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Fun, remember that? It's what you used to have before games became
so reliant on realism that you spent more time flicking through
manuals trying to understand the controls for a game than actually
playing it. WWII Tank Commander is an attempt to rekindle those
good old days with a simple and easy to play game that's about as
realistic as charging two matchbox toy cars at one another.
Right
from the beginning you're left to jump straight into the game. There's
no real campaign for you to follow and though you do get mission
briefings before each level, these are only really there to list
the objectives that you need to complete. There's no tutorial but
you won't need one, as this is a simple game to master using the
traditional W,A, S, D & mouse set-up, with a nice lack of multiple
key configurations to learn. Anyone expecting a full blown accurate
simulation of tank warfare during the Second World War won't find
much enjoyment from Tank Commander's very simple nature, however.
Once
more we have a World War II game that puts you at the spearhead
of the Normandy invasion, so that's 0/10 for originality then, though
unlike other games the focus here is on large scale tank battles.
There is some impressive level design in that the action presented
gives an accurate depiction of a battlefield, with background sounds
and tracer fire making the journey through occupied territory more
interesting.
Being
a tank commander means it's not long before you stumble into a few
German Panzer divisions and, lo and behold, this game is chock full
of them. It's not surprising then you can't make an arcade tank
sim without things to shoot at and WWII Tank Commander doesn't disappoint.
From the outset you'll come up against waves of enemy tanks, infantry,
anti-tank cannons and mortars, all of which can be easily dispatched
with either of your tank's two main weapons, the cannon and machine-gun.
Yet from the outset there's something that feels overly familiar
with Tank Commander, almost as if it's been done before.
In
fact, if you were to compare this game to any other, the only real
close comparison you could get is if you were to take the tank driving
levels from Call of Duty and spread them out over an entire game.
It's so similar it's uncanny. The simplistic FPS controls, the numerous
tanks that line themselves up in front of your cannon and the mind
numbing boredom you feel as the action drones on. Admirable though
the attempt was to make a game arcade friendly, it in turn suffers
from the same problems that many games of this type always seem
to get stuck with.
The
AI is... well there isn't any, I'm afraid. Tactics are of little
use when dishing out death to the enemy, infantry stupidly stands
in the middle of the road and pepper sprays your tanks with their
feeble handheld weapons as though that alone will be enough to stop
you. Enemy tanks are no better, they don't out flank you to attack
from behind, they don't make use of high ground or cover - in fact
they barely even move. Tank battles always seem to degenerate into
a toing and froing engagements; you sit on one side of the map,
the enemy on the other and neither stops shooting until one is destroyed.
This gets old, fast.
Further
problems come from the games environment. Okay, so it's not the
best looking or best designed game around, but would it have been
too much to ask that my tank could actually run over a tree or fence?
Nothing seems destructible here; if you happen to charge head on
towards a white picket fence, don't be surprised when your tank
gets stuck or moves rather awkwardly over the top. It looks ridiculous
and makes moving round the environment much more of a chore than
it should be, as you painfully manoeuvre round objects that should
fall under the immense power of these steel beasts.
There's
such little variety in the things you do that it's not long before
things start to become repetitive. Even big battles, where numerous
Allied tanks face off against the Germans, fails to really excite
in the way they should and with the map screen lacking any directions
to which objectives you have to complete, it's not hard to get stuck
on occasion trying to figure out what you have to do next.
So
yes, arcade simplicity can be fun, but as WWII Tank Commander has
proven, it can also be very boring. The reason realistic games are
so popular these days is because of the challenges they provide,
the expertly crafted AI, the difficult and varied levels - many
don't play these games simply to get an accurate depiction of a
certain event, but do so because of the satisfaction they feel once
the game's challenges are overcome. In Tank Commander there's none
of that - it's so simple and easy to play that it becomes dull and
tired after the first few levels. The lack of variety, multiplayer
and any real challenge make this difficult to recommend, even if
it's only £20. Anyone still looking for a quick, visceral thrill
may just be better off sticking with their matchbox toy cars...
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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