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It's true to say that in war there are no winners - but in theory
this means that there are no losers too. It's like one of those
cheap 'grab a gift' machines that guarantee a prize every time,
albeit a prize that's a fraction of the price for playing. Herein
lies the problem though; as you pit your vast armies, armadas and
air forces against those of your opponents and have a damn good
blast in the process, essentially you end up pretty much empty-handed.
Sadly this feeling is reciprocated extensively in War Front: Turning
Point, the latest RTS offering from Digital Reality (of Hegemonia
fame).
That's
not to say that Warfront doesn't try, but - just like copying school
projects to save time - there's nothing new to really wow players.
Initial impressions are actually pretty good however, with sleek
cinematic introductions fronted by wonderfully clichéd characters
that make Wing Commander actors seems like Oscar material. You are
thrown into the lovely looking game engine and sent assaulting your
way across war-torn cityscapes as either the Allied or German forces.
This
is where DR have put the most effort and ingenuity in, because things
aren't quite as they were, with Europe and America joining forces
with Russia in order to quell the super-advanced forces of the Hitler-less
Third Reich. This unusual scenario opens up all sorts of opportunities,
which the developers were quick to take advantage of. Take the evil,
hulking Nazi mechanoids for example, or the Russian earth-burrowing
ambush APCs - there's a whole host of refreshing takes on historic
battle paraphernalia, some of which, like the bowel-disassembling
sonic tank, are a joy to send in against enemy troops.
The
on-screen presence of most units just isn't there though, which
is a shame, as a lot of this is down to the easily overlooked omission
of decent sound; tanks don't quite sound as foreboding as the terrifying,
astonishingly powerful behemoths they really are (take one look
at Ground Control 2 and you'll see what I mean), troops die with
a generic 'Aieee!' and the random comments from your units ("Always
ready, sir!" etc), although amusing, simply detract from the immersion,
which is an essential factor to maintain with RTS games.
Don't
let this small oversight put you off what is essentially a decent
RTS though, albeit one that's lacking a fresh feel. You shouldn't
come to Warfront looking for inspirited creativity, but that's not
to say that I don't pull out my Chuck Norris DVD box set now and
again. You know where you are with Chuck Norris, just like Warfront
delivers the Heinz baked beans of RTS gameplay and does it by the
'explosions are essential' rulebook.
The
campaign mode is the meat and veg of the matter, taking you from
the desperate repulsion of a full scale assault on London right
through to chasing Fritz back to Berlin, while the German campaign
sees you gleefully thwarting anybody in Europe's attempts to have
a nice day, eventually crunching your tank tracks over the smashed-to-bits
Big Ben. What I feel is the most refreshing aspect of Warfront is
the inclusion of hero characters that stay with you from mission
to mission. Each has unique 'superhero' attacks and abilities, such
as hand grenades or stealth, and these skills can be implemented
in a variety of ways in order to win the day, ranging from infiltrating
an enemy base and planting a bomb to taking out whole platoons of
enemy units. These characters also play out the storyline in the
fairly decent cut scenes, with epic shots to introduce new units
and front line developments, but despite this you end up appreciating
them more for their abilities rather than their character and resolve
to fight for freedom - it's hard to really love these chaps in the
long run.
I
did find myself getting attached to little bunches of men though,
as they endeavoured to facilitate your heinous orders to charge
into certain death and come out victorious. Unit upgrading is also
possible, bulking up firepower and speed to gain an upper hand,
while base building is satisfyingly pretty, with buildings actually
being built with little cement buckets instead of just appearing
out of the box. The whole thing is pretty damn lovely to look at,
and the extra effort put into the details of the scenery and effects
is Turning Point's saving grace.
The
multiplayer is solid enough, if you can get past the run-of-the-mill
feeling that plagues many RTS games; it just comes down to the limited
variety in the structure of the game. The online battles I had ended
with the same result - a massive army obliterating a base, which
is impossible to defend against, making it very hard to want to
come back for more of the same.
Warfront:
Turning Point is a fine real-time strategy game that fans of the
genre should gain plenty of enjoyment from, despite adding little
that's new to the genre, other than an original alternate history
scenario that makes for some distinct and memorable units to command.
Graphically it's a real treat too, competing with the best of them
in this regard, although this makes the lacklustre sound all the
more disappointing. Warfront isn't quite a classic and it's not
going to blow you away, but as Chuck Norris keeps reminding me,
there's nothing wrong with a bit of what you fancy - and if you
disagree then he'll roundhouse kick you back to the 1940s just to
prove it!
Reviewed by Chris Davies for AceGamez (All Rights Reserved).
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