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What's your favourite game? Are you a World
of Warcraft devotee? Maybe a CounterStrike: Source aficionado?
A Quake purist? Personally my favourite game series of all time
is Unreal Tournament.
First the original, followed by the magnificence of its rather sexy
sequels. Epic and Digital Extremes were responsible for the first
few games, which of course rather endeared my heart towards both
developers. Then Digital Extremes released their own game, WarPath,
which I obviously decided to try out, being created by one of my
favourite developers.
So
off we trot into a world of first person shootery, which judging
by trailers and screenshots seems to be a pretty hardcore competitor
to Unreal Tournament. But imagine the experience of jumping into
a gleaming Ferrari, only to find that three of the tyres are missing,
the steering wheel doesn't work and the engine is nowhere to be
found. That is what happens when you jump into WarPath expecting
Unreal Tournament.
The
basic premise is as you'd expect, with a handful of standard game
modes such as Capture the Flag, Deathmatch, and Assault. There is
a single player mode to work your way through, or you can hop straight
into online play if you like. That of course raises the question
of whether the game mechanics are professional and unique enough
to draw your attention away from the big online shooters at the
moment. Let's have a look-see, shall we?
First
up, the weapons. They are absolutely rubbish, and much as I would
love to come up with some helpfully constructive criticism, all
I can do is reel in shock of the utter inadequacy. Sure, there are
various types of weapons, such as rifles, rocket launchers, and
plasma thingummies, but there is simply no skill required in their
execution. Accuracy is defiled with a dirty great crosshair, aiming
is thus rendered redundant and the only vague attempt at skill is
hammering down the attack key whilst shoving your crosshair somewhere
near the general direction of your foe. Maybe Digital Extremes learned
nothing from their past forays, but to equip us with such unsatisfying
tools of destruction is simply unforgivable. The concept behind
the weapons is actually quite cool; you gradually upgrade them as
you progress through the game, which unlocks more powerful abilities
on each weapon. But even so, they still fail to suffice as enjoyable
or reliable slaughtering methods. Fragging becomes a chore, rather
than a delight, which utterly defeats the whole point of any shooter.
So
was that a bit negative for you? Well fasten your seatbelt Dorothy,
because Kansas has only just started twirling! Let's have a little
discussion about the AI. Of course, WarPath is designed primarily
as a multiplayer game, but since it also claims a single player
campaign, I am obliged to render judgement on the artificial intelligence
that plays as your foes and friends throughout this experience.
Imagine you are in a duel to the death. You have to choose some
hardcore companions to battle by your side. Do you pick the toughest,
hardest, most experienced soldiers you can find? Or do you pick
some blind, one-legged, mentally challenged rejects from the Girl
Guides? Well of course the answer should be obvious. To everyone
except Digital Extremes that is, because to say that the AI players
in WarPath ever bear even the vaguest semblance to their human counterparts
is an understatement of grotesque proportions.
Quite
simply, they just completely fail to react logically to any situation.
If they are guarding the flag for instance, they will point in a
random direction and leave other directions completely unguarded.
Or even more hilariously, they will camp one of the exit corridors,
but facing entirely the wrong way. When in deathmatch mode, they
have a tendency to group together and for some reason their team
bonding takes a higher priority than attacking you. So they frequently
trundle straight past you without so much as blowing a kiss in your
direction, despite taking your bullets up their artificial backside.
The same happens when they have other objectives in other game modes
- they'll just ignore you completely.
Having
started the game on the second out of four difficulty modes, I initially
presumed that the spasticated AI and the incredibly easy victories
were owing to the low difficulty. But having ramped the difficulty
right up to maximum, I was saddened to find that the AI still flapped
about like demented headless chickens, completely oblivious of the
fact that they were supposed to present some sort of challenge.
I never lost a single map, right up to the completion of the game,
with the difficulty on max. Now that is not a good sign for the
lifespan of single player.
If
you have to draw something positive out of WarPath, I suppose you
could nod in the direction of its campaign map. Rather like a board
game, each space represents a different map and you slowly have
to deplete all your opponents' maps by beating them on it. The slight
twist is that there are three warring factions, so you have to be
mindful of what both enemy factions are doing. Then again, the whole
board game effect is ruined by the fact that you can only leave
the game when it is your turn and the maps start automatically within
seconds when it is not your turn.
Quite
simply, WarPath is a mess. With terrible gameplay, bland graphics,
forgettable sound, a whole host of technical issues, and a lifespan
shorter than the manhood of a poorly equipped midget, there is little
to savour from this game. Some may find a bit of life in the online
mode, but with very few players online as I write and with such
inferior gameplay to most other shooters around, there really is
no saving grace for WarPath. This game is less WarPath, more WarPathetic.
Reviewed by Adam Shirley for AceGamez (All Rights Reserved).
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