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For the past couple of years now I've been a huge fan of the Warhammer:
Dawn Of War games - the most recent addition, Dawn
Of War: Dark Crusade, is an absolutely awesome addition to the
series, which reproduces the Dawn Of War gameplay but sets it to
a Total
War style map system. With Warhammer: Mark Of Chaos, the developers
have gone one step further and created a game with much more scope
for vast battles, where you can have hundreds of units onscreen
at any one time. This brings Warhammer into direct competition with
the Total War series - could this be the one to knock Total War
off its throne?
When
you start the game there are two campaigns to choose from; one as
the human Empire and its elven allies, and the other as the Chaos
orc hordes with their skaven compatriots. These are the only four
factions in the entire game, which instantly doesn't go anywhere
near the number of different factions available in the tabletop
version of Warhammer. Both campaigns take on a very linear format,
where you move along a predetermined path engaged in a series of
tightly scripted battles. As you breeze through the missions you'll
find yourself doing the same things; obliterating enemy encampments,
taking on the enemy hero one-to-one or besieging an enemy city.
Every now and again this might differ, but for the most part the
campaign map gives you the illusion that you are in control, when
actually you're moving your army to the only place on the map that
you're allow you to go. The campaign map doesn't really add anything,
besides being an interim screen before starting the next predetermined
level. When you do click on a new level you're presented with some
reasonably pretty cut scenes, although the dialogue is pretty lame
and the story isn't hugely enticing either. This is a real shame,
as the opening movie is jawdroppingly impressive, as it was in Dawn
Of War - it's so good these guys could probably make a phenomenal
feature length CGI movie if they wanted to.
Once
you've picked your mission, or 'the only mission you're actually
allowed to do', you do however get plenty of choice regarding the
composition of your army. You can recruit different types of units
from towns and cities, and equip these troops with better armour,
weapons, siege kit and even banners and musicians to help boost
their morale in battle. You can also have them blessed at a temple,
which grants them with various religious protections and bonuses.
When it comes to the battle, you have to decide which of your troops
you would like to take in. This involves deciding what kind of battle
you would like to undertake - do you fancy taking out the enemy
from a distance with bows and spears, or chargng them with heavy
infantry, or if you really know what you're doing, combine a mixture
of both? Add to this the fact that your troops gain veterancy the
more they fight and you can see there's a lot at stake, as you'll
want to preserve certain units and make sure they don't perish unnecessarily
on the battlefield - cue lots of reloading saved game slots as you
try to save your most experienced unit from a fatal end! Following
each battle you can spend the loot you earned and also buy more
units to recover your losses.
On
top of your army units, in Mark Of Chaos you also get the chance
to control hero units. Heroes in this game are quality - they can
lead your armies, tearing into the opposition and doing battle with
the enemy's hero character. Like your other units, heroes gain experience
over time and these experience points can be channeled into three
sectors. Firstly you can increase a hero's command ability, which
means he can use special skills to boost the regiment's fighting
ability. For example, he can provide a special magical shield to
protect your entire regiment from enemy flame attacks. You can also
invest those points into your hero's duelling skills, which makes
him far more effective when he's fighting one-to-one with enemy
heroes. Or you can put those points into his fighting skills so
he's much more powerful in general battle - the choice is entirely
yours. You can also equip your heroes with weapons and equipment
ransacked from the battlefield, like enchanted swords, magic armour
or powerful rings. Your heroes can use special potions and scrolls
as well, which give them bonuses to use on the battlefield, such
as health revival.
If
you're going to get anywhere in Mark Of Chaos then you need to have
your thinking hat on; since the game is based on medieval warfare,
much of the tactics are pretty much the same, minus the magic of
course! So if you've played any of the Total War games then you
should have a rough idea of what you're doing. For example, spearmen
get their ass kicked by swordsmen but are great against cavalry,
archers are lambs to the slaughter in a swordfight but pretty nifty
if they can rain arrows down on their enemy from a distance. Mark
Of Chaos adds to this even more with a series of really cool units.
The Empire has gunpowder units, so you've got riflemen and cannons,
whereas the Chaos forces have twisted demons and huge hulking monsters
lumbering about the battlefield. There are also a lot of aerial
units, such as giant eagles and harpies and much, much more. The
Mark Of Chaos mix of medieval and fantasy genres really does make
for impressive viewing.
Controlling
the events on the battlefield is pretty straightforward; you simply
select units and issue movement or attack commands, as per your
usual RTS. It can be relatively fiddly if you're in a huge battle
with lots of units onscreen at once though; sometimes it's hard
to pick out the right unit within the mass and you also have to
be very careful with your siege weaponry, as I found myself obliterating
lots of my units, as well as the enemy's which kind of defeats the
purpose.
Visually,
Mark Of Chaos is as good as they come - all of the unit models are
beautifully crafted and finely textured and watching a group of
your soldiers marching around the battlefield is exciting in itself,
let alone when they start fighting! There's also plenty of great
lighting and special effects, particularly when magic comes into
play. You can even see the heat shimmering off the battlefield following
a magical fire strike that's thrown bodies and debris high into
the air. All of this is obviously great, but it does mean that even
on a high-end PC you will experience some slowdown in frame rate,
which can detract from the overall experience at times. The action
is set to a great score as well, with classical-style music crashing
in the background as you lead your army to hopeful victory. The
in-game sound is spot on and the development team has obviously
trawled through their back catalogue to provide realistic battle
sounds, with swords clashing and arrows swishing through the air,
not to mention the explosive spells tearing into the enemy.
The
battles in Mark Of Chaos really are great fun, even if the campaign
element of the game is too linear and sorely lacking in storyline.
It almost feels like the campaign is just there as a background
to the fantastic battle engine. Where things really get going is
in the multiplayer skirmish mode; you can customise your army, create
its very own banner and select which units you think will defeat
your opponent. There are so many different units on offer that you
never can be sure you've picked the right bunch until it's too late,
which makes for compelling multiplayer gaming. Of course there's
the standard deathmatch mode available, but far more interesting
are the reinforcement and siege battles, which feature capture points
on the map that let you gain gold that can be used instantly to
bolster your troops on the battlefield. This adds a whole new take
on RTS gaming and creates an intense and high-octane online experience.
I
really enjoyed Warhammer: Mark Of Chaos. I'm sure there will be
plenty of detractors who played the original desktop game and feel
that they have been cheated by this PC version, featuring only four
playable factions. There will be more still who pick holes in the
weak campaign story and this game's inability to match up to the
immersive experience of the Total War games. However, I think that's
unfair - this is far from a complete success, but it does have the
makings of a really great series, should it be the first game of
many. It looks great, plays well and really kicks ass on multiplayer
mode. While perhaps not quite as fine as the recent Company
of Heroes, this is still worth a look, particularly seeing as
it's one of a very small number of good games coming out this side
of Christmas.
Reviewed by Ross Alexander for AceGamez (All Rights Reserved).
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