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Of
the many mech games out on the market today, the Armored Core series
has proven to be one of the most enjoyable entries into the genre.
Developed by From Software and published by Agetec Inc., Armored
Core is known for its amount of customization, as well as its mechanised
combat. Surprisingly enough, this series has gained a large following,
especially here in mid-Michigan, where players trade tips on customising
an Armored Core (AC), hold tournaments and create fan fiction, as
well as theorising about the future of the Armored Core series.
Fans will have to wait no longer, however, as the next installment
has arrived in the form of Armored Core: Nine Breaker.
It's
important to note that this game differs from the other Armored
Core titles in the series due to its sole focus on arena combat.
Players familiar with the series should know that in previous Armored
Core games players were tasked with completing a series of missions
to advance the plot, while the arena mode was simply a way to earn
a bit of extra money participating in arena combat in front of an
audience. In Nine Breaker the missions have been shelved and the
main objective is to climb to the top of the AC ladder in order
to be the number one combatant in the arena. Keeping this in mind,
players can enjoy the game for what it is and appreciate its unique
direction.
The
first order of business that players must attend to is the creation
of their AC in the garage. There are a total of 16 different components
that make up an AC. This includes everything from the head and torso
to back-mounted weapons and power generators. Each of these 16 categories
may have anywhere from eight to forty choices, resulting in millions
of unique AC combinations. Also, you're not required to purchase
parts; anything that is currently viewable may be used in your AC
construction. By playing through the game's training and arena mode,
you'll unlock many more parts, in order to create that perfect destructive
machine.
When
selecting parts you should always remember that each has an effect
on all other aspects of the machine. For example, the selection
of a set of arms will increase the weight on the torso and the weight
on the legs, resulting in a reduction of your AC's mobility, as
well as creating more of a strain on your booster's ability to function
properly. Also, when selecting a part there are three main attributes
to watch, those being armour points (basically your AC's life gauge),
weight and energy drain. These all affect other attributes of your
AC, which you need to allow for if you wish to be successful when
the competition increases in difficulty. Finally, each non-weapon
part may be fine-tuned, allowing you to allocate an additional ten
points within an item's attribute set, such as decreasing an item's
weight or energy costs.
The
garage also holds many other options that allow you to customise
your AC's performance and physical appearance. First, each AC comes
with 15 option part slots that allow you to implant numerous bonuses.
These bonuses may boost weapon output, defences, decrease your lock-on
time, etc. You may also customise the heads up display that is viewed
while in combat, changing its colour and turning on or off various
non-essential sections. Last but not least you may adjust the outer
appearance of your AC however you see fit. Nine Breaker has an extensive
paint option that allows you to customise the colour and pattern
of each item, as well as place a predefined or custom emblem upon
your AC. When you're finished customising, you may give your AC
a name, obtain a summary of its overall performance and take it
out for a test spin to see how it performs against a few drones.
As
you can see, the amount of customisation available is amazing. You
can easily spend at least an hour creating an AC from scratch. The
interface used to view the individual items and their statistics
is very intuitive and what's more, every menu allows you to view
the controls on screen in order to best utilise all of its options.
You'll be heading back to the assembly function to switch weapons
around and fine tune your AC as you pick up new tips from friends,
or if you just feel like experimenting with a new design or two,
and the friendliness of the menus makes this time much more enjoyable.
Fortunately you can have a max of three different AC units in your
garage at one time; therefore you may switch out an AC heavy in
offence for one that's quick and agile with a simple button click
when the need arises. This saves you from having to constantly change
out parts, hoping that you remember the correct configuration the
next time you need that type of AC.
Once
you have your desired Armored Core set up, you may take it directly
into battle, or participate in the many available training missions.
The training missions allow you to hone your skills in offence,
defence and agility. Each of these categories also has subsections,
creating many levels of training focusing on a number of unique
aspects. Each training level has a specific objective which, if
completed within a certain time, nets you a bronze, silver, or gold
ranking. Completing all of the available levels within one of these
subsections unlocks a new item and may also unlock new search criteria
to use within the arena mode.
Because
it's nearly impossible to have an all-round best AC when starting
a new game, I found that having one AC designated for training was
the best method of attack, especially when you're first beginning
and many of the most powerful items are still locked. Each of these
training missions also vary in their difficulty, providing many
hours of replay value alone just attempting to obtain gold ranks
in them all.
Nine Breaker's arena mode allows you to take what you've learned
in the training missions and apply it in an actual combat situation.
At first you can only participate in test matches, which are basically
exhibition battles against a computer opponent. These may be set
up at any time by selecting from the unlocked search criteria and
then picking one of the opponents returned in the result set. These
test matches increase your points, as well as unlocking items, and
allow you to obtain invites to participate in official matches.
Official matches come in two types: an exhibition type that net
you higher points as a reward (but doesn't affect your ranking positively
or negatively), and ranked matches, which offer you the opportunity
to increase your position in the arena's top 30 players.
When
participating in an actual match against a computer opponent, the
action tends to be quite intense. The difficulty of your opponent
increases as you advance in the AC arena ranks and the battlefield
is chosen randomly from the many available maps within the game.
These include both indoor and outdoor areas, which vary from sprawling
deserts to confined caves. Each level also has a varying amount
of obstructions that you may use to avoid enemy attacks. The battles
are usually very quick but occasionally may run long depending on
the agility of both you and your opponent. Because of this possibility,
I always found it useful to carry at least one weapon, such as an
energy blade, which had unlimited ammo. Because there's no time
limit, if both you and your opponent happen to run out of ammunition
then the only way end the match is for you to quit.
Controlling
your AC is fairly easy if you're experienced with any other third
of first person shooter. Although Nine Breaker offers fully customisable
button mapping, by default the left analogue stick moves you around
the arena while the right analogue stick allows you to aim. When
aiming, depending on your chosen weapon and targeting system, you
can lock onto one or more targets. I did find that when I had a
targeting system installed in my AC that was set up to lock onto
only one object, the artificial intelligence governing the targeting
system was sometimes easily confused in the presence of multiple
targets. Although it would target to only one object, sometimes
it would switch to another target just before it was able to obtain
a complete lock. Although this occurs more often in training than
arena mode, it is still frustrating because it results in many misses
in the accuracy tests.
What's
not common in other first or third person shooters is the ability
to fly around the area at will. By hitting the boost button without
pressing a direction, your AC flies into the air, making it harder
for your enemy to obtain a lock. This can only be done for short
periods of time, as the boost may cause your AC to overheat and
also drains its energy quite quickly. What can be frustrating at
times is remembering to let go of the left analogue stick long enough
for the game to register that you want to lift off the ground rather
than boost along it. In the middle of a heated battle you're usually
more occupied with finding cover from your enemy's barrage and it
may take some time before this action becomes second nature.
If
there is any part of Nine Breaker that falls behind the other portions,
it would have to be its multiplayer, simply because it does not
utilise the PS2's network adapter to allow Internet play. What this
game does offer is the ability to play versus mode with two players
split screen, along with an option for a third and fourth added
when hooking two to four PS2s up via I-link cables or through a
local area network. Multiplayer does offer over 20 maps from which
to choose, as well as three different play modes: deathmatch, team
deathmatch and leader mode, where the objective is to kill the opposing
team's leader. If playing with fewer than four players you may fill
the remaining spots with computer ACs so that the teams are always
balanced. Also, each player may load their garage of ACs into the
game and choose to fight using one of them.
Graphically
this game seems to fit right at home on the PS2. There are no lags
in play as a result of too many onscreen actions, plus the animation
of both the enemies and your own ACs are smooth and crisp. The smoke
trails from the missiles are also a nice touch, especially when
a cluster of missiles are fired and spiral around in search of their
intended target. The game's sound is pretty standard when compared
to any other title in the mech genre. My only complaint is that
the same 30-second song clip loops over and over while I assembled
my AC. Since a great deal of time is spent doing this, the background
music got annoying very quickly.
Fans
of any previous Armored Core title, or just fans of mech games in
general, will definitely want to check out Armored Core: Nine Breaker.
The level of customisation that you can put into an AC is simply
mind boggling and easily has months of replay value just attempting
to find the best combination of parts that will result in the most
powerful AC. The game is also full of unlockable features that will
leave any serious player trying for hours just to squeak out a few
more gold rankings. Although Armored Core: Nine Breaker does lack
a mission mode, the game more than makes up for this with its replay
value and customisation alone. Finally, even if you're not a huge
fan of the mech genre, head on down to your local rental store and
take this game out for a test drive at the very least. You won't
be disappointed.
Reviewed by Zach Lark for AceGamez (All Rights Reserved).
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