|
Two days. Two days I spent wandering through the dank, dingy Dustwallow
Marsh on a quest to hunt an elusive, ancient crocodile. Deadmire
was his name, a creature twice the size of normal crocodiles, sporting
a unique jet white hide, something that should have been easy to
spot in a place like this. Yet, it took me two days of extensive
tracking, using all of my hunting skills to wade through dozens
of raptors, giant cloaking spiders and strange mythical beasts that
roam the marsh. When I finally found him, a battle promptly took
place; I quickly cycled through all of my available abilities using
everything I had at my disposal to make sure I was the victor and
after a short engagement, Deadmire was defeated. I collected a tooth
as proof of my small victory and that was that, my quest here was
done, but there were still many more creatures to track and hunt
elsewhere and more rewards to reap from their deaths.
Something
strange has happened to me while playing World of Warcraft and it's
something that hasn't happened often while playing a Massively Multiplayer
online game; I'm actually having fun. It's strange, because I've
always found the MMO games to be disappointing. Great initial impressions
eventually give way to utter dismay as I spiral into an endless,
repetitive skill grinding session, working away experience points
in the hope that the end result will be worth it. WoW is quite considerably
different, even though it doesn't do anything particularly new or
innovative. Questing, dungeons and, yes, even grinding, it all exists
here, but lacking though it may be in new ideas, it more than makes
up for it with what it does with the old ones.
Let's
take the opening few minutes as an example. It goes through the
standard routines of any MMO game, as you create a character, choose
a class and away you go. The learning curve here is practically
non-existent; you'll always have a fair idea as to what you have
to do and how you can do it. The interface is clear and concise,
non-playable characters guide you through the early stages of questing
and experience points gathering, while still leaving you enough
room to prevent that feeling of being led by the hand. Small, helpful
tool tips pop up from time to time, giving advice to those that
need it but are easy to dismiss so as not to bother those that don't.
Immediately you're dragged into Warcraft's massive virtual world,
but never do your actions feel in any way pointless.
It's
always evident what you should be doing and where you should be
doing it, as the game uses a level system for it's character development,
so keeping track of those all important abilities and quests is
as pain free as it can be, with each area kept level specific, preventing
you from accidentally wandering into places too difficult for you
to explore. Not only does this mean that the level of challenges
you face are always in line with your own skills, it also means
you are always on a clear path, giving a sense of purpose without
actually providing a goal to work to.
But
before you can begin anything, you must first build a character.
Admittedly WoW's character creation tools are a little sparse, as
there are not an awful lot of selectable options to cycle though,
but while the initial low level characters all tend to look the
same, the amount of clothing, armour and weapons that can be gathered
in game eventually lead to an avatar that does start to look a little
more unique as time progresses. It gets the basics done though,
with a choice of eight races to pick from, all familiar in some
way from the Warcraft universe and each with an allegiance to either
of the two sides that fight for control of the World of Azeroth
- The Alliance (Humans, Night Elves, Dwarves and Gnomes) and The
Horde (Orcs, Trolls, Tauren and Undead). Choosing one of these sides
not only makes you an enemy of the opposing faction's towns, cities
and NPC's, but also the players in it. Horde and Alliance players
cannot communicate with each other in the game and though off-putting
that may be to some, it's in keeping with the nature of the Warcraft
universe and fosters a sense of bitter conflict within the game.
Choice
of race alone doesn't just determine who you fight for though, as
each race also comes packed with their own sets of bonuses and race
abilities such as the Night Elves being able to cloak when stood
still or the Undead's ability to cannibalise corpses to regain health.
Small stuff really but the real trouble that comes from choosing
a race is knowing which class you'll be able to play. Only Elves
and Tauren can be Druids for example, while both factions even have
classes specific only to them. You can only be a Paladin if you
are on the Alliance, while only the Horde can go at it as a Shaman.
Of
course, it's better to know the advantages of each class before
deciding which would be best to choose. Warriors are inevitably
the best melee fighters but don't come with the devastating spells
of classes like the Mage, while Hunters have the ability to tame
wild animals as extra damage dealing pets but aren't that strong
in close combat. Naturally, each class has to have its downsides
to keep things balanced and with other factors to take into consideration,
such as the amount of abilities and spells differing in number for
each class, it becomes necessary for you to learn and, on occasion,
use your chosen class' weaknesses to your advantage. For example,
being a damage dealer just isn't simply a case of walloping the
first thing that comes into sight, it's about knowing how far your
strengths will allow you to go and knowing how far you can push
yourself.
The
better you get at learning how to play your class, the more effective
you can become at taking on tougher areas and gaining more beneficial
rewards. But there are always those occasions where going it alone
just won't cut it. Grouping does become a necessity at times. Spread
throughout Warcraft's vast world are numerous 'elite' characters,
creatures so powerful that often, despite sometimes being several
levels lower than you, can still almost knock you to within an inch
of your life. Co-operative play in such cases is the best way to
go in order to prevent death, the downside being that the more people
who group up (five in total) the less experience you gain. Yet,
elite characters are often the source of massive financial rewards
and the bearers of high end, not-easy-to-come-by loot drops, so
are always the most desirable of targets.
But
if it's cold hard cash you crave, there are easier, safer but not
necessarily more fun options for you to line your pockets. Everyone
has the ability to make a little bit of extra cash on top of what
they may get from scavenging the corpses of fallen foes. Everyone
is given the chance to learn several professions. Some such as Fishing,
Cooking and First Aid are secondary professions and can be learnt
by everyone, but you can only learn two primary professions, those
of a Gathering nature, Mining, Skinning and Herbalism, and those
of a Crafting one; Engineer, Blacksmith, Leatherworking, Tailor,
Alchemy and Enchanting. It' often better to pick one of each, as
some professions are more suited to specific classes.
Mining
and Blacksmith, for example, go hand in hand with Warriors, who
can use it to collect resources that can then be used in the construction
of new weapons and armour that can equipped or alternatively, sold
to other players. WoW's economy is thankfully a balanced one. You
can never be too rich or too poor, with things such as new class
abilities and mounts costing so much you are forced to think about
how best to spend your money rather than buy the first thing that
catches your eye. There is a lot of money to be made though and
while choosing two gathering professions will prevent you from being
effective at crafting anything useful, you will still be able to
sell raw materials to those that need it - at an inflated price,
of course. The Auction House, one located in both factions capital
city, is a goldmine for those that know which items are the most
desirable, allowing people to corner gaps in the market and make
a fortune. It's not a foolproof system though as some items sell
extremely well, while others don't sell at all, so it's not a place
you'd want to spend most of your time at. Indeed, the world this
game encompasses is so vast, huge and varied that sticking in one
place will prevent you seeing some of the game's most rewarding
features.
The
lands of Azeroth will be familiar to those that have visited it
in previous Warcraft games and there are countless nods to past
characters, events and locations that'll keep fans of the series
pleased to no end, while those who are new to the series needn't
feel left out. There is a back-story to follow here; numerous books,
quest descriptions and interactions with NPC's give details about
events that have taken place and events that will unfold, but it's
never forced on you. Such information is optional, it's there for
anyone who wants to take part, while those who aren't interested
can just ignore it and move on.
There's
an awful lot to explore through Azeroth's two massive continents.
Travelling these lands can take you from lush, vegetated jungles,
through barren, dusky savannas and into vast desert wastelands,
each unique in not only how it looks but also how it sounds and
even feels. It can take days, weeks even to explore just one area
fully, a hidden cave or just an out of the way house perched on
top of a mountain. The chances are that when you think you've discovered
everything, you'll find yourself accidentally stumbling onto an
area you didn't think could possibly be there. The game also has
it's own taxi system, the Alliance get to ride on Gryphons while
the Horde mount Windriders or Bats. Using such methods to travel
between towns and cities isn't just a convenient way to cut out
a lot of walking, it's also a great way to sightsee, as you are
flown over unexplored areas, spotting places you've never been before
and even sighting those odd few secret places you may have missed
while on the ground.
The
graphics compliment WoW's huge and varied world and while being
far from what is expected from the genre, the cartoony style the
game uses works far better than those that aim purely for realism.
While the out of proportion, bright and exaggerated style may take
a bit of getting use to, there's no denying that such an approach
actually does make a lot more sense than going for a more processor-busting,
realistic look. It is a fantasy game after all and a realistic approach
to a game that's about as unrealistic as can possibly be just wouldn't
really fit. But WoW's looks shouldn't be underestimated; this is
still a staggeringly beautiful game, crammed full with detail and
avoiding the cutesy feel often associated with game that uses a
cartoonish look.
Though
exploration is all well and fun, it is necessary to know your surroundings,
especially when on a quest. There are hundreds of quests here, making
it hard to avoid taking part in one of them at some time or another.
They form the backbone of the game, rewarding in not just huge amounts
of experience points but also cash and sometimes even armour and
weaponry. While at the simplest level, objectives can range from
nothing more complex than "Collect certain amounts of animal parts,"
"kill this amount of troublesome locals," or just "I'm hungry get
me some food," there has at least been an attempt to add variety.
Quest descriptions go into huge detail about the reasons behind
them, even giving you the history of the events that lead up to
your involvement.
The
variety does go further though, as some quests require different
methods of approach. In most cases quests can be completed rather
easily by soloing, a good way to gain the most experience points
and loot rewards, but there are occasions where grouping becomes
necessary. There are a multitude of Dungeons and Instance zones
(areas that load up a separate location for each group so as to
prevent several groups all congregating in the same place) to explore.
These areas are so difficult that it's next to impossible to go
in alone, so a group is always called for. It's within groups that
the more challenging aspects of the game make themselves known,
as it's here where your ability to use your skills plays an important
part. A good priest for example, knows when to heal, when to resurrect
fallen comrades and when to attack. A bad priest however, would
wade in and attack straight away, getting himself killed and putting
the other group members at risk, resulting in fewer invites to those
high level instances and fewer chances to get hold of those more
desirable loot drops.
But
challenges alone do not simply come from tackling quests and travelling
through dungeons. Player vs. player combat allows people to test
their skills against real opposition. The most basic form of PvP
comes from Duelling, a simple system that allows players on the
same faction the chance to fight each other without the threat of
being killed, a good training tool in testing out the strengths
and weaknesses of each class while also picking up useful tips on
how to better your own attack strategies. More serious PvP however
comes in the form of cross faction fighting.
On
PvP servers, everything has been catered for battles between Horde
and Alliance players. Azeroth is split up into three types of lands;
Horde, Alliance and contested. If you're an Alliance character in
Alliance territory then you're safe, unless already active in PvP
combat, as any Horde that wanders into your lands won't be able
to attack you, likewise for Horde territory. Get into a contested
area however and it's a free for all; there's no avoiding fighting
here with one on one combat and huge scale raids commonplace. It
can make things interesting though. Trying to quest in these areas,
mere feet away from enemy held towns can be quite frightening, but
also thrilling, that not knowing what's around the next corner or
whether anyone from the other faction has spotted you. Yes it can
be difficult at times, annoying in others but always different enough
to provide new experiences.
Maybe
that's why World of Warcraft is as enjoyable as it is - its ability
to appeal to everyone. Quest, exploration, fighting, it's all here
and it's all easily accessible, the game's simplicity means those
who've never graced the world of MMO aren't pushed away by the complexities
that are often associated with these types of games. It's easy to
fall into WoW and get things done, five minutes in here doesn't
feel like five minutes pointlessly adding a few more notches to
an experience bar, it feels like you've accomplished something more,
simply because you have more fun with what the game has to offer.
Not revolutionary by any means, it doesn't do anything that hasn't
already been done before, but World of Warcraft isn't about providing
the genre with anything new, it's about taking all the old ideas
and crafting them into something better. WoW has the depth and detail
of a massively multiplayer online game, with the ease of a single
player RPG, whose only downside is not being enough hours in a day
to get the most out of it. It's hard to see how any other MMO will
compete with what World of Warcraft has to offer for the next few
years and an exciting prospect to play the game that eventually
betters it.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
|