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The Warhammer 40,000 license has seen some hard times; Rites of
War and Chaos Gate were both average, verging on disappointing,
while Fire Warrior seemed to miss the point entirely in its creation
of a first-person shooter. But what Warhammer 40,000: Dawn of War
lacks in remarkable predecessors, it more than makes up for within
seconds of its eye-candy opening; what looks to be the epic last
stand of the Blood Ravens (campaign mode's playable Space Marine
chapter) against the Orks with an equally gripping orchestral score.
For many, the 40k universe is captured entirely within this two-minute
long cinematic sequence.
Bleeding
through to the well-crafted game menu, this intense and militant
atmosphere continues throughout the game, greeting first-timers
with a suggestion to take the tutorial, which is a noticeably user-friendly
and thorough practice mission with all the info that you need to
get started, even if you have no prior knowledge of the game or
genre. While it does only deal with Space Marines (the only player
race available in campaign mode), it is advisable to play through
the tutorial again for each of the other races (Ork, Eldar and Chaos)
before using them. In general, the tutorial runs through the basics
of placing structures, requisitioning, reinforcing and upgrading
troops, as well as capturing strategic points, which is the focus
of DoW's gameplay. Additionally, it details the keys used to manoeuvre
the camera, one of the title's main selling points. This allows
players to select between the traditional top-down view of RTS (real-time
strategy) and the more thrilling option to zoom right in and weave
through the battles as they unfold in a hugely satisfying level
of detail (i.e. hair and cloaks flapping in the wind, animated deaths
and recoiling guns). However, due to the tendency of low camera
angles to make strategic play difficult and graphics to diminish
considerably from what they originally seemed, close-ups will likely
be used sparsely during serious play, perhaps reserved solely for
taking screenshots during lengthy battles.
Another
important aspect of DoW's gameplay is that of light, heavy and negative
cover; environmental features that either aid or hinder the squads
within. For instance, placing them in craters or undergrowth will
cause units to move slower but take less damage (light and heavy
both producing this effect but to varying extents), while negative
cover such as water will give units a much larger speed penalty
and cause enemy fire to inflict more damage. Morale works in a similar
way. The greater morale armies have, the more damage they will do
and vice versa. Morale is boosted by unique (meaning that only one
can be in play at a time) units such as the Space Marines' Force
Commander or the Orks' Nob Leader. When these die, morale will drain
much quicker during battle until a new one is requisitioned.
Besides
its stunning detail and near-perfect replication of the Warhammer
40k universe, DoW has been criticized for not offering anything
particularly innovative to the genre. While this is true, it was
the creators' intention from the design phase to do the exact opposite
and actually remove many established RTS mechanics from the game.
Instead of boring the player with resource gathering and money management,
Relic were clear from the start about wanting to bring visceral
combat to the forefront and in this respect they were undeniably
successful. The only system in DoW that barely resembles the pen-pushing
tasks of other RTS titles is the increase of the squad cap (the
maximum number of squads allowed at any one time) with each captured
strategic point. Being that these points are often guarded or protected
by shields, however, even this system is combat-orientated. Also,
due to the nature of capturing these points, players who insist
on taking a defensive stance and remaining at their base will invariably
be crushed. In this way, DoW ensures that the player is always on
the offensive.
Control-wise,
the game is very easy to get a grasp of. Like most games of the
genre, the mouse is used for just about everything - moving the
camera around the battlefield, selecting and directing units (right
and left click respectively). Notably, the screen is very clutter-free
and this serves to retain the player's interest and keep their attention
on the cinematic visuals.
The
single-player campaign follows the crusade of the Blood Ravens,
under the command of Captain Gabriel Angelos, as they attempt to
rid the Imperium-controlled planet Tartarus of Ork infestation.
In the first couple of missions, the captain will graciously aid
the player by building on what knowledge they should already have
gained from the tutorial, easing them through to the third mission
by which more strategic freedom is allowed. Though the campaign
is fairly standard and short, consisting of 11 linear missions,
its main function seems to be to introduce the other three races,
which have been cleverly integrated into the story so that even
the highly intelligent and generally good-willed Eldar are pitted
against the Imperium.
Most
(and for many RTS fans, this really will mean most) of the player's
time will instead be spent on the lengthier and more flexible skirmish
mode, which allows free selection of the maps, races, armies, bots,
game options (starting location, AI difficulty, cheats etc.) and
win conditions (control area, annihilate, destroy HQ etc.). Also
included with this mode is the option to take the tutorial again
for any of the game's four races. As mentioned, this is highly advisable
despite their obvious similarities, as each has different abilities,
upgrades and race-specific structures - not to mention their starkly
different personalities (ranging from the spiritual and mysterious
Eldar to the comic relief Orks, complete with gruff cockney accents
and a bad attitude).
While
skirmishes against the computer are all well and good, they do have
a tendency to get lonely. It is for this reason that Relic fitted
DoW with a multiplayer option (LAN or internet, supporting up to
eight players) - probably the game's main appeal and one that increases
its lifespan indefinitely. Coupled with the army painter mode -
a tool that allows players to customise the colours and names of
their personal armies, the multiplayer option turns DoW into the
best virtual replication of the tabletop game to date, capturing
not only the essence and atmosphere of Games Workshop's fictional
reality with its soundtrack and rich environments, but also the
charm involved in painting miniature armies under a daylight bulb
into the early hours of the morning and the subsequent pride of
marching them to war.
With
a wider range of races and perhaps more single-player outings to
introduce them, Warhammer 40,000: Dawn Of War could easily have
been hailed the definitive RTS. And considering that expansion packs
with these features are already in the works, it probably will be.
With strong roots in both single and multiplayer gaming, it can
only get bigger. Buy it.
Reviewed by Ed Hingston for AceGamez (All Rights Reserved).
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