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Vietnam, a war that lasted years, ended with the deaths of millions
and saw the withdrawal of the United States after they went in to
try and end the conflict. It wasn't a popular war and for the US
not a very successful one but despite this there's always been an
appeal towards it either a fascination with historical battles or
from watching the countless Nam based movies that followed.
It
was only a matter of time before the Vietnam war was finally brought
to game form, seeing as reliving some of the most important battles
in our recent history seems to be so popular these days. This is
where Vietcong comes in; it's the first and undoubtedly last game
based in the Vietnam war, bringing all the jungles based, napalm
soaked action with it.
The
game is set in 1967, you play Sergeant John Hawking sent to the
Nui Pek base camp for his tour of duty and you are given command
of a small squad of troops to lead on daring and extremely hazardous
missions. While there's not much of a story to follow here, there
are some great scripted sequences that do a good job of making you
feel like a part of a living gaming world, although it's not so
much the interaction with other characters, more so the environment.
Basing
a game in Vietnam or any other dense jungle environment hasn't exactly
been represented well in game form in the past. Often jungles turn
out to be nothing more than linear corridors that guide you to your
destination with invisible walls in place of the vast openness you'd
expect from such environments, but thankfully Vietcong has broken
that mould with some of the most lush looking, wide open jungles
you'll ever see in a game of this type. It's obviously one of the
high points of this game, as well as being one of the most important
features.
It
doesn't start off that spectacular though; some of the earlier levels
do feel a little too much like the jungle covered corridors of the
types of games I've just mentioned and at one point I did come up
across the dreaded invisible wall barrier, which has always been
something I detest discovering in games. Still, while the level
design is at first a little bit too restrictive, the game does eventually
show off what it capable of doing. Massive wide open plains where
you can literally see for miles, mist covered jungles where sunlight
gently breaks through the dense canopy and shines down, huge areas
of swamp where it's constantly raining; this is impressive stuff
despite it's slow beginnings.
This
jungle isn't just for show however, it plays a huge part in the
actual gameplay. The game itself is a tactical shooter of sorts,
heavy on realism but slightly more forgiving than most games in
this genre. That's not to say it doesn't challenge as much as it's
competitors but it is easier to get into for those not as familiar
with these types of games. One thing that really stands out, besides
the great jungle environment, is the amazing AI. I've played a lot
of games recently that come with reasonably intelligent enemies
and some games with quite inept ones, but Vietcong again brings
something new to gaming with some of the most impressive AI I've
seen in a game for years. It does have a tendency to slip up now
and again - your teammates sometimes unintentionally block your
path and enemies occasionally can spot you before you even make
a noise - but on a whole these small faults are easily forgivable.
Teammate
AI is particularly impressive and it's actually nice to see a game
where friendly computer-controlled characters play a much more important
role in the action than just being there to take the first hit.
Your group consists of five other soldiers, each with their own
skill and ability that is vital to the success of each mission.
Le Duy Nhut is your Pointman and it's his job to guide you to your
waypoints and spot any traps left behind by the Vietcong; J Crocker
is the Medic and essential part of the team as he heals anyone who
may get injured; T Bronson is the Engineer, a demolition's expert
and provider of ammunition should you or anyone else run out; P.J.
Defort is the Radioman who updates you on mission objectives and
is needed for when you want to call in air strikes; and finally
Hornster provides support as Machine Gunner and is the hot-headed
one of the bunch. Each have their own personalities and each are
as important to the missions as you are.
Seeing
this group of soldiers in action though is where the game really
excels. Your team of soldiers actually act like a team, which for
a game like this is a first. Recent action titles haven't really
been that impressive when it comes to the AI. Raven Shield and Black
Hawk Down have only gone as far as providing functional team AI
that can at times be just as bothersome as the enemies you had to
come up against, another reason to appreciate just how good such
a feature it is in this game. In combat your teammates will effectively
dodge bullets by peaking around trees and taking cover when reloading,
they'll also use suppressing fire while their buddies attack from
the side and if anyone of them gets hit a quick cry to Crocker and
he will come rushing from fighting and heal them - the same goes
for Bronson and ammo.
You
can give orders to your team in this game but for the most part
you won't actually need to. Enemies are just as formidable though
and since they don't have the same high-powered weaponry and equipment,
they tend to stick with the territory they know. The Vietcong always
stick to hiding in the foliage, peeking out now and again to take
pot shots before ducking back down again. They use the terrain to
quite an effect and actually provide the game with much more intelligent
and quite challenging foes, as opposed to the usual dumb enemies
you get in games who just stand there waiting to get shot.
Obviously
these features would be pretty pointless if there wasn't any driving
force behind them, but luckily the missions here are yet another
thing Vietcong does well. Like the environment, the initial missions
are good but not overly impressive. The objectives are simple enough;
going on patrols, hunting down enemy encampments even trekking through
some narrow and often maze like tunnel systems, nothing too strenuous.
These early missions, while not overly exciting or challenging do
ease you into the game gently and it's good preparation for some
of the later levels, because when this game gets going, boy does
it get going. One mission you'll be trampling through rain soaked
swamps calling in air strikes against enemy positions, the next
you'll be flow in to defend a communications outpost on top of a
hill against hundreds of Vietcong troops, although my favourite
has to be the mission where you have to attack an enemy base on
top of a hill, picking up friendly soldiers on the way and fighting
through trenches and past downed Huey helicopters. This is as cinematic
a gaming experience as you can get, the relentless action, great
AI and amazing environments make for some of the most exciting,
face paced gameplay I've experienced for long time.
Any
one who's every enjoyed watching Vietnam films like Platoon and
Hamburger Hill will also spot the many influences this game has
used to create some of it's missions. It even borrows the harsh
training scene from Full Metal Jacket for the game tutorial, where
you are guided through the game's controls by one of the most brutal
and foul mouthed training instructors in gaming history, which actually
makes the tutorial in this game much more interesting and funny
than in most other action games.
While
the single player is the main draw to this game, Vietcong also comes
with quite an addictive multiplayer mode. The standard multiplayer
game modes are here, Deathmatch, Capture the Flag and so on, but
where the multiplayer really stands out is again with those great
jungle environments. The maps available are vastly different from
other online games; it's not often you get to fight through dense
forests or murky swamps against other people on the Internet, but
like the single player it's not just for show.
Multiplayer
is generally slower than other action games, not so slow that the
overall pace of the game slows down to point where it's just no
fun, but it's slow enough to prevent people using the headless chicken
approach (run around mindlessly, shooting at anything that moves
and hope you hit something) strategy that gets used so often in
online games (yes, I'm talking about you, Unreal!) People use the
environment to camouflage themselves and get a good defensive position,
because being out in the open is an almost automatic death sentence.
Different strategies have to be used and teamwork needs to be implemented
well enough for your side to win the match, which makes for some
much more entertaining multiplayer gaming than other recent titles.
Vietcong,
while slow to begin with, builds up to become a cinematic, action
packed game with some of the most impressive game environments and
AI in recent gaming history. It manages to deliver on almost everything
you'd want from an action game and is a must have for any action
fan looking for something a bit more exciting and out of the ordinary.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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