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It's a bizarre irony that despite the current prevalence of computer
crime and technological warfare taking place in this modern age,
such subjects very rarely find their way into the world of video
gaming. Barely a handful of games have ever been devoted to this
most inauspicious of criminal pastimes; most likely due to the complex
and largely dull nature of computer crime - yet with movies like
Swordfish, Hackers and Sneakers floating around, a new update was
due. So it was with no small measure of both cynicism and glee that
I met with Introversion's offering to the parched genre - Uplink.
Bringing
the concept of bedroom hacking into the mainstream gaming market
has been no small feat. Transforming the dull and arduous nature
of system breaking and IP-monitoring from pages of dry programming
code and into a slick and simplistic GUI, the game manages to sidestep
the complexities of the work and give the player a neat and tidy
little interface to work with. It's subtle enough to be friendly
to even the most technophobic gamer, but still looks and feels like
it could be real. Without any pretence of excess polish - no cut
scenes or cack-handed characterisations thrown in to complicate
matters - what Uplink gives you is a slick and well-executed interface
with a story and hugely addictive challenges for anyone who has
the skill and the patience to play through it.
The
game is basic in terms of visuals basic and, as the packaging almost
gleefully states, it takes up less hard drive space than many flash
games and can run under Windows 95. That's no bad thing either,
as Uplink may look spartan in design, but almost every part of it
is functional and well thought out. There are simple, intuitive
icons for connecting to the different systems and a handy world
map where you can bounce your IP off a few hundred other servers
and watch as the calls are traced back across the world to an ever-quickening
series of frenzied beeps. A series of menus no more complex than
your average website lead round the various systems and at its most
convoluted asks the player to cope with nothing more complex than
a massively dumbed-down version of MS-DOS.
The
main concept is pretty straightforward; you're a fledgling programmer
doing some covert hacking work for a shady organization called Uplink.
You log in, pick missions off a roster and then go to town. Uplink's
brilliance comes from the simplicity of its design and the excellence
of its execution. Using a collection of programs and your own ingenuity,
you hack into simple systems to steal the odd file or two, then
work your way up to collapsing mainframes, robbing banks digitally
and sending innocents to jail on the whim of your paymasters. Yet,
like the best games, it is far more difficult than it appears at
first glance, largely because - unlike most games - Uplink does
that rarest of things; it makes you 'think'. Beyond the first few
simple tutorials and help files, the onus is on you to figure out
how to complete the missions and get around the problems presented.
However, this is sadly where the game hits its most apparent failure.
Don't
get me wrong - Uplink is brilliant fun - but it's hard. Very hard.
What first strikes you is the almost unfairness at how easily and
quickly the game can punish you; without any warning it's a one-hit
death and a game over. Even worse, if you get caught, it's right
back to the start. Uplink suffers no fool gladly and, most frustratingly,
there isn't a save game option; get careless or stupid and days'
worth of work can be lost. In practice this means that getting through
the harder missions can prove maddening, as the solutions as well
as the objectives are often vague, with no explanation of how to
complete them. Sadly this means that less patient players will become
soon bored and embittered, leaving them to give up early into the
game.
This
is probably the biggest tragedy of the release, as Uplink leaves
so much scope for enjoyment in its later missions. Having spent
some hours of play carrying out the dirty, dull jobs such as deleting
a random file from a mainframe or changing a personnel file to record
a dead man as alive, the game suddenly takes a twist and throws
in a highly unexpected plot into the mix. Suddenly the otherwise
little used news channel and email systems began to make sense.
As the larger plot slowly unfolds, new mission types appear and
within a scant few minutes the enjoyment factor shoots through the
roof. There's little more amusing than the realisation that I could
alter my records, leave false trails and have others sent to jail
for my digital crimes. Or the moment of perverse humour that led
me to having the CEO of a major bank arrested for murder, arson,
bestiality and jaywalking. However, the fun never did allow me to
let go of the sad realisation that, given a wider scope and more
depth, Uplink could have been so much more.
Perhaps
a sequel is too much to ask for from a company who hail themselves
proudly as the last of the bedroom programmers, but were the ingenuity
and brilliance of Uplink to be given a chance with a more gentle
learning curve, rather than one which resembles a roller-coaster,
and a more open-ended game design, then it could rightfully take
its place in the homes of any self respecting PC gamer. As it stands
now, it's stuck as a misunderstood and sadly unappreciated diamond
in the rough.
Reviewed by Graeme Strachan for AceGamez (All Rights Reserved).
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