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After 10 years and now six major releases spanning the original
PlayStation and the PS2, I think it is perfectly safe to say that
Namco's Ace Combat franchise has a lock on arcade-style console
flight simulations. Following up on 2004's Ace
Combat 5: The Unsung War, which turned in the best installment
in the series yet in my opinion, the sixth outing in the series,
Ace Combat Zero: The Belkan War, has swooped onto the PS2 under
intense pressure to continue to advance the franchise forward after
such a stellar previous effort. For better or for worse, depending
on your viewpoint, Ace Combat Zero largely sticks with what made
The Unsung War such a jewel, only taking tiny steps forward rather
than attempting to really take the Ace Combat experience to the
next level (I guess Namco is waiting for the PS3 to do that!) Thankfully,
what you get is the same impeccable flight action gameplay that
has made the series what it is today. However, this also means that
the game feels just a bit too familiar…
Preceding
the events of The Unsung War by 15 years, Ace Combat Zero accounts
the events of the Belkan War by placing you in the cockpit of a
host of authentically licensed aircrafts. You are a pilot-for-hire
working for the Republic of Ustio as part of the Ustio Mercenary
Unit, fighting off the invading forces of the neighboring Principality
of Belka. Depicted using a documentary-stylized storytelling technique,
with live action narration sequences and retrospective pilot interview
cut-scenes, The Belkan War plot carries on the franchise's lust
for compelling narrative in reasonably fine fashion, with solid
voice acting and an epic, cinematic style soundtrack. With that
said, it takes about half of the campaign's 18 total missions for
the focus of the story to really kick in, and by that time I found
myself just wanting to get through the cut-scenes to get to the
next mission. This is the only area of the game that I felt took
a step back from its predecessor, but it's a little easier to forgive
considering the superb quality of The Unsung War's storyline.
New
to the series in Ace Combat Zero and helping to deepen the narrative
experience is the Ace Style Gauge System, where actions taken during
each mission determine your reputation as a pilot and alter how
the story and subsequent missions unfold. Depending on your flight
combat style, such as destroying enemies not related to the current
mission's objective or focusing on honor and teamwork to take orders
and come to the aid of your wingmen, your reputation fluctuates
between three classifications on a mission-by-mission basis - that
of Mercenary Ace, Soldier Ace and Knight Ace. Your reputation status
is vital to how the game unfolds, as actions taken alter the path
through campaign and affect how your squadron reacts to you during
radio communications. This system makes for three different mission
arcs through the game's storyline, demanding multiple trips through
to take in the full scope of the plot. This is certainly a plus,
because completing the campaign only takes about three to four hours
(not including time spent replaying failed missions, which probably
tacks on another hour or so).
Replay
value is further extended by a number of unlockable modes, aircrafts
to buy and award medals to achieve, and even more so by a well-implemented
two-player VS Mode featuring seven different stages containing a
host of objective types, from pure head-to-head dogfighting to racing
through rings. Many gamers will likely be dismayed that the multiplayer
is merely split-screen with no option for online play, which would've
been absolutely phenomenal had it been included, but still, the
split-screen play is surprisingly in-depth and a lot of fun.
In
the gameplay hangar, Ace Combat Zero barely differs from the previous
installment, which means that the intense melding of fast-and-furious
arcade action and flight sim realism that is a staple of the franchise
is here in full force, complimented by the standard set of fluid
aerial controls. Wingman commands have returned and are more fine-tuned
this time thanks to the improved squadron AI that reacts to commands
better and helps out a little more in the thick of battle. Enemy
AI, which had already received a substantial boost in The Unsung
War, has been upped yet again for The Belkan War, bolstering what
is a delightfully challenging game overall (when played on Normal
and Hard difficulties that is). Exemplifying the bump in AI challenge
are the series-debuting rival ace pilots, boss-like enemies that
occasionally swoop in at the end of a mission to truly test your
piloting skills, as they take more damage and dodge and weave through
the air, avoiding your attacks far more impressively than the basic
enemy pilots. Unfortunately, with the game's lack of an in-mission
checkpoint system, these difficult rivals aces do cause some frustrating
mission replaying when they charge in and blow you out of the sky
at the end of a long stage.
Although
you'll be replaying missions on a regular basis, Ace Combat Zero
excels in providing diversified missions that make the gameplay
fresh and exciting from one mission to the next. As always, the
game basically boils down to dogfights with enemy aircraft and bombing
runs on land-based enemy facilities (doing away with aggravating
escort missions); however, there is a nice variety underneath it
all to keep your attention piqued. In one mission you're swooping
through the tight corridors of an underground facility, while in
the next you're bombarding a giant laser weapon tower while avoiding
its deadly periodical blasts. Furthermore, certain missions are
also divided into three different operations, only one of which
you can choose to participate in.
The
Ace Combat games have always been at the forefront of graphical
beauty and realism, and Ace Combat Zero sure doesn't doing anything
to damage the franchise's proud legacy. Though not vastly improved
from the last game, this game's graphics are top-shelf quality for
the PS2. Plane models are incredibly detailed and realistic, supported
by exceptional lighting, engine blur and wind and cloud effects.
Aerial combat is visual bliss thanks to spectacular smoke trails
and explosions, both of which are further intensified by impressive
combat sound effects. The only things worth complaining about, as
far as presentation goes, are the realistic albeit sometimes confusing
radio chatter and the ground textures that quickly show their ugliness
upon close inspection. [But if you get too close, you won't see
them for long! Ed].
Except
for a few subtle-but-effective additions, Ace Combat Zero: The Belkan
War doesn't do much else but marginally evolve the series from its
last effort, and in the end that leads to a familiar feeling of
'been there, done that'. After more than a year since the last game,
there just isn't the same wow-factor going on here. Considering
the tremendous quality the series has presented up until now though
(especially on the heels of The Unsung War), it really doesn't matter
that the game hasn't changed much, because the series' rock-solid
gameplay and gorgeous visuals are still alive, kicking and as impressive
as ever in The Belkan War. If you've been waiting for a full revolution
of the Ace Combat experience, you'll have to hang on until Namco
inevitably uses next-gen technology to bring the series to PS3.
Meanwhile, Ace Combat Zero: The Belkan War will more than satisfy
your virtual flight combat needs.
Reviewed by Matt Litten for AceGamez (All Rights Reserved).
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