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There are many types of 'Jack' in this world. Car jack, microphone
jack, jackhammer, jack in the box, the list goes on. There is, however,
only one Jack that can single-handedly take down entire terrorist
organisations, thwart presidential assassination attempts, interrogate
suspects with nothing more than some string and old episodes of
Postman Pat, disarm nuclear weapons, and do all this and more in
a single day. Jack Bauer, star of the award winning TV show 24
is back, and this time he's all pixels and particle effects.
[Editor's
Note: The following rant takes place between paragraph two and paragraph
three…]
It
was only a matter of time before 24 was converted into a
computer game. Anything that can be shown on a television screen
and is in any way popular will no doubt be pixellated, animated
and turned interactive. Thankfully, as a nation of gamers, we haven't
gone completely mad, and so we haven't seen things like Memoirs
of a Geisha: The Game, Neighbours: The First Person Shooter, or
Countdown Real Time Strategy (Attack of the Vorderman Clones). Okay,
so I may be getting a little carried away with those titles, but
look at Knight
Rider, Starsky
& Hutch, He-Man,
even the new Godfather
game (don't get me started. Okay, you already did. Very nostalgic,
not very original, oh my God would you please stop shooting the
floor. Sorry Dexter!), they're just not very good. At all. So why
do people keep making tie in games on the back of popular TV shows
and movies? Simple - because people will buy them. They will see
the familiar pictures and titles on the box and they will want to
relive the memories of watching the show or movie and want to play
as their favourite characters.
Some
games do a better job of others of course, Spider-Man
2 was okay I guess and Star
Wars: Episode III was…no, no, that was rubbish. Okay, so The
Lord of the Rings: The Return of the King was…mildly amusing.
Oh I give up. [How about The
Chronicles of Riddick: Escape From Butcher Bay? Surely a classic
spin-off if ever there was one! Ooh, and Indiana
Jones and The Emperor's Tomb! Ed] Face it, publishers in most
cases spend most of a game's budget on the licence, then more often
than not throw together some half-arsed game that vaguely resembles
the movie/cartoon/TV show and then flog it to the unsuspecting public.
It doesn't need to be a good game because by the time people buy
it and get it home it's already too late, and the fat, cigar-chomping
producer has just earned himself another swimming pool. Oh, I forgot
Fight
Club, the game. What a joke.
24:
The Game's a bit different though. It's not the greatest, most original
game I've ever played, but it's got something else tucked seductively
up its sleeve. It's 24. It's scripted by the writers of 24.
It stars the actors of 24. To all intents and purposes, it's
a whole extra, interactive season of 24. For those of you
familiar with the series, you'll know how addictive a show it is.
We wait with baited breath for episode upon episode, series upon
series; Kiefer Sutherland just signed a multi million dollar contract
to make three more series. We just can't get enough. So fans of
the show, those who simply need more 24 in their day, are
quite likely to rush out and buy this. And so they should.
The
developers have really tried to capture the essence of the show
and there are many elements from it that have been ported straight
into the game. The colour scheme for one will seem immediately familiar,
with its yellowish hues and deep shadows. The signature split screen
effects are back too and are used in the game, as well as during
cut scenes, to heighten the drama. The pacing isn't quite as heart
stopping as the TV show, but then again it never really could be.
It does try really hard though and these efforts aren't wasted.
The cut scenes blend really nicely with the interactive levels and
the game as a whole always tries to remain as intense as possible.
Visually
things look good. It doesn't look mind-blowingly fantastic, but
it doesn't look shoddy either. The environments are detailed and
there are plenty of sparks, explosions, light effects, canisters
to shoot, panes of glass to smash, boxes to knock over, machinery
to blow up; it's all very nice and suitably immersive. As you wander
around the various levels there are innocent civilians running about
that you can shout at or beat around the head (I suggest the latter)
and they'll scream and shout about how terrible their situation
is or more commonly ask you who you are. Each level seems nice and
alive and you never find yourself in an area that just seems dull
and uninteresting.
It's
difficult to know where to begin describing the various game modes,
as 24 is such a jack of all trades. It has driving levels, third
person 'all-out-shoot-everyone' levels, third person sneaky-sneaky
levels, puzzle elements, interrogation, all sorts of things. Each
individual element never really stands out and shines; like the
phrase 'jack of all trades' implies, it's a master of none. For
example, the driving missions, they're not bad at all; the free
roaming environment is large and fairly detailed, there's plenty
of activity on the roads, the cars handle well enough in the context
of the levels. But then you compare it to Grand
Theft Auto and all of a sudden it looks like a tramp's pants
hanging next to Britney Spears' best knickers. The third person
sneaking missions are really quite immersing; tense, well directed,
well paced and there's plenty of heart pounding action to keep you
amused. Then you compare it to Metal
Gear Solid and once again we find a comparison similar to that
of three week old milk vs Moet & Chandon Champagne. The thing to
remember, though, is that it's not about focusing on any one of
these elements. The reason Metal Gear Solid is such a good sneak-em-up,
is because that's what its sole purpose is, it focuses around one
mode of play. With 24: The Game, it's all about the bigger picture,
all the different types of levels combine to make one glorious whole,
and it is the whole which makes it great.
The
third person levels really aren't bad at all actually. The aiming
system works, although sometimes (albeit rarely) you can't seem
to lock onto the target you want. The targeting system can be aided
by the computer, so that targets are selected automatically, with
the cursor zoning in on the enemy becoming more accurate the longer
you focus on them. Enemies pop in and out of cover and even try
to flank you as you bob and weave through the environments, picking
them off one by one. Those dastardly terrorist fellows occasionally
take hostages too and as a valiant member of CTU it is up to you
to rescue them. Unfortunately for them, the only way to do that
is very similar to the Robocop method; aim carefully and hope you
hit the bad guy. Unlike Robocop though, you don't have the benefit
of his incredibly accurate aiming system and so, inevitably, some
innocents will perish. When you're not shooting at people you will
sometimes be asked to blend in and explore a building undetected.
An amusing level sees Jack join a tour group to infiltrate a secure
building and you must then detach from this group just long enough
to steal an ID card or put your name on a security roster, then
return to the tour guide before she gets suspicious.
Certain
doors need to be opened and not all of them have a key to hand.
Thankfully you have your trusty PDA which, via an ingenious puzzle
system, can bypass door security. There are a couple of different
ways of doing this, ranging from rearranging the letters of a password
until you get the right combination, patching together missing data
files by re-routing certain circuits and remembering a number. That
last one bamboozles me all the time. The puzzles may sound freakishly
complicated, but they're actually cleverly designed tests of memory,
decision-making and observation. Once you crack how they work, most
of them are fairly straightforward and give you a wonderful sense
of accomplishment in a James Bond kind of way. I just decoded the
lock on this door with nothing more than a PDA and a keen intellect,
oh yes.
Sneaking
plays a big part of this game; it's not all about running around
as Jack and shooting anyone and everyone that moves (I found out
later you get a higher mission score if you don't mow down innocent
civilians with automatic rifle fire). Some missions involve remaining
undetected and it is in these missions that the truest nature of
24 shines through; the danger element, the high risk, the
sensation that everything rides on the decisions you make from moment
to moment. There's an early mission where you take control of Kim
Bauer (Jack's daughter for the supremely uneducated) and you must
sneak around without being seen by nasty terrorists. You have a
stun gun just in case you get too close to a guard, but the main
emphasis is on stealth. I mentioned a comparison with Metal Gear
Solid, which was clearly a source of inspiration during these sections.
The radar with the 'cone of vision' of enemy soldiers is present,
as are sections where you must wait for guards to turn a certain
way, memorising their movements so you can sneak around them. Mind
you, MGS is the original stealth game, so any game that tries to
incorporate that type of gameplay is likely to mimic its lord and
master. Incidentally, for those with little patience or a sick sense
of humour, I played the level through again, stunning a guard early
on with the taser gun and stealing his assault rifle. I then sent
the sweet and innocent Kim Bauer on a bloodthirsty rampage through
the building's corridors, mercilessly cutting down terrorists and
uncontrollably giggling to myself at my corruption of her. As you
may have guessed by now, I don't get out much.
There
are loads of weapons to choose from, ranging from pistols to shotguns
and automatic rifles. The beloved sniper rifle makes a couple of
appearances too and in the genius way that the game is constructed,
one of the early levels combines sniper rifle action with some very
clever use of a satellite from back at CTU headquarters. Once Jack
identifies that several snipers are attempting to assassinate the
Vice President of the United States, via the cunning art of interrogation
(which I will come onto in a moment), it's back to CTU to identify
where these sharpshooters may be. With a top down view you use the
satellite to scroll through the floors of various buildings, searching
for heat sources with line of sight to the road where the VP's motorcade
will shortly be driving. By holding down the X button above each
heat source, the computer then determines whether or not this individual
may be a threat. Of course, the time is ticking away as you do this,
but let's face it who ever had time to kill in an episode of 24?
The tension always keeps a firm grip of you this way and it gives
you a real sense of urgency and determination when completing the
tasks. Once the potential targets are identified, the information
is fed back to Jack, who can then start shooting at people.
I
mentioned briefly the art of interrogation. Now this is an art that
Jack Bauer is particularly fluent in, as fans of the show will know.
Unfortunately, interrogating a subject in the game is slightly more
subdued than in the show. The Jack we know and love will ordinarily
start a conversation of this type by removing the individual's thumb
or threatening a family member. In the game it's all about controlling
the mood of the person you're trying to get information from. There
are three levels of aggression with which you can ask a question
and with a nicely translatable system you follow the mood of your
suspect accordingly. If they are rattled and jittery, Jack will
use his dulcet tones to calm and reassure them, delicately grooming
them for information as he goes. If they get a bit too relaxed Jack
will promptly stick his gun in their face and generally start screaming
at them. You need to control the pace of the conversation to get
what you want and once you have your suspect in just the right frame
of mind, you can break them.
Like
I said, there are tons of different level types in this game, which
really keeps you on your toes as you play and keeps the gameplay
fresh and interesting. Instead of repetitively doing the same thing
over and over, the game engages you and makes you think on your
feet and change tactics continually. The cut scenes keep you glued
to the screen and coming back for more, and the developers try to
leave the end of each level on a cliffhanger, much like the structure
of the TV episodes. The original cast have supplied the voiceovers
and a great deal of effort has gone into recreating each character
digitally. Everyone's in it too. Usually with tie-ins like this
you'll get one or two original actors come in and the rest will
be sound-a-likes. In 24 nearly everyone's here, which gives
the game a real sense of authenticity.
One
of the original script writers from the show has come on board and
written a whole new plot thread too, which doesn't just bolt onto
the side of what we already know, but weaves into it and compliments
it. The game is set between Days 2 and 3 (or series 2 and 3 if you
prefer). It introduces Chase and shows Kim starting her new job
at CTU. For those of you who haven't seen that far in the series
yet, I have absolutely no sympathy for you whatsoever, go and watch
them now! Buy them if you have to. The rest of you will know that
Senator Palmer is unwell after his brush with an assassin at the
end of Day 2 and he's in a wheelchair, but following a threat to
the Vice President's life, which is very nearly successful (thwarted
by Jack of course), he returns to office. It's all really engaging
and relevant, and fans of the show will really enjoy the extra insight
into the characters and history of events.
I
have to say that I was really suspicious of 24: The Game when I
first picked it up, and as a loyal and devoted fan of the show I
was fearful that it wouldn't live up to the high standards already
set. I was worried it would tarnish my already high opinion of a
programme that has really got me hooked. It hasn't disappointed
me at all though; it's really quite good. It's not perfect, not
by a long shot, but it will please fans and newcomers alike. The
different game modes keep things really interesting, the graphics
make everything easy on the eyes and the storyline is gripping enough
to keep you coming back for more. The cut scenes are well directed,
they're not quite Square Enix, but then again when was the last
time you saw a dragon in 24?! The voice acting impressed
me in that so many of the original cast get involved (even Nina
Myers makes an appearance!) I would more than happily recommend
this game to anyone who likes a game that engages them, but while
playing it you have to temporarily look past the shortcomings of
the different game modes to appreciate the bigger picture. It's
like one of those paintings by Rembrant (or was it Monet?) where
up close it's all dots and squiggles, but when you back away and
appreciate the whole thing, it becomes a beautiful composition.
Let's face it, who doesn't want to run round as Jack Bauer shouting
"Federal agent! Stop where you are!" and shooting at terrorist?
Who doesn't want to interrogate a suspect? Who doesn't want to see
more 24?! Crazy people, that's who.
Reviewed by Jim Powell for AceGamez (All Rights Reserved).
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