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A troubled past is something that World War Zero knows all too well.
Originally it began life on the PC as a third person shooter that
some may remember as Ironstorm, but success was not easily found
and it wasn't long before it was left to fill that bargain bin in
the sky. It was later released for the consoles as a first person
shooter minus some of the problems that led to its original demise.
Coming full circle, Ironstorm is making a return with a new name
and a new style, a PC conversion of a console conversion of a PC
game!
The
overall premise of World War Zero is no less muddled than its own
history. Set in an alternate version of the Sixties, the First World
War never ended; in fact, it's still being bitterly waged throughout
Europe, plunging the world into utter chaos as the good old boys
from the West try to defeat a megalomaniac leader from the East.
Despite some absurdity, the setting does make for a nice change
from the usual FPS fare. Mixing modern day technology with early
1900s trench warfare is an odd combination, but it is used to create
a suitably atmospheric game, well at least for the first half anyway.
The
opening levels take you through some bitter and bloody battles,
beginning in a network of trenches, you'll first find yourself in
an allied base being bombed by the enemy. Blasts going off left,
right and centre, sending soldiers unfortunate enough to get caught
flying in every direction, helicopters buzzing overhead, the sound
of fiercer battles being fought elsewhere; it's impressively bleak,
though it never quite reaches the same level of harrowing realism
as Call of Duty's Stalingrad level or Medal of Honor's Omaha beach
landing sequence.
It
also fails to really give you the sense of being a small cog in
a huge machine. Though the game is supposed to be set in a time
and place where everyone with two working arms and legs are handed
a weapon and thrust onto the battlefield, you are still very much
a one man army and the outcome of the war is still in your hands
alone. Though occasionally you do get to fight alongside other allied
troops, they are often too few in number and too stupid to navigate
the terrain without getting stuck in it. The enemy AI is no better,
sometimes showing a sliver of intellect by hiding behind walls and
peeking out to take pot shots at you, they often fail to provide
much of a challenge, running around each level like glorified targets
for you to shoot.
The
action is arcade simplistic. Though lacking in any really challenging
opposition, it does throw up masses of enemies to compensate, turning
the game in a twitch based affair where a quick trigger finger will
win out over any fancy tactics you may otherwise employ. It works
well enough and with a slight added realism in how head shots equal
instant death, there's still fun to be had in a 'leave-your-brain-elsewhere'
type of way, although that's nothing that countless other games
haven't done before, and better.
Weapons
wise there's not a whole lot in World War Zero to get excited about.
You get the basic FPS package; pistol, shotgun, machinegun, rocket
launcher and so on, but disappointingly many of these weapons feel
less than satisfying to use, a problem Ironstorm also suffered from.
The pistol is useless, the shotgun feels underpowered, while the
flamethrower though devastating in the damage it causes has a poor
range and with your sight often blocked by the flames themselves,
it can be difficult judging the distance between you and your foes.
The grenades are the only real interest, with variations such as
gas and hallucinative at least boasting some imagination in WW0's
rather lacklustre selection of arms, but even these aren't that
enjoyable to use, as they rarely seem to effect enemy soldiers in
any way.
And
while I'm moaning, I'll also take this opportunity to point out
how disappointing the second half of the game is, as it eventually
leaves the atmospheric trench warfare that makes it so unique in
the beginning and settles for the more humdrum selection of levels
set through rather uninspired weapons factories, deserted towns
and the done to death running around on a moving train level. Some
boss battles pop up from time to time, but are so easy to get past
they're barely worth mentioning here.
Above
all else the game is easy, painfully so. Aside from the fact that
enemies can be killed with one well placed headshot, a disadvantage
you yourself do not suffer from, soaking up lead like a giant bullet
magnet, the overly generous selection of health packs throughout
each level practically guarantee your survival right to the end;
in fact, I can't recall ever quick loading the game at all. You
don't have to be a hardcore gamer to get through this in one short
weekend and after that there's little to go back for.
Negativity
aside, World War Zero is a budget game being released at just under
£20, so it's not as if it was ever going to scale the heights of
Half-Life 2. It's not an essential purchase; in fact, even if this
were the only FPS in the shops I'd still venture across the road
and see what other shops had in stock before even considering it.
There's no multiplayer mode, it has little replay value and there
are already a lot of games out there that do the whole historical
war theme better. Still, for a budget game it's enjoyable enough
for an hour or two of mindless shooty action, with the added benefit
of some impressive level design, though that alone can't really
salvage it from its various problems. It's enjoyable budget game
nonsense, but little more.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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