can be turned off if you wish, but then your only indication is
when your troops shout out that they're fully suppressed. These
shouts from your troops come fully garnished with swear words, so
although this is realistic, you'll agree that Earned in Blood is
not for kids. [I'm not so sure about that… try listening in at your
average secondary school during break time - you might learn a new
word or two! Ed] You may also notice that your squad AI is not amazing,
although you truly appreciate them when they're gone, as they are
a great distraction for the Germans, allowing you to get a clearer
shot in. Your squad moves very convincingly - the transition from
a ducking position to a cautious standing position in order to fire
over an object is very smooth and realistic. Anyway, once your enemy
is suppressed, you can go about charging them or shooting at them
from another angle, while your squad continues to suppress them.
This is fun a couple of times when it is a new experience, but it
soon becomes dull and it's rarely high octane, unlike the Medal
of Honor series.
Coming
back to the graphics, this is an aspect of Earned in Blood that
is very praiseworthy, despite its faults being somewhat glaring
at times. The detailed and realistically animated soldiers, along
with intricately reproduced weapons and objects are constantly upstaging
the surrounding environments, which are often quite dull, lacking
detail and variety in their texture and look. Although the graphics
push your PS2 hard, the hackneyed maps immediately highlight how
it falls short of what other war titles have achieved in the past.
The sound effects and voice acting, however, are probably as near
to perfect as you are going to get, which is why a somewhat significant
lapse in gameplay is so surprising. The music within the game is
almost as atmospheric as the effects, although the soundtrack does
fail to be unique, feeling similar to any other game set in this
time period. That doesn't mean to say it isn't excellent however,
as it fits in very well with the theme of the game.
The
slightly empty gameplay experience of the single player campaign
is made up for, to a degree, by the multiplayer mode, as taking
out human enemies is always a much less straightforward affair than
gunning down AI controlled Nazis. A range of tactics is most definitely
needed to tackle human opponents who are often much more adventurous,
charging towards you rather than sitting in the stalemate position.
Having said this, the multiplayer mode will never rival the likes
of the keyboard and mouse driven Counter-Strike, which has a much
faster pace and is far more satisfying to clock up the frags.
Brothers
in Arms: Earned in Blood has plenty of nice features, but the gameplay
fails to meet that near perfection that is needed to compete with
the super powers of the Medal of Honor and Call of Duty series.
Earned in Blood is very atmospheric, with plenty of challenge (and
plenty of helping hands/hints if you have them turned on) but the
long range and often stalemate-style firefights are reasonably shy
of exciting, while the often-confined environments feel like they
restrict your freedom of movement and your choice of how to tackle
the enemy. If you want a tactical and atmospheric gaming experience,
then Earned in Blood may well be for you; however, if you like games
infused with excitement and energy throughout, then you should probably
look elsewhere - and there are plenty of other places to look.
Reviewed by Liam Bennion for AceGamez (All Rights Reserved).

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