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With the release of Warhammer Online not far off, it seems fitting
to take an advance look at Warhammer: Mark of Chaos - Battle March.
This real-time strategy is another of those standalone expansion
packs, so, if you missed Mark
of Chaos then you have a second chance to send troops to poison
humanoid rats and crush skulls! The grim fantasy world of Warhammer
- made popular by the hugely successful board game from Games Workshop
- provides the setting for this blood-filled combat game and is
definitely not the place for the peace-loving well wishers.
Proving
there is no room for peace, each of the game's three campaigns is
full on, bone-breaking war! This would appear good - and to begin
with it is - but not having any major driving force to the narrative
other than doing people in to look tough gets a bit boring after
a while. With that said, what else could there be? Warhammer was
designed around the concept of unending turmoil and it is good that
all three campaigns share the shame underlying theme.
Orcs
and Goblins is the first campaign I played and with hindsight it's
definitely the weakest of the bunch. Orcs are for some reason always
considered unorganised, with frequent and pointless in-fighting
between tribes - until a big mean one comes along. This big mean
one has control of one tribe and must beat the other tribes into
submission in order to become warboss of the horde - the Orc and
Goblin army. Leading this wannabe warboss and pummelling the other
tribes is left to you. With all the other tribes behind you (never
turn your back on an Orc!) you are "free" to knock the stuffing
out of the Human Empire - along with anything else in your way such
as Dwarves, or "Stumpies" as the Orcs call them. This is war!
The
bible-bashing legions of Chaos are up next. These more religious
warriors like to kill and destroy everything while shouting such
things as "Blood for the blood god!" or "Fear my blade!" Chaos,
at least, have some reason to attack the humans, who gave Chaos
a right kicking in Mark of Chaos and killed their leader. What do
you do? Lead a new hero into battle, find as many friendly Chaos
people as you can to join your cause and kill everything else. This
is war!
Finally
comes the noble Human Empire. Humans face the toughest challenge
- sporadic attacks from Orc tribes and invasions from Chaos warriors
in the North need to be repelled to make the realm safe. After enough
men have been gathered to defeat Chaos once and for all, you realise
why the humans hate Chaos so much; their hatred stems from the fact
that Chaos worship different gods in different ways - a fittingly
realistic nod to history, as any person thought to be worshipping
the wrong god or the same god in a different fashion considered
wrong would be convicted of heresy and killed by the church. This
is war!
Making
war is not at all difficult, thanks to the simple gameplay - there
is no tedious base building and repetitive unit training, nor is
there any resource management other than collecting gold from defeated
soldiers. To try to stop the enemy slaughtering your troops you
obviously need to order their worthless hides about. Issuing orders
is carried out in the traditional Real Time Strategy way - select
the group of soldiers forming a unit using the left mouse button
and move them round the relatively large map, then set the direction
they face or attack revealed enemies with the right mouse button.
Setting the facing direction for units suggests very tactical fighting
as seen in Rome: Total
War, but this is not the case; larger numbers generally always
win a battle which may be a little disappointing for strategy fans.
However,
the developers must have realised this potential flaw and so they've
added some other tactical elements to compensate. One of these is
the ability to make your selected units run - running with armour
on is no easy task and eventually even the strongest fighter will
need a breather - providing an increase in speed to charge an enemy
unit and knock several of its members flying! Another aspect of
realism comes from troop morale - how happy they are to fight. As
members of a unit see their comrades being hacked to pieces they
become less happy and start making mistakes; if they make too many
mistakes then the effectiveness in combat of that unit is reduced
dramatically, crying out in a state of terror and often fleeing
from a fight. Unfortunately, the morale bar and stamina bar for
each unit are relatively small under the health bar and can be quite
difficult to see. Luckily, this is not so much of a problem, as
they can often simply be ignored - especially in the earlier battles.
Right
from the early battles onwards you will see that each race has heroes
- very powerful units that stand out in a crowd. These heroes lead
your army and range from simple, hard hitting, supremely strong
thugs to magical wizards who use knowledge of spells to dispatch
foes. No matter the type of hero, each has the ability to pick up,
equip and use items - such as health potions and better weapons
- similar to a Role Playing Game such as Loki
or Dungeon Siege.
This is definitely a nice feature but isn't really suited to the
gameplay; the fast-paced battles are slowed down while you fiddle
with your equipment. However, the equipment you find can be sold
in towns after completing a mission, granting extra gold to buy
more troops for your army, more items for your hero, unit upgrades
or even a horse for your hero to sit on and look imposing.
This
may be war, but a hero must still uphold his honour! When two heroes
clash they can enter a duel mode where they fight it out to the
death. Like all civilised scraps they are one-on-one; no other unit
can enter the duel arena, so heroes control their own fate. Duels
are just like that bit at the end of an action movie where the hero
meets the villain and they insist on slugging it out with each other
while the battle rages all around them. Unlike a movie though there
are no special effects mixed in with the attention-commanding one-on-one
combat - no frenzied attacks or over the top spells, which is disappointing.
Hopefully, better animation will be bestowed upon duelling heroes
when the game is released later this year.
What's
not disappointing however is the marvellous attention to detail;
the troops look fantastic and any fan of the Warhammer board game
will not be left wanting! Details of most members of the same unit
are slightly different from the other members, so each looks like
an individual, providing believability. This attention to a single
combatant is not wasted either, as you can zoom in really close
to anything. It's not just the troops that are lavishly detailed
though; the landscapes look beautiful, although all this detail
can often make the maps seem a bit too cluttered, requiring more
time moving the camera than actually fighting.
I
want to end this preview on a high note (pun intended) - the sound
is phenomenal! Usually sound effects are reserved for battles in
war games; in this game, dangling chains rattle as their wearers
stride across the land, heroes scream their battle cry as they charge
enemies and metal armour scrapes and clinks realistically as they
run. The battle sounds in Battle March are also outstanding - swords
swish as they cut the air (or your foe), enemies gargle blood as
it spills into their lungs, blades clash against shields and the
wounded cry out in pain - this is brutal and dirty war! In addition
to the awesome sounds, the voice acting is top notch. Voices are
very rough, as they should be in times of war and amazingly Orcs
the actually sound as you would expect, despite their primitive
dialect.
Warhammer:
Mark of Chaos - Battle March is a title that has glimmers of greatness
but at this stage in development it is slightly disappointing -
a decidedly average RTS game with not a lot to set it apart from
other RTS games like Warhammer
40,000: Dawn of War or Command
& Conquer. The tactical elements attempted and RPG elements
just don't work well for the fast paced action. However, there is
still time to smooth out these issues before the game is released
and there is plenty to enjoy in the game - namely that fast-paced
combat presented with great visuals and brilliant sound across the
three campaigns. If you're a fan of Warhammer then this is one to
keep an eye on when it marches onto the shelves.
Previewed by Tom Clark for AceGamez (All Rights Reserved).
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